

ScientiaExcelsa 说:With some of the ladders in Village there wouldn't be room for this, though.

ScientiaExcelsa 说:I'm thinking specifically of the ladder just over the wall from the outside spawn. If it was laid at about a 90-degree angle to the house it leans against when raised, it would be too long for the space. I don't really have a problem with the current animations. If something that trivial is going to "ruin immersion" then there are far more pronounced game features that have a far worse effect.

scythe111 说:ScientiaExcelsa 说:I'm thinking specifically of the ladder just over the wall from the outside spawn. If it was laid at about a 90-degree angle to the house it leans against when raised, it would be too long for the space. I don't really have a problem with the current animations. If something that trivial is going to "ruin immersion" then there are far more pronounced game features that have a far worse effect.
you can't say "we're not going to fix that, because there are worse things." there are always worse things. it's working on the little things that will make or break the "immersion" as you say.
but to be completely honest, i'd be alright if they just made a cool, satisfying sound for it :]

It was "a small thing" as the thread title says and nothing that ruins the game (but I'm not in the beta I'm just watching all videos I can findScientiaExcelsa 说:I'm thinking specifically of the ladder just over the wall from the outside spawn. If it was laid at about a 90-degree angle to the house it leans against when raised, it would be too long for the space. I don't really have a problem with the current animations. If something that trivial is going to "ruin immersion" then there are far more pronounced game features that have a far worse effect.
ScientiaExcelsa 说:As per my thread on the subject?Yeah, I hear what you're saying, but unless we get an actual animation of my dude raising the ladder with his own hands, any changes aren't going to improve much of anything.

scythe111 说:ScientiaExcelsa 说:As per my thread on the subject?Yeah, I hear what you're saying, but unless we get an actual animation of my dude raising the ladder with his own hands, any changes aren't going to improve much of anything.
I was thinking the same thing. But maybe that's not so far away?![]()
ScientiaExcelsa 说:scythe111 说:ScientiaExcelsa 说:As per my thread on the subject?Yeah, I hear what you're saying, but unless we get an actual animation of my dude raising the ladder with his own hands, any changes aren't going to improve much of anything.
I was thinking the same thing. But maybe that's not so far away?![]()
If only Taleworlds had the sort of funding and resources to give us a high-end graphical experience combined with M&B's solid gameplay! Of course, then the game would become "mainstream" and commercialized, which is never a good thing. Anyway, graphics are the least important component of a game in my opinion, and there are far more important things to focus on. That opinion extends to this case -- the current ladder animation does not affect gameplay, therefore it is not really an issue. (I realize, of course, that the thread author did not intend to point it out as a glaring deficiency in the first place)
