Keep The Town/Cities Menu Driven But Make Them Unique

Users who are viewing this thread

Right now, most of the towns/cities are menus: you see the tavern menu and you go there. No walking, sight-seeing, etc.

I'm fine with that - for the most part, I'm glad Zendar has streets - mostly because it's convenient and obviously doable for a small company. Sure, I'd like more detail in everything but I imagine the company's resources aren't unlimited.

My idea (developed from other forum members :) ) is to give the player more of his own reasons for visting this town rather than that town.

Therefore, could we see more variety in the contents of the cities: say Zendar's arena is the only one to feature fighters of ALL factions, Sargoth's arena only Swadians, Rivacheg has a diamond market, Tulga's tavern occasionally has Hired Blades, in Halmar's black market you can buy temporary protection from Dark Knight attacks, troops hired in Wercheg wear distinctive armor or emblems. The doctors in Suno have medicines that heal wounds quicker, the horsetraders in Tihr can are miracle workers with seemingly "lame" horses.

Also, if one could declare a "hometown" then maybe this unique hometown area would benefit the player's hero by having a small radius surrounding the town within which the hero would be slightly stronger (because of increased confidence and wanting to keep face), slightly faster (greater familiarity with local surroundings), get slight better trades (his brother's wife's cousin is the merchant), and so on.

Just a suggestion.
 
Well we're currently planning on making each city unique - so you'll be able to go sightseeing should you wish! ;)

It's really just a wait and see job - we'll do as much as possible to make it nice and varied! ;)
 
I don't know if this really fits here but, anyone else notice this?



Vaegir kinda gets the shaft on towns right now, not that I mind, I'm a Swadian man myself.
 
could make a nice thing for a finished game plot. Become mayor/lord of a city, and then have to work to defend it.

I wonder if the game could easily support destroyable gates and rams? Might open up an interesting option for a city battle where you have to try and either maintain a blockade like Rome:Totalwar, or Lords of the Realm I. (Stupid game company, LotR went downhill from the first.)
 
I think it's going to be along time before Armagan adds proper physics to this game, if at all. If there is a battering ram, it will do X amount of damage, the door will have Y amount of health and play a breaking animation upon death.
 
Which would be bloody cool, by itself. I just want to see that in the game... a physics engine would be awesome, but as far as gameplay is concerned, I'd prefer battering rams, walls, and sieges ASAP.
 
Well, if you think about the door to be a stationary horse, but larger as when you have a horse that stays still you can't get passed it, so just put a 'horse' that is bigger where the passage would be, and make it have a high defence against conventinal weapons but very weak against battering rams, and siege weapons.
 
If each town sells specific goods it will be a great variety. For exampla zendar and some other towns might have excellent horses where as that town and this town (blah blah) has really good polearms or bows etc. This will make the game much more interesting (something for example that Pirates II a game in similiar genre have lacked). And I strongly suggest that the general idea of this topic be taken into considiration if it has not been already.
 
exellent ideas. What I would like as well, would be a proper smithy say, in both capitals. You know, where you could get the best equipment and have a sword custom made for you, when you reach a certain level in the military of the nation in question. Now that's what I'd love to see. Then, the blacksmith would ask you, what kind of a weapon would you want. You'd say, for example, a scimitar. And he would give you a watered steel balanced scimitar, with your name carved in the handle. Now that would be one of a kind!

Why not?
 
Back
Top Bottom