karaghak
Recruit
Hello adventurers!
I'm just another average player that just want to give his feedback about the current state of the gameplay. I wanted to write this post for so long but i didnt get the confidence to do it. Remember that this is not a hate post or something like that, i just want to share my thoughts of the problems that right now are taking me out of the game.
First, I want to say that i really enjoy the game, when the game starts and you get your first troops and start to do the first missions, that feeling is really nice. But the more you advance into the game, the more repetitive it gets.
So, right now, I think there are three big problems in this game. The first one is that the core of the game, the battles and the sieges, have really annoying bugs, that destroy the immersion. In the siege, the pathfinding in the ladders is completely broken + when the player is operating trebuchets or catapults the ia use to leave and dont recharge the ammo properly and when it does the pathfinding makes it to do some weird moves. And there is one more thing, the trebuchets should not being attacked by the castle defences because they should be out of range. I think that the time of trebuchets constructions with low engineering skill should be increased in order to balance it with the feature i said before. So at the end you are saving troops sacrificing more time of siege. This change is easy (or i think its easy) to implement because its just making the trebuchets untargetable in siege map and increasing the time due eng skill. Nothing more.
The second one, is the lack of mechanics. I feel that at this point TW can just add some mechanics like use the gang leaders in the cities to poison the garrion or open the gates in a siege. And they can do this in the easy way just to test it. They can add the feature to speak to these gang leader when u are infiltrated in a enemy city, and using your charm and roguery skill + some money, if you convince him/her, the desired effect will happen, if not, he wont do it + the posibility of treason. No scenes, no big stuff, just some dialogs and nothing more. The point here is to improve the deepness of the current mechanics.
The third and last thing that kill me is the autoresolve. Right now, i dont know why my army of 100~ always lose 1 or 2 troops against armies of 60~ pouchers. But the point is what kind of troops dies. They usually be vladian sharpshooters or veterans, not t1 recruits. I really dont understand it. This can be fixed really fast, just adding a feature at the end of the autoresolve, so the troops that died against very low lvl troops like pouchers, if they are high lvl like t5 or t6, just make recruits died instead. The system will be the same, but at the end the troops that died are the basic ones, which i thinks has more sense.
I said before this is just my opinion. I know there are more problems but this three for me are the most annoying by far. I really hope to see your comments about this.
Thanks of taking your time of reading this despite my bad english.
I'm just another average player that just want to give his feedback about the current state of the gameplay. I wanted to write this post for so long but i didnt get the confidence to do it. Remember that this is not a hate post or something like that, i just want to share my thoughts of the problems that right now are taking me out of the game.
First, I want to say that i really enjoy the game, when the game starts and you get your first troops and start to do the first missions, that feeling is really nice. But the more you advance into the game, the more repetitive it gets.
So, right now, I think there are three big problems in this game. The first one is that the core of the game, the battles and the sieges, have really annoying bugs, that destroy the immersion. In the siege, the pathfinding in the ladders is completely broken + when the player is operating trebuchets or catapults the ia use to leave and dont recharge the ammo properly and when it does the pathfinding makes it to do some weird moves. And there is one more thing, the trebuchets should not being attacked by the castle defences because they should be out of range. I think that the time of trebuchets constructions with low engineering skill should be increased in order to balance it with the feature i said before. So at the end you are saving troops sacrificing more time of siege. This change is easy (or i think its easy) to implement because its just making the trebuchets untargetable in siege map and increasing the time due eng skill. Nothing more.
The second one, is the lack of mechanics. I feel that at this point TW can just add some mechanics like use the gang leaders in the cities to poison the garrion or open the gates in a siege. And they can do this in the easy way just to test it. They can add the feature to speak to these gang leader when u are infiltrated in a enemy city, and using your charm and roguery skill + some money, if you convince him/her, the desired effect will happen, if not, he wont do it + the posibility of treason. No scenes, no big stuff, just some dialogs and nothing more. The point here is to improve the deepness of the current mechanics.
The third and last thing that kill me is the autoresolve. Right now, i dont know why my army of 100~ always lose 1 or 2 troops against armies of 60~ pouchers. But the point is what kind of troops dies. They usually be vladian sharpshooters or veterans, not t1 recruits. I really dont understand it. This can be fixed really fast, just adding a feature at the end of the autoresolve, so the troops that died against very low lvl troops like pouchers, if they are high lvl like t5 or t6, just make recruits died instead. The system will be the same, but at the end the troops that died are the basic ones, which i thinks has more sense.
I said before this is just my opinion. I know there are more problems but this three for me are the most annoying by far. I really hope to see your comments about this.
Thanks of taking your time of reading this despite my bad english.