Just curious about this

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Apocal

Grandmaster Knight
I am playing a campaign on Beta e1.5.10

So how's it going? Find any issues with the flow of things? It would be nice to get a opinion on these, from someone who sees both sides of the fence.
 
Overall I think the game is in a working state and is enjoyable, otherwise I wouldn't sink hours into the campaign and MP. Every patch brings in new stuff so every 3 versions or so I do a fresh start to try out the changes. Currently, I own Sargot in the Vlandia faction. Spent 100 influence to get it after our army recaptured it from the Empire which was I guess quite fast in comparison with Warband, especially since I recently joined the faction. In Warband you would get a small village and then work on getting the relationship up and build up the army to acquire a proper fief which felt more rewarding. Before joining the faction I spent quite some time getting money via trading, going from town to town - I find this aspect quite enjoyable and getting the trading skill up. I like the idea of not having to fight but still being able to "be someone" in the world. I guess that's possible in Bannerlord but it would take a whole lot of time to get renown just via the trading perks. But I don't mind having to do fighting and building up the army on the side, I think that's part of the game and is enjoyable as well.

I have 60 inf, 60 archers and 20 cav in my moving party and seem to be able to destroy most enemy parties (though not armies) with little to no casualties though most of my troops are max tier (campaign settings).

Anything in particular that you're interested in?
 
Anything in particular you are interested in?
I would be interested in knowing how you feel about the ability to hit things from a horse with a non long reaching weapon myself. Especially when compared to Warband. Also, what is your go to method to level up troops?
 
I would be interested in knowing how you feel about the ability to hit things from a horse with a non long reaching weapon myself. Especially when compared to Warband. Also, what is your go to method to level up troops?
I feel that there's a very high risk associated with going in for the hit with a sword, for example, a looter can somehow reach you with his abysmal weapon :grin: I have a bow, a lance, and a two-hander for melee, obviously on a horse. I do think that this is not such a bad thing though, on Warband I remember solo-ing 20-30 bandits with my bow and a melee weapon but I don't feel this is as viable in Bannerlord - Against looters it is but any enemy that also has ranged weapons is far more tricky.

For leveling up recruits I just go and fight the weakest enemy possible, so the looters. Once they reach second or third tier I combine them with some max tier troops and go fight the enemy lords to level them up to max tier.
 
In Warband you would get a small village and then work on getting the relationship up and build up the army to acquire a proper fief which felt more rewarding. Before joining the faction I spent quite some time getting money via trading, going from town to town - I find this aspect quite enjoyable and getting the trading skill up. I like the idea of not having to fight but still being able to "be someone" in the world. I guess that's possible in Bannerlord but it would take a whole lot of time to get renown just via the trading perks. But I don't mind having to do fighting and building up the army on the side, I think that's part of the game and is enjoyable as well.
+1. That progression of Warband really hit the nail on the head. Made you feel connected to Calradia.
 
Nice to know there's a TW employee who plays Bannerlord, so others could ask him what it's like. :razz:
I'm not sure if people in this thread are testing his knowledge, hoping he'll slip up, or are genuinely curious about the official way to play the game.
 
Nice to know there's a TW employee who plays Bannerlord, so others could ask him what it's like. :razz:
I'm not sure if people in this thread are testing his knowledge, hoping he'll slip up, or are genuinely curious about the official way to play the game.
I don't think there is any agenda lol. Dude just wants to talk about his experience and share it with us. We would like to know what he thinks/does.
 
you're the reason we can't have nice things MadVader :grin:

Just having a meanigless conversation with Dejan here- who happens to work for TW :wink:
 
With a gun against your head?

I feel like you just described every playthrough ever, by anyone.
No? I think that if you've enjoyed the Warband combat and progression of units in your party, you can't really hate the Bannerlord one. This will be a very broad question but what do you dislike about either of these two?
on which dificulty do you play?
and do you have deaths enabled?

I hope your not abusing the smithy :grin:
I linked it above Ikea :grin: I have birth and death ON but Clan member death reduced by 100%. I just like keeping companions around for a longer time I guess. And yeah I meddled a bit with the smithy to get the crafting skill up but didn't abuse it :grin: Up until recently I was convinced that you need to level up a specific skill in order for the overall level of the character to progress. But that's not the case, even if you have f.e. level 100 Bow skill with learning limit of 100, you can still progress the overall character level by just using the Bow. The learning rate of the Bow skill will be affected but not the one of the character.
 
Since we have your attention Dejan, you wana spill the beans on any new upcoming feature. Like the next one coming up Soon(tm) that we don't know about yet.
 
This will be a very broad question but what do you dislike about either of these two?
It only sounded very rehearsed to me imo. And what I meant is that, when you described what you were doing in your current save is more or less the only thing you CAN do in Bannerlord, as it has been brought up in several threads several times and that is that it is very linear.
 
Are you encountering any issues with Sargot? Although I feel like the AI is inclined to be happy when ruled by Vlandia again. What projects did you start first?

How many companions do you have, what do you prefer in who you recruit?

Have you lost any battles?
 
Anything in particular that you're interested in?

Your thoughts on the mid - end game please. My definition of mid game is after you obtain your first town. Yours may vary of course so please feel free to define what you consider as mid and end game.

Much appreciated.
 
Since we have your attention Dejan, you wana spill the beans on any new upcoming feature. Like the next one coming up Soon(tm) that we don't know about yet.
You already have everything on your plate in the statements :razz:
It only sounded very rehearsed to me imo. And what I meant is that, when you described what you were doing in your current save is more or less the only thing you CAN do in Bannerlord, as it has been brought up in several threads several times and that is that it is very linear.
Ha, okay. Well, you make it sound like that's all you can do but there are plenty more activities on the side. But I understand the "linear" argument you put forward.
Are you encountering any issues with Sargot? Although I feel like the AI is inclined to be happy when ruled by Vlandia again. What projects did you start first?

How many companions do you have, what do you prefer in who you recruit?

Have you lost any battles?
Not really, no. When I took it over the loyalty was low so I had to ramp that up, at first I put a governor in with the wrong culture so the loyalty was climbing very slowly but then replaced him with the proper culture one, didn't really go out of my way to find a steward-oriented one though I probably should have. Workshops was already on level II, so the orchards, aqueducts, granary and siege workshop were the first projects I tackled. I am doing level II Fortifications one now which will take a while and will then follow up with granary III and aqueducts III. There seems to be plenty of food coming in so I think I am safe for a while.

I thought I have 4 but looks like the one with the caravan died at some point :grin:
  • The steward in Sargot got Steward skill over time, had 60 tactics from the start.
  • Then I have an 80 engineer one in my party.
  • And another one in my party with roguery though I don't much go into that direction.
I did almost lose a battle, 85% of my party was wiped with decent units when I attacked an enemy army (not party) when they had just won a fight with an army from my faction. I wanted to finish them off and get all the juicy spoils alongside all the troops that they had just captured from the friendly army :grin:
 
It only sounded very rehearsed to me imo. And what I meant is that, when you described what you were doing in your current save is more or less the only thing you CAN do in Bannerlord, as it has been brought up in several threads several times and that is that it is very linear.
Not sure how that is a complaint. You can also do quests and hunt looters/sea raiders... which is all you could do in Warband and the trading was worse/more annoying to do in Warband. At its core the game is a rogue like combat "sim" to raise through your ranks in a kingdom. Warband unmodded (and even modded) was very janky on the later part by comparison though hopefully Bannerlord builds on it more. If that is what you consider linear... yeah that is the game core... in that sense it is linear. You run around in a sandbox fighting, looting and maybe trading.
It is not Medieval Dynasty and arguably should not lose its focus trying to be that, when combat and the fighting parts need polishing.
 
In Warband you would get a small village and then work on getting the relationship up and build up the army to acquire a proper fief which felt more rewarding.
A good trick is to make a female character and then they won't give you the stinky village and you can use the "no fief" credit to more easily get awarded a fief you take for yourself like a rich town.

Up until recently I was convinced that you need to level up a specific skill in order for the overall level of the character to progress. But that's not the case, even if you have f.e. level 100 Bow skill with learning limit of 100, you can still progress the overall character level by just using the Bow. The learning rate of the Bow skill will be affected but not the one of the character.
Yes, this was a difficult mechanic for many players to understand. Many people who asked about it still didn't get it after a full lesson. It's really good in 1.5.10 that there's no penalty to skill learning penalty for gaining main character levels. It means players can just gain thier levels and do what they please and it won't hurt them if they didn't fully understand the whole system.

You already have everything on your plate in the statements :razz:
There's always room for desert! What's for breakfast tomorrow?

And what I meant is that, when you described what you were doing in your current save is more or less the only thing you CAN do in Bannerlord
Too be fair to Bannerlord, you can stomp a faction (on hardest settings) as a solo clan and take over the map yourself, starting even very early in the game, which you couldn't do in warband. In warband there was no option to make peace and so even if you martially could over power a faction yourself you would have all the factions dog piling you very quickly. In bannerlord you can make peace as a solo clan so you can control the wars for yourself as long as you're not in a faction or a ruler. Now is this just an oversight and balance issue? Yeah probably, but at least for now it is a viable way to play Bannerlord that wasn't viable in warband.
 
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