Key suggestions for improving Bannerlord, focusing on areas that could enhance gameplay depth and endgame content:
Best wishes...
Istomol
883.4 hours played on Steam
- More Meaningful Interactions:
- The game lacks depth in character interactions, especially with family members, NPCs, guards, and townspeople. Players should be able to interact more meaningfully, whether it’s having conversations, offering help, or giving commands.
- Dialogue options are currently repetitive and limited. For example, there should be more lines for guards, merchants, and companions. Allow players to influence city life by interacting with NPCs (like beggars or prisoners) or customizing laws and decisions.
- Introduce deeper relationship mechanics, such as with companions, family, and townspeople, allowing players to form connections and handle personal or societal issues.
- City and Keep Customization:
- As a lord or ruler, players should be able to manage cities more actively—implement laws for town, set caravan taxes, upgrade tavern districts, and hire or exile merchants, artists, or gang leaders.
- The design of keeps and towns should be customizable, from troop placement to patrols, potentially lowering crime or improving loyalty.
- Enhance the physical city experience by adding interactive features to the keep, like being able to access a stash from a chest, eat or drink food at feasts, or design your capital.
- Gameplay Mechanics and Features:
- Players should have the ability to ride horses in towns, lead guards to clear bandits, and request patrols or direct defenses in alleys.
- Incorporate ships, trading routes, and pirates into the game for more dynamic and immersive city management and trade options.
- Introduce new mechanics, such as feasts (like in Warband), poets, musicians, and random interesting NPCs to enrich town and tavern life.
- Depth in Endgame and Replayability:
- The late game feels repetitive, particularly in sieges. Add new alternatives and mechanics to make endgame content more engaging and varied.
- Lords should have the option to surrender in unwinnable battles, with consequences based on traits (e.g., selfish lords might abandon troops).
- Introduce dynamic NPCs like assassins, guild leaders, and shady characters offering unique quests, making the game world feel more alive.
- Other Notable Fixes and Suggestions:
- Improve NPC animations, including soldiers’ reactions and actions in towns, and fix issues like dead soldiers blinking/having their eyes open (rideable animals don't blink their eyes btw)
- More immersive tavern and menu scenes, with options for visiting workshops and having drinking scenes.
- Expand town defenses, including additional walls or layers of defense, to make cities feel more secure and strategic.
- Make interactions with townspeople more varied and realistic, including responses to in-game events like prosperity.
Best wishes...
Istomol
883.4 hours played on Steam
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