Kanyrlia: A New World for M&B 1.011; version 0.7 RELEASED NOW!

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I might be boosting the number of auxiliaries...or introducing more mercenaries to the Ossians....we'll see.  Oh yeah...you can't...upgrade Ossian recruits into Nesjecs.  Nesjecs are a foreign tribe serving the Ossians....so the only way you can get them is to capture and persuade.

I thought the Order kills more heretics than they lose, right?  I've given the Divine Fists and Templars pretty high power stirke and iron flesh....

As for the Maka....I intended for them to be so well hidden.  Occasionally they'll come out and beat up some heretics but otherwise it's up to the player to decide if he/she wants to sacrifice a lot of troops to capture (and persuade) a handful of Maka.  It'll be worth it.

And you're not complaining too much.  I like to hear opinions.
 
Alright, I just realized I have yet to talk about the Physaio units.  Jee.  Offense wise....these guys seem pretty underpowered compared to everyone else.  Well, I gave them all a very high iron flesh stat.  Hope you'll like it.  They also don't have a lot of troop types.  Well....that may change....who knows.  For people saying spearmen suck....well in M&B spears are pretty crappy when it's a fight against swords.  Thing is....basophils (spearmen) are there to take the hit and bite the arrow.  The eosinophils (sword guys) are there to hack people apart as well as throw a few pila.  The neutrophils.....are the primary ranged unit.  I'm considering giving them a bit more ironflesh....

Physaio Town Watch - I made these guys a few levels higher than the recruits of other races.  Well...the Physaio have a tradition of having everyone serve for some time in the militia forces.  These guys actually have big shields and spears.

Upgrades to Physaio Hastati and Physaio Basophil Levy

Hastati - Upon joining the professional army a soldier can follow the path of the spear or the path of the sword.  The path of the sword begins with the Hastati level.  They wear a cuirass, carry a big shield, and use a short sword called a Gladius.  They also carry pila, which a smart commander can order them to fire before charging or before being charged.

Upgrades to Physaio Eosinophil and Physaio Neutrophil.

Basophil Levy - Soldiers who choose the path of the spear start off as Basophil Levies.  They also wear a cuirass, but they carry a smaller shield and use a spear.  They do not carry pila.  In a way....they are the meatshields for the Hastati.

Upgrades to Physaio Basophil and Physaio Neutrophil.

Eosinophil - These experienced Hastati now wear the famous signature armor of the Physaio nation.  So they're sort of like heavy swordsmen....    Very solid infantry.  Might need some help against cavalry though.

Upgrades to Physaio First Eosinophils.

Neutrophil - Neutrophils are soldiers who feel that melee is just not their forte.  Instead, they prefer to throw javelins at their enemies.  Javelins have a very short range compared to other ranged weapons, but they are more powerful.

Upgrades to Physaio Auxilia.

Basophil - I guess you can pretty much call them hoplites.  They're armored spearmen and pretty tough.  Some of them carry javelins....making them pretty dangerous.

Upgrades to Physaio Thymocyte.

First Eosinophil - Appearance-wise, they're the same as the Eosinophils.  Deep down, they have better stats, and their Pila is weighted, making them even more powerful!  A few hits would ruin any shield.

Upgrades to Physaio Karyobricii and Physaio Pituitus.

Auxilia - They're like neutrophils, but faster and stronger.  Otherwise....not much to say.

Upgrades to Physaio Veteran Auxilia.

Thymocyte - Now they're starting to look very Hellenic...whereas the Eosinophils are clearly Roman.  That's right, the Physaio nation is a Hellenic-Romano nation...if thay made any sense.  Anyways...they're better at fighting than the Basophils...and I believe I gave them jarids.  Hmm....

Upgrades to Physaio Veteran Thymocytes.

Karyobricii - These guys are like the Praetorian cohort.  They're the elite of the Physaio sword users. 

Pituitus - I originally wanted to learn how having a specific type of troop could increase the player's stats, but with Warband incoming, I held off.  Well...these guys don't have shields, but they have more power strike and are possibly the toughest of the Physaio.

Veteran Auxilia - They're like javelineers, except with light armor.  Pretty dangerous.

Veteran Thymocytes - I think this is the time to do a Gerard Butler imitation.  TONIGHT, WE DINE IN HELL!
 
the battle sound in this mod is good!

I wonder if there is any updates for kanyrlia in the near future?



 
Wow this mod looks and plays out great! I mean having the opportunity to mow down hordes of inferior yet dangerous enermies with musketeers is an instant win. And the units looks top notch too. Kudos to skitarii.
 
ericre 说:
the battle sound in this mod is good!

I wonder if there is any updates for kanyrlia in the near future?

There will be....as long as I don't fail my exams and it's summer vacation. 



@raider969

Thank you!  Just be careful with enemy cavalry when playing the Ossian Union.  Bayonets + clothing can't really harm....
 
skitarii 说:
ericre 说:
the battle sound in this mod is good!

I wonder if there is any updates for kanyrlia in the near future?

There will be....as long as I don't fail my exams and it's summer vacation. 

By summer vacation, do you mean july or august 2010?
 
I've been playing around with this mod, and I think it's a blast. I love the mashup of different cultures and the massive bandit parties that rove around. I did see a couple of the viking-esce warriors fighting barehanded though; was that intentional?
 
Thanks....

As for the barehanded Vikings, that's not supposed to happen.  I put in a guarantee weapon tag....but....I don't know maybe  Python failed to export?

****. 
 
I found the problem: Item 563 (itm_sd2haxe) doesn't have a weapon flag checked. Players can hot fix that by using the item editor.

Edit: By the way, you have a ton of really cool sounding items in the items text. If you're not going to use them for the soldiers, then could you at least make them available to the player? ^_^
 
Ah, I see.  Thank you...
It's hard finding all these little mistakes...


By the way...those items should be lootable....or in stores...yeah?

Maybe you can bash a few of those crusaders?
 
Oddly enough, it's really hard to loot anything in this mod. I don't know why, but virtually none of the new items will show up in the loot (even with a hacked up looting skill of 10). Maybe I'm just having bad luck, but when I take on demons or deserters I tend to get kicked back to the map with only a few hundred denars for my trouble.
 
I'm sorry for Replieing so late, but about the Order of St.Adona Beating up the Heathens (Or were they called Heretics? Whatever) I often see Two Demonic Vanguards chasing around Order Soldiers, and I often see The Army Of Hell defeating 5 order aspirants and templar parties at once. The thing is, the Order's soldiers are stronger, but the Heathens have very large parties and a lot more parties.
 
I kind of like it that way. It makes me feel like I'm making a difference when I show up to powerlevel my companions help. I really wish that I could get my hands on some of that demonic loot though; that dragon looks sweet!
 
Well, I have companions that have death blades. Blood drakes and Death guard shields, and ofcourse demonic Axes I don't think you can get. You can get Hell Stars though.
 
I found a couple of places that parties get stuck on. There's one by the lake at Kelredan Castle while the other is near the bridge near Tahlberl (I personally have gotten stuck on the bridge a few times as well.

By the by, I'm sure that you're aware of it, but the hair on most of the characters is on the fritz as well (being bright white).
I'd also like to suggest that the various lords be given faction appropriate equipment in the next release; it would really help with the atmosphere. ^.^
Edit: Oh, and I've personally replaced the steppe bandits with "Dreaded Land Pirates" (a mix of pirates, a few infamous pirates, and a few foreign adventurers). Steppe bandits are annoying to fight, while the Dreaded Land Pirates put up a good fight while being quite amusing.
 
Thanks for the stuck-information.  I'll try to edit the map for the next release....I know there's a few more places where the lords get stuck but this is M&B map AI.....

About the hair thing...it's a side effect of having undead in the game.  There's a fix for it by deleting stuff in the module files...but that's low in the priority list.

I will...revamp the characters and maybe the companions for the next release....

Of course...all that will be done during summer vacation. 

And....that's nice to hear.
 
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