Keybinds: Let us bind stab and overhead swings to keys....

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You guys are a bunch of F'in morons. If you can't block a stab or overhead simply because someone has it bound to a key rather than using a mouse movement then you should just quit playing... dumb af


You are bad at the game, train and improve, and stop calling people morons. Keybinded attacks are for mordhau, not for mount and blade.
 
Except it's not part of the game controls as the game is now, so it is giving you a slight advantage; if it wasn't you wouldn't be pushing for the training wheels to help you fight. Everyone is watching for the minor indications of a swing for the tells on which way to block; and by asking for your training wheels you're trying to take some of the skill out of the combat. If you want to cheat your training wheels because you cant handle the combat, that's up to you. But the dev's shouldn't add it.

No more advantage than using a different mouse, having a better pc, or similar... Ya'll keep exaggerating the **** out of this..
 
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I'm sorry kiddo, here's your participation trophy for showing up. ? No need for any effort, we'll get those training wheels put on for you ASAP.

Naw man.. You're just hating because someone invented the wheel but you don't like the idea...
 
Naw man.. You're just hating because someone invented the wheel but you don't like the idea...
I've got the wheel, I move my mouse a tiny amount of space and I can do what you cannot. I got a wheel for you:


Pff, who learns to play the game anymore; just beat the game with training wheels. Skill? That's for chumps and suckers.
 
I've got the wheel, I move my mouse a tiny amount of space and I can do what you cannot. I got a wheel for you:


Pff, who learns to play the game anymore; just beat the game with training wheels. Skill? That's for chumps and suckers.
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Dude.. you ain't even got a mouse. You're living in a tent complaining about people who live in houses because "tents" are better.
 
Bruh... you can keep looking at the ground to stab if you want.. even though I bet you don't even use stab... like 95 percent of people don't... The game as it stands is just a everyone running in circles around each other and doing side swings. Why is that you think?

I don't understand why some of you people have such a problem with letting those of us that want to be able to bind the stab and overhead to keys instead of mouse movement. It doesn't affect you. You can still do it the other way if you want. I myself don't want to be staring at the ground trying to stab while in a stairway or any other time really... It's trash..

To answer your question: Yes. If you bind this to keys it will affect us. Basically you are saying that because you are noob and cant move ur mouse 2 milimeter on ur mousepad you think the game should help you out.

In some games you have aim assist for weapon aiming, this is the same thing. You guys are just beginners (or just extremely bad at gaming in general) and want other people to compensate for that. Not gonna happen :wink:
 
if you cant properly control your attacks, you can always practice in Singleplayer against AI in the training field. Youre welcome :grin:
 
if you cant properly control your attacks, you can always practice in Singleplayer against AI in the training field. Youre welcome :grin:

Lmao.. Good to know.. I'll keep that in mind when I want to practice my macros.
 
They don't have to change it.. but imo if they don't the game will never be as good as it could be. I read something about them wanting to go in the direction of esports. Never gonna happen with these bs controls. I been playing M&B games for a long time and love their games but it only takes a few minutes of playing Mordhau to see how much better it is to be able to bind stab and overhead swing to keys... Bannerlord single player and captain mode are both hands down fantastic but the other game modes are flat out garbage simply because the current controls are lacking. They are nowhere as fluid as mordhau and never will be without being able to at least bind stab and overhead. Go ahead and stick to the old way of doing things because some old M&B players can't handle change. Fine. I'll stick to playing single player and captain mode and go play mordhau for competitive melee. Have fun playing siege or team deathmatch with the same 50 people.


Here's the issue.... With Mordhau, you can block every single attack with a single button, the parry key.

In BL, there are 4 different blocks. So, if you could bind stab and OH to 2 different keys, that means the defender would be at a huge disadvantage because they need to move their mouse to block a key press. Unless you want binds for up and down blocks as well... In which case, we're looking at 4 attack binds and 4 block binds. Mordhau has 7 attack directions but only 1 block.

For people struggling with attack directions, practice using the smallest movement possible. You DON'T need to stare at the ground to stab, you just imperceptibly move down and click. If you move your mouse 1mm and you're looking at the ground, you should probably adjust your sensitivity.

Another thing you can look into in gameplay options is the vertical to horizontal mouse sensitivity ratio. By default it.s 1.5, if you move it up, up and down motions are easier to perform. The ratio should match the V:H ratio of your monitor but you can adjust it if you're having trouble.

Yeah it simply goes against the core of combat and blocking. It would be like macrokeying, which is regarded as cheating here and there. The problem I see is more on camera and tight spaces in maps. If there's a wall at one side, you shouldn't swing from that side as it'll hit it, and if you accidentally hit it or your teamies, it means you don't control it yet. You should be capable of performing up/down attacks without any other help than your own capabilities. If you cannot, you need practice.

However, there's this thing I noticed in Bannerlord specially during the first games: blocking or swinging up and down feels way less responsive than in warband. Call it block delay, physics-related features or whatever, it looks like the span of movements for triggering an up block is way tighter. Not necessarily a better thing in my opinion.

In options there's vertical to horizontal ratio option. Move it from 1.50 up to 1.75 or 2 and it will be much easier to use up/down especially while turning. The ratio should probably be the ratio of your monitor. So if you have a huge widescreen monitor you probably want it at 2 or so.
 
Here's the issue.... With Mordhau, you can block every single attack with a single button, the parry key.

In BL, there are 4 different blocks. So, if you could bind stab and OH to 2 different keys, that means the defender would be at a huge disadvantage because they need to move their mouse to block a key press. Unless you want binds for up and down blocks as well... In which case, we're looking at 4 attack binds and 4 block binds. Mordhau has 7 attack directions but only 1 block.

You actually made a decent point. I see where you are coming from. I just don’t agree with it being a disadvantage. I honestly don’t see how it would be any more difficult to block the swing just because they used a single key press instead of a 1mm mouse movement. On the defending side it’s still the same concept which is.... see the attack animation and block or dodge.

The timing in your block or dodge is based on when you see the attack animation. The only kind of advantage there could be is in pressing the button faster... The amount of time it takes you to hit the button to start the animation doesn’t affect how much time the defender has to block or defend as the animation is still exactly the same. Nor would it matter anyway because at most all it would mean in a worse case scenario is that one person could hit the attack button what maybe the tiniest millisecond faster? And that's debatable. I think a lot of people could easily make the mouse movement faster.. Just depends on the person and if they are faster with the mouse or faster pressing the key. The advantage is really non-existent. No need for block keybinds. The argument just doesn't make sense. It's like you are making up a boogie man to be afraid of.. even though the facts show the boogie man doesn't exist..
 
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You actually made a decent point. I see where you are coming from. I just don’t agree with it being a disadvantage. I honestly don’t see how it would be any more difficult to block the swing just because they used a single key press instead of a 1mm mouse movement. On the defending side it’s still the same concept which is.... see the attack animation and block or dodge.

The timing in your block or dodge is based on when you see the attack animation. The only kind of advantage there could be is in pressing the button faster... The amount of time it takes you to hit the button to start the animation doesn’t affect how much time the defender has to block or defend as the animation is still exactly the same. Nor would it matter anyway because at most all it would mean in a worse case scenario is that one person could hit the attack button what maybe the tiniest millisecond faster? And that's debatable. I think a lot of people could easily make the mouse movement faster.. Just depends on the person and if they are faster with the mouse or faster pressing the key. The advantage is really non-existent. No need for block keybinds. The argument just doesn't make sense. It's like you are making up a boogie man to be afraid of.. even though the facts show the boogie man doesn't exist..

Well, Mordhau has a really neat 240 degrees system but keybinds are almost universally thought to be superior, so almost nobody uses the 240 system.

For example, with 240 you can't look left and swing from the right (unless you have inverse enabled) but with binds you can look up, down, left, right and swing from the right.

In Bannerlord, if you get close to someone and circle them counterclockwise while throwing left strikes, it can be difficult to face them and block. With binds, you could circle counterclockwise and continuously throw right swings while turning left. You can do that with inverse mouse, but that limits you the opposite way.

I'm not convinced it absolutely would lead to a disadvantage but it very well could lead to a situation where people feel compelled to use binds because it's considered more efficient. On the other hand, the option might attract people who don't like the directional system.
 
Unless you have macro'd 8 different keys (for all 2x4 attacks and blocks) and remembered them to perfect knowledge into your head plus be able to fluidly reach them, I don't think macroing will be superior to just using the mouse. That's why I still recommend using the mouse. Because if you macro 4 keys (which would only enable you to choose a direction with those macro keys), you will still need to time the attack or block click on your mouse with pressing that macro key. If you talk about counterintiutive, well, that's counterintuitive. It will take time for you to learn and get that into your head (time you can also use to master mouse movement). Who says you won't make a mistake in a stressful situation (just like you have now with mouse movement)? A mouse is in the long term just a lot simpler and yes, actually more intuitive. While you can make the comparison with Mordhau, remember that Mordhau has less possible block / attack moves. Mordhau is more about timing, while Mount and Blade is more about the different blocks and attacks (you make sure your opponent in Mordhau has his timing wrong, while in Mount and Blade you make sure your opponent has the wrong block).

In short: Yes, you could macro the keys. But I don't think actually it will be more beneficiary, simply how combat works in Mount and Blade (you have to divide direction with attack/block click which will become counterintiutive itself).

An option would be to only focus with macroing on blocking for example, while you do attacking with the mouse (considering attacking is less important to stay alive, to say the obvious). This would learn you using the mouse, while you can conveniantly use keys for blocking, as you said you liked.

I hope you understand what I mean, I can write sometimes a bit fuzzy. What I mean is that macroing 8 keys (all four directions combined with attack or block) is not really handy, so you want to limit it then. A possibility would be to macro only 4 keys, for each direction only, while you would choose whether you do an attack or block for that direction, with the mouse. I think that will be a big pain in the ass, as for one simple block, you need to time the movement of both of your hands (1 for the macro key, one for the mouse click). So I propose a better solution, the best of both worlds; learn with playing with the mouse, while using macro keys to stay alive. Hopefully I summed it up a bit clearfully.
 
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Unless you have macro'd 8 different keys (for all 2x4 attacks and blocks) and remembered them to perfect knowledge into your head plus be able to fluidly reach them, I don't think macroing will be superior to just using the mouse. That's why I still recommend using the mouse. Because if you macro 4 keys (which would only enable you to choose a direction with those macro keys), you will still need to time the attack or block click on your mouse with pressing that macro key. If you talk about counterintiutive, well, that's counterintuitive. It will take time for you to learn and get that into your head (time you can also use to master mouse movement). Who says you won't make a mistake in a stressful situation (just like you have now with mouse movement)? A mouse is in the long term just a lot simpler and yes, actually more intuitive. While you can make the comparison with Mordhau, remember that Mordhau has less possible block / attack moves. Mordhau is more about timing, while Mount and Blade is more about the different blocks and attacks (you make sure your opponent in Mordhau has his timing wrong, while in Mount and Blade you make sure your opponent has the wrong block).

In short: Yes, you could macro the keys. But I don't think actually it will be more beneficiary, simply how combat works in Mount and Blade (you have to divide direction with attack/block click which will become counterintiutive itself).

An option would be to only focus with macroing on blocking for example, while you do attacking with the mouse (considering attacking is less important to stay alive, to say the obvious). This would learn you using the mouse, while you can conveniantly use keys for blocking, as you said you liked.

Wouldn't do that anyway.. If I did macro anything it would simply be to macro the stab and maybe the overhead swing so we're talking one or two keys here. Not the blocks. I don't have an issue blocking. Just don't like pulling down to stab mostly.

I get what you are saying.. you are both right and wrong about mordhau. Blocking is simpler.. attacking is more complex. You have more directions to attack from on Mordhau, plus you have morphs and feints. On bannerlord you have 4 attack directions and feints. It's much more complex than that though of course... don't want to get into all the details as I don't want M&B to be mordhau. I like M&B better than Mordhau personally but that doesn't mean that we can't take a few ideas from Mordhau & make M&B better. I think too many people just want bannerlord to be warband with better graphics.
 
Here's a friendly reminder to be aware of forum rules.
Regarding the current state of this topic: It's always a good idea to look for alternative solutions to fix or alter existing functions and problems. A little inspiration never hurt anyone. A key for every attack range would imo provide a little to many buttons to properly and take speed out of combat, which would arguably be a disadvantage against someone that knows their way around the mouse system. Might also just be a personal preference of mine though
 
Here's a friendly reminder to be aware of forum rules.
Regarding the current state of this topic: It's always a good idea to look for alternative solutions to fix or alter existing functions and problems. A little inspiration never hurt anyone. A key for every attack range would imo provide a little to many buttons to properly and take speed out of combat, which would arguably be a disadvantage against someone that knows their way around the mouse system. Might also just be a personal preference of mine though

My concern with binds is that if someone was allowed to bind say overheads or even just stabs, that would theoretically give them an advantage. You can make your whole game about stabs and mixups with stabs included. So, if I could bind say just my stab key, that would make it much, much easier to combine up, left, or right attacks with my stab. But the defender has no such advantage. Sure theoretically you could have a stab block key, but you could also theoretically have a right swing + overhead keybinds and use those in combination with footwork to create a really good strategy and ultimately you'd need those defensive binds to ultimately counter it.

It could very well lead to a meta of binds, which would be fundamentally bad in my opinion.

Example. Let's say binds were added. I add a stab bind to my mouse 3 button. My game is to feint left, overhead, and then hit my mouse 3 bind while im looking up to drag a stab down on them. Because of my mixups, i'm causing my opponent to look up naturally to defend the overhead that i've established. But when they adapt to this is when I do my "looking up" stab to take advantage of the fact that most players use the default setting (hypothetical example). That could lead to players opting to have a stab block or downward block bind. In the end, it could very easily lead to a situation where there's a "best" bind loadout, and if you don't have it you can't compete.

As I said above,I dont know that this would be the case, to assume so would be presumptuous. But if you added binds, the pandora's box would be open and if it DID turn out to be a problem, many people would be very upset if it was removed (loss aversion).

Hope that makes sense.
 
My concern with binds is that if someone was allowed to bind say overheads or even just stabs, that would theoretically give them an advantage. You can make your whole game about stabs and mixups with stabs included. So, if I could bind say just my stab key, that would make it much, much easier to combine up, left, or right attacks with my stab. But the defender has no such advantage. Sure theoretically you could have a stab block key, but you could also theoretically have a right swing + overhead keybinds and use those in combination with footwork to create a really good strategy and ultimately you'd need those defensive binds to ultimately counter it.

It could very well lead to a meta of binds, which would be fundamentally bad in my opinion.

Example. Let's say binds were added. I add a stab bind to my mouse 3 button. My game is to feint left, overhead, and then hit my mouse 3 bind while im looking up to drag a stab down on them. Because of my mixups, i'm causing my opponent to look up naturally to defend the overhead that i've established. But when they adapt to this is when I do my "looking up" stab to take advantage of the fact that most players use the default setting (hypothetical example). That could lead to players opting to have a stab block or downward block bind. In the end, it could very easily lead to a situation where there's a "best" bind loadout, and if you don't have it you can't compete.

As I said above,I dont know that this would be the case, to assume so would be presumptuous. But if you added binds, the pandora's box would be open and if it DID turn out to be a problem, many people would be very upset if it was removed (loss aversion).

Hope that makes sense.

Yea that actually makes a lot of sense. I see where you are coming from. Maybe it would change the game play strategy slightly. Maybe not at all. Hard to tell for sure. Even if it did change it slightly I don't think that is a bad thing. The old warband formula was awesome for it's time but this is a new game and I don't see why the combat can't be improved upon. After creating this post and seeing a lot of people reaction though.. I think it's probably a waste of time. Doubt we will see any improvements. Seems like there are just too many old players who simply want this game to be warband with better graphics.
 
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Yea that actually makes a lot of sense. I see where you are coming from. Maybe it would change the game play strategy slightly. Maybe not at all. Hard to tell for sure. Even if it did change it slightly I don't think that is a bad thing. The old warband formula was awesome for it's time but this is a new game and I don't see why the combat can't be improved upon. After creating this post and seeing a lot of people reaction though.. I think it's probably a waste of time. Doubt we will see any improvements. Seems like there are just too many old players who simply want this game to be warband with better graphics.
From my POV bannerlord is already pretty dead, but I think that binds would probably be abused by the small portion of people that still play. Nothing wrong with asking about it tho
 
Keybinds are never gonna happen because you would need several mice for all these different moves.
 
Keybinds are never gonna happen because you would need several mice for all these different moves.

Not necessarily true, for example in Mordhau people use a modifierkey like alt to switch directions. So you could have 2 keybinds, one for up/down, one for left/right, and a modifier key to alternate which would make 3 keys.

Blocking is a bit more complex though as I mentioned in my comments above.

I do not think binds would be good for Bannerlord though.
 
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