Khergit Mod for 808.

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Amman d Stazia

Master Knight
This replaces the 'clans of kherge' mod of 751.

Link= http://www.mbrepository.com/modules/PDdownloads/visit.php?cid=1&lid=511


basics:
Khergit v Calradian factions to join.
Other un-joinable factions.
Juicy bonuses for aceepting river pirate quest BUT recruitment only from 4 cities until you reach Sergeant in faction rank.
lots of bonus NPCs in return for glorious deeds.
heraldry assigned when you make Knight (Lords wear their heraldry or hang it on walls in castles.  You get the heraldry of whichever Lord knights you.)  This heraldry is then distributed to your top-tier troops.

 
Amman de Stazia 说:
Kherge is a geographical definition, the Khergit people are split into six major tribes, who each have autonomy. They are the Panther, Hounds of Silver, Red Lion, Dragon, White Eagle and Black Swan clans.   Every so often, the leader (Schah or Khalif) of one tribe will prove strong enough to be declared Emperor.

Khergits must have Khans. Schah? They are not persians. Khalif? Not Muslims.
They are horse-riding,raping,pillaging,horse-smelling,horse archering,horseflesh-eating raiders.

And Borcha and MArnid should have children.

Borchi and Mardin,able to hire.

And how do river pirated plague a country with experiences army? I kill them for fun lol
 
Jaghatai Khan 说:
Amman de Stazia 说:
Kherge is a geographical definition, the Khergit people are split into six major tribes, who each have autonomy. They are the Panther, Hounds of Silver, Red Lion, Dragon, White Eagle and Black Swan clans.  Every so often, the leader (Schah or Khalif) of one tribe will prove strong enough to be declared Emperor.

Khergits must have Khans. Schah? They are not persians. Khalif? Not Muslims.
They are horse-riding,raping,pillaging,horse-smelling,horse archering,horseflesh-eating raiders.

And Borcha and MArnid should have children.

Borchi and Mardin,able to hire.

And how do river pirated plague a country with experiences army? I kill them for fun lol

RIGHT! Especially the Shah/khalif-Thing. They should be called Khan (or if you don´t like the Term) Khagan!

Downloading and play-testing in 5,4,3...... :grin:
 
Looks like fun, but i'm refraining from playing Mount and Blade for awhile, although i look forward to seeing how it does and future versions :wink:
 
:lol:

thanks guys!

Schahs and Khalifs will remain.  Ghjan or Khjan may also be introduced.  They are not just the raiders we met in M&B vanille.  Like so many bloodthirsty invaders in history, they are actually quite nice people when you get to know them...  or rather, they are comparable to the tribes of the 'North West Frontier' in the 19th century - they make great friends and deadly enemies.

I've done a few bits n pieces for the next version, but I need to test the 'special items'.  Might be a while.  Savegames will not be compatible, I can say that right now.  It's to do with the number of triggers.
 
I find this to be extrememly like Forgotten glory, lep also wants to add a new khergit faction, new khergit items, Ymira, and Antler knights. But good luck with it anyway, maybe lep can lend you some stuff.
 
Amman de Stazia 说:
:lol:

thanks guys!

Schahs and Khalifs will remain.  Ghjan or Khjan may also be introduced.   They are not just the raiders we met in M&B vanille.  Like so many bloodthirsty invaders in history, they are actually quite nice people when you get to know them...  or rather, they are comparable to the tribes of the 'North West Frontier' in the 19th century - they make great friends and deadly enemies.

I've done a few bits n pieces for the next version, but I need to test the 'special items'.  Might be a while.  Savegames will not be compatible, I can say that right now.  It's to do with the number of triggers.

Good work.

Still I think the hierarchy could be:

Kharkhan > Khan > Bashbugh > Begh

WHatever. As for the combat stuff,I think you should program in an extra horse named "rugged Khergit horse" or something. If we stand against Khergits,we'll need FAR better horses. And good long lances. And extra sturdy shields. Most importantly,since it has 2 decades of advancement,the dread of horsemen: The Arquebus.

Khergits should be overly powerful,and only defeated by superb tactics and fast horse attacks.
 
Anyone else cant start the game because of the commonRes/weopens.brf error.
I want to play this it looks good.
 
Jaghatai Khan, your suggestion doesn't look a lot like the old Turkish military ?  :smile:

"Kharkhan > Khan > Bashbugh > Begh"

 
junit 说:
Anyone else cant start the game because of the commonRes/weopens.brf error.
I want to play this it looks good.

i also get this error, has anyone NOT got this error  :?:
 
Fixed it!

1. Go into your Modules folder in the Mount&Blade folder.
2. Go into the Clans of Kherge folder and then the resource folder.
3. Copy the file called weapons_r.brf from there and go back to your Mount&Blade folder, into the Commonres folder and paste it there.
 
Nethros 说:
Fixed it!

1. Go into your Modules folder in the Mount&Blade folder.
2. Go into the Clans of Kherge folder and then the resource folder.
3. Copy the file called weapons_r.brf from there and go back to your Mount&Blade folder, into the Commonres folder and paste it there.
Or simply go to module_info.txt and change the line load_resource = weapons_R to load_module_resource = weapons_R
 
Amman, you know, you don't have to put all textures in the texture folder, don't you?
It makes the mod become very big without any reason
 
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