Just a few

Users who are viewing this thread

Suggestions:

Ragdoll Physics (this would make this the best game ever)
More Equipment
Small towns (for more recruiting)
Low Level horseback troops
An empty template when making a new character (so you can make whatever type of character you want
Larger battles!
Player owned property
Multiplayer (of course)

Is there anyway I could modify the levels and submit them? How do I open the .rsf files? What could I use to edit for this?
 
TheFlyingMilton said:
Suggestions:

Ragdoll Physics (this would make this the best game ever)
More Equipment
Small towns (for more recruiting)
Low Level horseback troops
An empty template when making a new character (so you can make whatever type of character you want
Larger battles!
Player owned property
Multiplayer (of course)

Is there anyway I could modify the levels and submit them? How do I open the .rsf files? What could I use to edit for this?
I wonder how much people would have to buy the game before Armagan will be able to pay for Havok license? :smile:
Small towns? Those we have don't look too big either :razz: Perhaps you meant 'bigger' towns?
About empty template - well, I'd go for more backgrounds.
There are a lot of ideas about player properly already... and for multiplayer, wait for M&B 2 :smile:
 
I agree with the comment about mounted troops. It would be nice to see them actually sit still for a bit.

And yeah, the Havok engine would be a bit pricey. So I don't see the game getting ragdoll physics... unless of course Armagan can create his own physics engine. :p
 
Milton - I think you're being a little ambitious.

Keep in mind that this is the ultimate in indie development. Just Armagan and his wife. Full physics modelling would probably be far more trouble than its worth, along with removable limbs (you have no idea how incredibly hard it is to make a true limb-lopping system), and multiplayer is an entirely new can of worms.

Towns, equipment, larger battles - those are all standard enough and par for the course.
 
I think he means like small villiages/agricultural communities with mud brick huts and such like that.


I also agree that all those suggestions are way to advanced.
 
Yeah, i guess im a bit over-ambitious. I love the game as it is. I think it would be awesome to charge into battle on the back of a horse, lopping limbs off of the opposing teams.

When I say small towns i do mean farms and mudhuts. I think they would add alot more "color" to the worldmap as well as allow an easier way to connect roads between cities. I think that connecting cities with roads would add to the realism and believability of the game. Roads would also provide a more predictable path for caravans and an easier way of finding bandits. I think it can be pretty annoying running around aimlessly (yes with tracking) trying to find something to kill.
 
you can actually get opensource physics engines, even some that are better then havoc. but i dont think its a good idea. the world isnt that detailed neither are the characters (or they dont look it atlest) and textures arent to big either. but the game still seams like a very detailed game etc etc, with a much to low fps count considering the LOD. and physics would just add more presure to that, so unless their are going to redo part of the game so it runs more smoothly i wouldnt advise adding physics.
 
Back
Top Bottom