Khan's Guard

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Callum

Community Manager
khansguard.png

Please leave all feedback relating to the Khuzait Khan's Guard in this thread.
 
Khan's Guard have the same problem with the Battania Fiann.

They’re too fast, even though they ’re wearing heavy armor.

and there Glave is too long and good

So, when they get close to infantry, they usually run away and hit.

There is a problem that one-handed weapons are kept out of reach and are attacked unilaterally.
 

Caps

Knight at Arms
WBWF&SNWVC
Khan's Guard have the same problem with the Battania Fiann.

They’re too fast, even though they ’re wearing heavy armor.

and there Glave is too long and good

So, when they get close to infantry, they usually run away and hit.

There is a problem that one-handed weapons are kept out of reach and are attacked unilaterally.

Its more than infantry is too slow imo. The only way to kill them is having super fast heavy inf like sturgia and then just spam them to death since the polarm will just poke close range.

With 160 its way more balanced than the aserai veteran though. Even if the khan guard probably has the best bow ingame.
 

LeRoux

Grandmaster Knight
WBWB
I'll say the same thing that I've been saying throughout beta, the khan's guard does not need this level of armour. It's insane in combination with how fast it is and how good its bow is.
 

houndefu

Recruit
These units are far too high value. They outperform all other ranged units, and are the best ranged unit in melee to boot.
 
This imo is the strongest unit in Skirmish mode. Has both Glave which is already pretty OP and also a very powerful bow. You can't hit them in close range because of the "dance" hit and runaway tactic.
 

WhiteEyedSh4rk

Knight at Arms
WBWF&SVC
Way too strong because:
  • Powerful bow
  • 2H weapon, which is even faster than most swords, way longer and even can be used like a spear from horseback
  • Extremely thick armor, way too much hp
  • Can equip shield (if combined with the mace perk, they are close combat tanks additionally to beeing very strong range troops)
Suggestion:
lower their base armor, add an improved armor perk and get rid of the shield perk instead, similar to Palatine guards.
 
Too much armor.

edit : Takes freakin 5+ hits to kill them, yo they are ARCHERS, not the Mountain from game of thrones.
 
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Hax.

Recruit
M&BWBWF&S
This class is still overpowerd as hell. Delivers between 40 and 80 arrow dmg on upperbody hits on lower classes with improved armor (Clan warrior for example) while it takes you 4-7 hits to take one Guard down. Glaive is madness aswell, kills you most likely with a 80 dmg foot hit, not addressing the pain in the ass with horse/glaive/archery you will eventually experience with that troop.
 

MP_Erik

Sergeant
M&BWBWF&SNW
I recently used the light bow in a siege match and the accuracy of 72 makes it nearly useless for fighting other ranged units, not to forget the damage of 32 compared to 50 of the standard bow.

Maybe this should be their default bow so that players have to choose between a glaive and a usable bow.
 
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