Deep blue in the end was capable of defeating Kasparow.
So given a fixed ruleset it is possible to create an AI to defeat a genius player.
I don‘t expect Taleworlds replicating this, as it wouldn’t be fun for most of the playerbase, but i find it lame and sad to say „just let AI cheat, it doesn‘t work any other way“.
Yeah Deep Blue was playing chess, not Mount And Blade. Also Deep Blue, Stockfish, Alpha Zero and other dedicated chess engines were developed by people that actually did research on artificial intelligence for a living, not game developers. Now don't get me wrong, I am sure Taleworlds has a lot of smart people working for them, but what you are suggesting is more than likely out of their depths. And as I said before, even if they developed such an AI, you would not have fun playing against it. Playing chess against full strength Stockfish is not enjoyable.
Even with that aside, I would rather have a basic functioning game with all features fleshed out, then we can think about having a smarter AI. Honestly it's also not either a dumb AI or AlphaZero, you can definitely have something in between. At the risk of sounding like a broken record, the system that was in place for Warband worked just fine imo. It wasn't perfect, but it did the job.







