While the idea of letting the AI play under the same rule as the player does is nice, it's going to be messy. Especially when the territories of kingdoms become fragmented later in the game. In my opinion, it just does not worth the effort to fine-tune the system to work.
Just give the AIs some templates to generate & upgrade troops over time; and cap clans overall army strength (quantity+quality) base on the number and quality of settlements they own (prosperity + hearths). We can still let them pay for those recruitment and upgrades so it doesn't impact the barter system and overall economy system. In my opinion, in this way a lot of problems would be fixed without the AI programmers pulling their hair out. And even if ultimately you make it work, it is such a minor thing in a strict single player campaign mode, it won't improve anyone's experience by large margin.
Just give the AIs some templates to generate & upgrade troops over time; and cap clans overall army strength (quantity+quality) base on the number and quality of settlements they own (prosperity + hearths). We can still let them pay for those recruitment and upgrades so it doesn't impact the barter system and overall economy system. In my opinion, in this way a lot of problems would be fixed without the AI programmers pulling their hair out. And even if ultimately you make it work, it is such a minor thing in a strict single player campaign mode, it won't improve anyone's experience by large margin.
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