CptSalty
Recruit

I was thinking that when you first make your character, you should one strength and one weakness out of a pool determined by your starting class. Example, as a squire, you could start with a better horse, but suffer a 10% penalty to trade because a few too many whacks to the head during your training. Or a hunter starting with 10% bonus to crosshair drawing (when you string your bow), but every hit to his shield would get 10% more damage because he's overly protective of his firing arm. I think it could be items or stats, and not be strong enough to be impossible to redefine yourself, but would add some more customization.
Whaddya think?
Whaddya think?