JohnathanStrange
Recruit

Right now, most of the towns/cities are menus: you see the tavern menu and you go there. No walking, sight-seeing, etc.
I'm fine with that - for the most part, I'm glad Zendar has streets - mostly because it's convenient and obviously doable for a small company. Sure, I'd like more detail in everything but I imagine the company's resources aren't unlimited.
My idea (developed from other forum members
) is to give the player more of his own reasons for visting this town rather than that town.
Therefore, could we see more variety in the contents of the cities: say Zendar's arena is the only one to feature fighters of ALL factions, Sargoth's arena only Swadians, Rivacheg has a diamond market, Tulga's tavern occasionally has Hired Blades, in Halmar's black market you can buy temporary protection from Dark Knight attacks, troops hired in Wercheg wear distinctive armor or emblems. The doctors in Suno have medicines that heal wounds quicker, the horsetraders in Tihr can are miracle workers with seemingly "lame" horses.
Also, if one could declare a "hometown" then maybe this unique hometown area would benefit the player's hero by having a small radius surrounding the town within which the hero would be slightly stronger (because of increased confidence and wanting to keep face), slightly faster (greater familiarity with local surroundings), get slight better trades (his brother's wife's cousin is the merchant), and so on.
Just a suggestion.
I'm fine with that - for the most part, I'm glad Zendar has streets - mostly because it's convenient and obviously doable for a small company. Sure, I'd like more detail in everything but I imagine the company's resources aren't unlimited.
My idea (developed from other forum members
Therefore, could we see more variety in the contents of the cities: say Zendar's arena is the only one to feature fighters of ALL factions, Sargoth's arena only Swadians, Rivacheg has a diamond market, Tulga's tavern occasionally has Hired Blades, in Halmar's black market you can buy temporary protection from Dark Knight attacks, troops hired in Wercheg wear distinctive armor or emblems. The doctors in Suno have medicines that heal wounds quicker, the horsetraders in Tihr can are miracle workers with seemingly "lame" horses.
Also, if one could declare a "hometown" then maybe this unique hometown area would benefit the player's hero by having a small radius surrounding the town within which the hero would be slightly stronger (because of increased confidence and wanting to keep face), slightly faster (greater familiarity with local surroundings), get slight better trades (his brother's wife's cousin is the merchant), and so on.
Just a suggestion.