Keep the GameWorld Moving While in Scenes

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froggyluv

Grandmaster Knight
This would fix alot of the stale feelings that you feel when walking around scenes -NOTHING EVER HAPPENS!! its terrible. I was just walking around a Castle I was recently given and just kinda waiting for something...anything to happen. Sat on my throne and thought -now what if a horn just went off or a Minister approached me with some news. Now what if the gameworld was not frozen but moving at like 1/8th of its speed -so now while your in a town or castle and an enemy army approaches Horns go off and you see soldiers scattering with people mumbling or screaming and running to their houses.

Please put some life into this game
 
They could honestly just remove town and village scenes they serve almost no purpose aside from a quest objective or opening a workshop.

Some people like the RPG element for immersion, me included. That being said, yes, they should add alot more to do within the scenes so you're not only walking around doing nothing and I think they will. They are throwing quite alot of resources on giving every village, castle and town an unique scene.

This would fix alot of the stale feelings that you feel when walking around scenes -NOTHING EVER HAPPENS!! its terrible. I was just walking around a Castle I was recently given and just kinda waiting for something...anything to happen. Sat on my throne and thought -now what if a horn just went off or a Minister approached me with some news. Now what if the gameworld was not frozen but moving at like 1/8th of its speed -so now while your in a town or castle and an enemy army approaches Horns go off and you see soldiers scattering with people mumbling or screaming and running to their houses.

Please put some life into this game

I have also thought about this and if I remember correctly this is one of the reasons they dont think campaign multiplayer wouldn't work, because of the design choice that everything have to stop as soon as the player does anything else except walking around the map.
 
Yes. I've made similar requests too. Let the game come alive. Unless we explicitly pause the game, it should continue. Let other battles continue even as we battle and for our ongoing battles to be interrupted by new comers.

Imagine...you've summoned your banners to your army and whilst waiting you get attacked...now you've just gotta hold on long enough for them to reach you...

I'd really like for the world to continue moving while I'm sitting on my throne and for petitioners/quest givers to come to me seeking aid.
 
Yes. I've made similar requests too. Let the game come alive. Unless we explicitly pause the game, it should continue. Let other battles continue even as we battle and for our ongoing battles to be interrupted by new comers.

Imagine...you've summoned your banners to your army and whilst waiting you get attacked...now you've just gotta hold on long enough for them to reach you...

I'd really like for the world to continue moving while I'm sitting on my throne and for petitioners/quest givers to come to me seeking aid.
I'm not sure about moving the game world on; but I would like a system something along the lines of this;

- You receive a message while travelling telling you petitioners are waiting for your descion.
- When you want you can then return to your throne room and sit on your throne.
- You then get a small scene where people walk in and horns sound.
- You are presented with a few CK3 style decisions; mostly for flavour - but give a little bonus/negative depending on your choice. So +settlement loyalty, but costs 1000 denars or something.

This would add so much immersion to ruling; and make the throne actually worth using.
 
I'm not sure about moving the game world on; but I would like a system something along the lines of this;

- You receive a message while travelling telling you petitioners are waiting for your descion.
- When you want you can then return to your throne room and sit on your throne.
- You then get a small scene where people walk in and horns sound.
- You are presented with a few CK3 style decisions; mostly for flavour - but give a little bonus/negative depending on your choice. So +settlement loyalty, but costs 1000 denars or something.

This would add so much immersion to ruling; and make the throne actually worth using.

Cut scenes will get boring after awhile. I'd like to leave the game on auto...and just watch it play out and be compelled to interact as required.

That's what most lords do every day I'd imagine. Sit, hunt, feast and hold court.
 
But how quickly should the campaign progress while you are in a scene? If it's too fast, you'll be flooded with messages, and if it's too slow, you have to spend a long time in a scene (where there's not much to do) until something happens - this is hard to balance.

Of course, it would be cool if the scenes were more alive, but we can't really expect KCD-like village atmosphere from a game where the real action happens on the campaign map. Other things should be higher up on the devs' to do list, I think.
 
But how quickly should the campaign progress while you are in a scene? If it's too fast, you'll be flooded with messages, and if it's too slow, you have to spend a long time in a scene (where there's not much to do) until something happens - this is hard to balance.

like I said in my post - like 1/8th the game sounds bout right. Obviously it would need testing but off the cuff sounds right. That definitely wouldn’t be too fast and there is no such thing as “too slow” as as it is it’s totally frozen in time.Not looking for constant chaos in town nor trying to flesh-it out to Kingdom Comes full fledged RPG level - but as it is it’s utterly devoid of life.

This would also lend itself to give theNPCs something to talk about in real time -“did you hear so and so lord was heard raiding near_x?”. No more boring canned speech but real dynamic information
 
How often do you spend full day in a scene? Is this really a necessary feature among more important features that are lacking?
To people who want life put into scenes that are utterly dead. We all have different ideas and opinions of "what is most lacking feature". if its not yours - fine make a case for your idea. There are many, many complaints that there is just no reason to enter scenes in game as alls you need to do is use the menu and do all your business there. To many people -they'd like a reason to enter scenes and would like there to be some element of life to them.

Immersion is a very missing property in this game - now imagine if your kingdom decisions had to be done in the Throne room and the world was alive while making those decisions. Feels a whole lot more interesting to me to the stale cracker we have now

Funny how many people are saying "Is this really that important" while we get updates with Barbers and haircuts in them.. :shifty:
 
You are discussing a feature that would cause people to leave scenes sooner, not be more immersive. I doubt anyone has spent more than 1/2 hour - hour at a time in one scene. So time passing while in one is irrelevant. If there were quest opportunities to give reason to visit and remain inside scene other than battles, time passing would be a reasonable consideration. Until then this discussion, pointless.
 
You are discussing a feature that would cause people to leave scenes sooner, not be more immersive. I doubt anyone has spent more than 1/2 hour - hour at a time in one scene. So time passing while in one is irrelevant. If there were quest opportunities to give reason to visit and remain inside scene other than battles, time passing would be a reasonable consideration. Until then this discussion, pointless.

Your thinking too linear. First off you are arguing both sides of the issue
A. People Never spend more than 30 minutes in a scene
B. This idea will force people out of the scene too quickly

LOL well which is it mate? Ive never spent more than 2 minutes in a scene -id love to have a reason to spend 30 minutes in a scene. And look at the context of the request - that being creating more immersion in the scenes. A real life siege takes quite a bit of time to set up -so if your in a scene and the horn blows letting player know an enemy army is moving towards your town -if the game is at 1/8th speed outside -thats plenty of time to get affairs in order and actually gives some much needed adrenaline to the situation which is the opposite of what we have now. Heck it could even have the town react to invasion news ie people running etc...but then offer the player a frozen window at the last point before impact "Your Town is about to be invaded"

Now how exactly does that force the player to leave sooner. There are plenty of ways this could be implemented and any of it would be better than what we have now which is ZERO IMMERSION -which is lower than pointless.

One surefire sign of a poorly made Sandbox game is that you can just park your character somewhere, leave your computer on, go to work, come home from dinner, hop back on your PC and absolutely nothing has happened.
 
Not pausing the world would cause a lot of problems.
It's better if any castle features are scripted, like the fief events in PoP (also discussed earlier here), but it could be anything really.
You could also get information here that you can't get elsewhere, like rumored information of enemy plans and forces heading your way (i.e. "war room" stuff). You could present this as dramatically as you want, from a person telling you "X plans to raid Y" or a messenger riding in, guards in the courtyard shouting, and escorting the messenger to your throne room, where he tells you that X is on his way to raid Y and how the peasants are ****ting their pants. And then your advisor comments that the village is poor anyway and not worth defending with your current depleted party. And then the messenger dies.
 
To people who want life put into scenes that are utterly dead. We all have different ideas and opinions of "what is most lacking feature". if its not yours - fine make a case for your idea. There are many, many complaints that there is just no reason to enter scenes in game as alls you need to do is use the menu and do all your business there. To many people -they'd like a reason to enter scenes and would like there to be some element of life to them.

Immersion is a very missing property in this game - now imagine if your kingdom decisions had to be done in the Throne room and the world was alive while making those decisions. Feels a whole lot more interesting to me to the stale cracker we have now

Funny how many people are saying "Is this really that important" while we get updates with Barbers and haircuts in them.. :shifty:
The thing about Barbers is they don't fundamentally change gameplay...
 
The thing about Barbers is they don't fundamentally change gameplay...
And the flip side of that coin is they do absolutely zero to enhance gameplay. The immersion or lack of as far as scenes need a serious addressing unless your happy with getting your haircut.

again everyone here is so binary and seemingly protectionists of lame canon gameplay. Did you miss the suggestion where I stayed just even having villagers run around or a horn blaring with an enemy near the city - wouldn’t need to effect fundamental gameplay in any way.

I wonder if anyone’s tried the reinforcement mod which basically allows nearby allies on the world map to make a late showing into your battle screen - its pretty refreshing dynamic and makes the world feel more alive
 
And the flip side of that coin is they do absolutely zero to enhance gameplay. The immersion or lack of as far as scenes need a serious addressing unless your happy with getting your haircut.

again everyone here is so binary and seemingly protectionists of lame canon gameplay. Did you miss the suggestion where I stayed just even having villagers run around or a horn blaring with an enemy near the city - wouldn’t need to effect fundamental gameplay in any way.

I wonder if anyone’s tried the reinforcement mod which basically allows nearby allies on the world map to make a late showing into your battle screen - its pretty refreshing dynamic and makes the world feel more alive
Dude first stop taking offense. I'm not saying that having more immersive stuff is bad. I'm pointing out that you what you're proposing is a shift in the way the game is played, while putting in a barber is a fluff. They're not really comparable.
I'd be interested in seeing how it would work, but that would take a lot of testing to get it so it feels right. It's fine to have things that you'd like to have added to the game, I'm sure we all do. But you have to temper your expectations because what you're proposing a big change for a M&B game and it's a change that I doubt TW wants or even cares about. I'm not trying to downplay your ideas just pointing out the reality of the situation.
 
Not pausing the world would cause a lot of problems.
It's better if any castle features are scripted, like the fief events in PoP (also discussed earlier here), but it could be anything really.
You could also get information here that you can't get elsewhere, like rumored information of enemy plans and forces heading your way (i.e. "war room" stuff). You could present this as dramatically as you want, from a person telling you "X plans to raid Y" or a messenger riding in, guards in the courtyard shouting, and escorting the messenger to your throne room, where he tells you that X is on his way to raid Y and how the peasants are ****ting their pants. And then your advisor comments that the village is poor anyway and not worth defending with your current depleted party. And then the messenger dies.

Yes but you could also only enact the "not pausing the world" should the player choose to meander or hang out in town. Those that prefer to stay out of scenes and work through the town menus could be exempt from the entire thing thereby providing a win/win. Some people in this community care alot about scenes and immersion while some really dont care at all and think of scenes as a waste of time. Neither has to be wrong yet this would significantly enhance immersion for the scene lovers.

Yeah POP was decent as far at least offering up actual events in towns but even that got a bit stale after a while. Current events in the War Room is good idea though. But why not tie towns and cities into the actual gameworld itself -its like they are two completely different entities unaffected by the other.
 
I'm pointing out that you what you're proposing is a shift in the way the game is played, while putting in a barber is a fluff. They're not really comparable.

Obviously not comparable but the example was given as to the extent that the developers are "attempting" to add life to the town scenes and they are that atrocious -so the example fit.

I'd be interested in seeing how it would work, but that would take a lot of testing to get it so it feels right. It's fine to have things that you'd like to have added to the game, I'm sure we all do. But you have to temper your expectations because what you're proposing a big change for a M&B game and it's a change that I doubt TW wants or even cares about. I'm not trying to downplay your ideas just pointing out the reality of the situation.

I get what your saying and my expectations are pretty much zero that they would ever implement this into this title -but in Psychology 101 they teach you about a little technique called the "foot in the door " -that being ask bigger and maybe theyll come partially that way which in this aspect of the game by any measure would be huge.

Ive asked for far less in other threads -such as brings scenes to life by having real time combat happen without players input -this could be done as the town drunk is already an example of that parity of code. Funny, when i brought that up some poster said "You want GTA in Bannerlord!!" - :lol:

People get attached to what theyre used to and know. There are a variety of things they could do -far less dramatic than my initial suggestion to better tie scenes into the outer world as well as liven them up -i just done see them attempting much of anything short of The Barber that is...
 
But why not tie towns and cities into the actual gameworld itself -its like they are two completely different entities unaffected by the other.
Providing an illusion that the scene is somehow naturally connected to a living game world is also good enough. That means scripting scene events that somehow relate to what's going on out there.
But unpausing the world is a sizable bag of worms in terms of game design. For one thing, you are playing blind while in a scene, which runs counter to player agency.
So instead of being told that a large enemy party is passing by in realtime - the equivalent paused world, scripted scene event, spawns a few enemy soldiers in your castle scene, trying to steal horses or something. If there are looters nearby, some looters may wonder in looking for something easy to steal. These are all scripted to maintain an illusion and not members of real world parties.
 
Providing an illusion that the scene is somehow naturally connected to a living game world is also good enough. That means scripting scene events that somehow relate to what's going on out there.
But unpausing the world is a sizable bag of worms in terms of game design. For one thing, you are playing blind while in a scene, which runs counter to player agency.
So instead of being told that a large enemy party is passing by in realtime - the equivalent paused world, scripted scene event, spawns a few enemy soldiers in your castle scene, trying to steal horses or something. If there are looters nearby, some looters may wonder in looking for something easy to steal. These are all scripted to maintain an illusion and not members of real world parties.

I dont disagree that this would be less disruptive and overhauling of the game and yes i would be happy with them taking this approach. For instance, the game knows (or should know) if say Lord Vader of Vlandia was planning on sacking Sargoth before he graphically started moving there -so here is a perfect situation to start a rumor mill, intelligence and street knowledge in which players could gather on the streets in various ways. Other examples are when an Enemy party is in the same neutral town as player -give him a chance to run into some street villains for some spontaneous street combat.

Only problem with the rumor system is -do Lords actually have plans that they stick with or is the game fluctuating their desires and goals every 10 seconds which would be a major problem.
 
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