Keybinds: Let us bind stab and overhead swings to keys....

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You guys are a bunch of F'in morons. If you can't block a stab or overhead simply because someone has it bound to a key rather than using a mouse movement then you should just quit playing... dumb af

You are a F'in moron. If you can't block a stab or overhead simply because you can't look in that direction rather than binding it to a key then you should just quit play... dumb af

? ? ? ?
 
I can block and dodge em just fine and that wouldn't change one bit for me whether someone used a key press or a mouse movement son. Not asking to fundamentally change the game here. It's just a couple extra keybind options so we can setup our controls how we want.. you know like every modern game out there these days... some of ya'll are so extra you would probably be better off baking cupcakes or something.
 
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Tbh I don't know if it is in Bannerlord (good chance it is there though and I believe it is there), in Warband you could change your attack direction from Mouse movement to Key movement keys. So if you pressed W just before you click left mouse button, you would attack upwards, A leftwards, D rightwards and S thrustwards. The same you could do with blocking. Maybe that is something for you? So check in Bannerlords options for Attack and Block direction control. Some people preferred that but I prefer mouse movement, everyone his/her own preferences.

I understand that it might be a bit frustrating to not have the attack angle you want, but the core of Mount and Blade's combat is mastering that directional combat. It is not an arcade game that has for every different attack a different button. Play some MP and you'll see you will get the hang of it. And once you get the hang of it you don't want to do it a different way. I like it that I can do whatever with just the mouse.
 
Yeah it simply goes against the core of combat and blocking. It would be like macrokeying, which is regarded as cheating here and there. The problem I see is more on camera and tight spaces in maps. If there's a wall at one side, you shouldn't swing from that side as it'll hit it, and if you accidentally hit it or your teamies, it means you don't control it yet. You should be capable of performing up/down attacks without any other help than your own capabilities. If you cannot, you need practice.

However, there's this thing I noticed in Bannerlord specially during the first games: blocking or swinging up and down feels way less responsive than in warband. Call it block delay, physics-related features or whatever, it looks like the span of movements for triggering an up block is way tighter. Not necessarily a better thing in my opinion.
 
I can block and dodge em just fine and that wouldn't change one bit for me whether someone used a key press or a mouse movement son. Not asking to fundamentally change the game here. It's just a couple extra keybind options so we can setup our controls how we want.. you know like every modern game out there these days... some of ya'll are so extra you would probably be better off baking cupcakes or something.
Man, just relax, you got trolled by the toxic aholes that can't accept anything but their beloved system they got used to after 10 years of playing it. They even treat the developers the same way just because they dared to try something new in BL instead of just copypasting everything from WB.

I understand your position, however, I highly doubt it's ever going to happen, because the directional combat is kind of a "thing" for M&B, somthing that drastically separates the game from all the others. I also don't like the fact that I can't block or ready a strike without moving my camera, even if it's a really quick micromovement that I developed over the years of experience, it's still a fact that it's not exactly the most comfortable way and not even a realistic one - you can move your arms apart from your body and head in real life.

But I'm convinced that it's the best system we can come up with keyboard + mouse, the only way to surpass it is using VR.

Yes, we can add a button for stab, but it kinda goes against the whole idea that you have the power of attacking and blocking in your mouse, which is pretty convenient when you get used to it and yes it comes both with advantages and disadvantages, but it's what makes M&B unique.
 
If you don't want to use the WASD keys I guess one way you could try to do it, is by using macro's. I haven't used macro's that much so I don't know if it is possible, but you could use, say, the "Q" button to attack/block upwards, by macroing the Q key to "Mouse movement up". Ofcourse use buttons that aren't used otherwise, and I suggest enabling the macro's only when you are playing Bannerlord (obviously). You would only need the mouse then to move the camera and to choose attack (left mouse click) or block (right mouse click). This might be a useful website: https://www.macrorecorder.com/

Still though, I think mastering the directional combat using the mouse is better in the long term.
 
Thanks guys. The wasd movement keys is not even a consideration. Moving backwards to stab is counter intuitive. Plus it just feels worse than using mouse movement.

The block delay is terrible. I really dont like it at all. Warbands blocking felt so much better. I wouldn’t mind that fixed either tbh.

I’m actually above average at the game. It’s not a matter of needing these keybinds to be good at the game. It’s a personal preference that I think would make it feel more fluid and smoother. Especially when fighting in close quarters areas.

And for the macros. Yes you are absolutely correct. I had already been considering that option actually. Which makes it pretty hilarious that all these dudes are getting their panties in a wad over requesting a couple minor keybind options to be added when even if it isn’t added it can still be done. Lmao.
 
Man, just relax, you got trolled by the toxic aholes that can't accept anything but their beloved system they got used to after 10 years of playing it. They even treat the developers the same way just because they dared to try something new in BL instead of just copypasting everything from WB.

Except the new thing they tried in bannerlord didn't work out well and you know it.

I wonder how long you think it will take for you to think taleworlds is going to notice you and transport you to paradise.
 
Alright, don't let the door hit you on the way out, despite @xombie5 basically explaining exactly why this is never gonna be a good idea.

In all honesty it sounds like a classic case of git gud, I have no issues choosing my attack except for the rare bug where your animation desyncs with the server and you end up throwing the wrong attack.

oh you mean basically every other swing
 
OP, keep your macros far away from Mount & Blade.

I should probably elaborate.

The reason keybinding specific-styled attacks is so vehemently opposed is because a suggestion like yours -keybinding upswings and stabs (essentially a macro) is only two inputs away from being the quickest, smoothest, 1-2 feint that is perfectly executed every time you click/press a key.

Think about it, a keybinding for an upswing would be *mouse movement up + left click* (two inputs). Then, what's to stop you from adding three more inputs? *right click + mouse movement right + left click*

Then, add those all together. *mouse movement up + left click + right click + right mouse movement + left click*

Voila, you now have five inputs all at the press of one key. And suddenly, you're not the one doing your fighting -your script is.

Mount & Blade has always been about mechanical skill; and taking the time and effort to hone and perfect your craft. Learning and practicing your attack inputs is part of the journey which makes playing these games so satisfying. By suddenly binding specific attacks to specific keys, you remove the skill involved and replace it a pre-concocted program.

This is why macros are considered cheating -and it's just one tiny example of how they can be implemented to ruin the experience.

If you honestly think Mount & Blade has any place for macros, then I've got news for you: You're playing the wrong franchise buddy.
 
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Except the new thing they tried in bannerlord didn't work out well and you know it.

I wonder how long you think it will take for you to think taleworlds is going to notice you and transport you to paradise.
Younes, you're too blinded by your love for Warband, man. You gotta let it go and accept new things into your life.
 
Younes, you're too blinded by your love for Warband, man. You gotta let it go and accept new things into your life.
+1
By just being this negative about a thing they wont rework completly, you will be just ignored in the end. Thats not really desireable since you got good ideas and can make an impact for good changes for the new system to make it more flexible and customizable.
 
Younes, you're too blinded by your love for Warband, man. You gotta let it go and accept new things into your life.
I didn't play warband in over a month. I actually played more bannerlord then warband for a while. There is a difference between being blinded and knowing that bannerlord is a failure. Something you seem to miss. You are much more blinded by your fanatical love to taleworlds then i am to warband.

+1
By just being this negative about a thing they wont rework completly, you will be just ignored in the end. Thats not really desireable since you got good ideas and can make an impact for good changes for the new system to make it more flexible and customizable.
This has been done in the start, nothing changed. Nothing is changing their mind.
 
As much as I hate using the term, this really is a case of "git gud". The current type of combat control is literally THE core and appeal of Mount&Blade games. Please don't tamper with it.
 
I didn't play warband in over a month. I actually played more bannerlord then warband for a while. There is a difference between being blinded and knowing that bannerlord is a failure. Something you seem to miss. You are much more blinded by your fanatical love to taleworlds then i am to warband.


This has been done in the start, nothing changed. Nothing is changing their mind.
Because you are asking for the impossible. For example a good suggestion could be the oathsworn last perk that has no function.
 
Because you are asking for the impossible. For example a good suggestion could be the oathsworn last perk that has no function.
People didn't ask for impossible when they asked for autorun, it took months to get in because of constantly being "negative"
 
OP, keep your macros far away from Mount & Blade.

I should probably elaborate.

The reason keybinding specific-styled attacks is so vehemently opposed is because a suggestion like yours -keybinding upswings and stabs (essentially a macro) is only two inputs away from being the quickest, smoothest, 1-2 feint that is perfectly executed every time you click/press a key.

Think about it, a keybinding for an upswing would be *mouse movement up + left click* (two inputs). Then, what's to stop you from adding three more inputs? *right click + mouse movement right + left click*

Then, add those all together. *mouse movement up + left click + right click + right mouse movement + left click*

Voila, you now have five inputs all at the press of one key. And suddenly, you're not the one doing your fighting -your script is.

Mount & Blade has always been about mechanical skill; and taking the time and effort to hone and perfect your craft. Learning and practicing your attack inputs is part of the journey which makes playing these games so satisfying. By suddenly binding specific attacks to specific keys, you remove the skill involved and replace it a pre-concocted program.

This is why macros are considered cheating -and it's just one tiny example of how they can be implemented to ruin the experience.

If you honestly think Mount & Blade has any place for macros, then I've got news for you: You're playing the wrong franchise buddy.

Ok. Now that you elaborated I completely get where you are coming from. If used like that I can definitely see why people have an issue with it. Nevertheless, a macro just to bind stab to a key press is not even close to cheating. It would do nothing other than make the controls more comfortable and user friendly. I use a macro on dayz for the same reason.. because for who knows what reason the devs did not include an autorun and I find it annoying to hold a key down for 10 minutes straight. Doesn’t give me an advantage and it doesn’t affect anyones gameplay other than making it a better gaming experience for me. This isn’t any different. I have yet to do a macro with mount and blade simply because I haven’t wanted to spend the time setting it up, but, I have no qualms doing so in this scenario... I don’t really care if people have a problem with it or not. If developers don’t give people options to customize their controls to make the gameplay enjoyable for them they are either gonna find a way to do it themselves or they will just go play another game that does. Imo if people want to discourage macro use, the best way is to give people enough options with their controls that they have no need or desire to resort to using macros. Having played M&B warband for several years, then going to mordhau, and now back to M&B bannerlord ... I find the controls feel a lot more intuitive and better with stab on a key. So even though I can play the way that bannerlord has it... it's not what I prefer. Same way when I was playing assassins creed the other day I couldn't stand not being able to use right mouse click as my block button and spent a bunch of time getting it setup that way... I could play the game with the default controls but it wasn't enjoyable. I appreciate you elaborating on your comment though and I do see where you are coming from. I just disagree that having stab on a keybind rather than mouse movement takes less skill. It's just a matter of personal preference imo. If you guys have an issue with something as basic as having some extra keybinds like this... You might as well have an issue with people using a different style of mouse, a better pc, or whatever... it really isn't any different than that. It's a very basic change and pretty silly not to have the option imo. They are only turning people off from the game by not giving the option.
 
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You guys are a bunch of F'in morons. If you can't block a stab or overhead simply because someone has it bound to a key rather than using a mouse movement then you should just quit playing... dumb af
agreed, I don't even know why this should be a thing.
 
Except it's not part of the game controls as the game is now, so it is giving you a slight advantage; if it wasn't you wouldn't be pushing for the training wheels to help you fight. Everyone is watching for the minor indications of a swing for the tells on which way to block; and by asking for your training wheels you're trying to take some of the skill out of the combat. If you want to cheat your training wheels because you cant handle the combat, that's up to you. But the dev's shouldn't add it.
 
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