Just a few questions...

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Mainly out of curiosity:

1.  Would it be possible to increase the attack speed of punching, and could a skill be implemented to do this?

2.  Would a sort of "Power Punch" skill be possible?  Maybe each point increasing punch damage by 75-150%?  (considering the low damage of punching).

3.  If the above two aren't possible, could a weapon be created using the punch animation such as a glove or invisible weapon?

Basically thinking of a martial arts type class.  Obvious advantage is not needing to buy weapons (unless it doesn't work that way), disadvantage is losing a melee weapon when on horseback.  And, for the sake of keeping real to the class type, armor for a MA or Monk (as I prefer to call it) class could have a power punch (martial arts?  brawling?) requirement.
 
I don't think right now we are able to create new skills, so that rules out #2. You might be able to make a workaround, but it wouldn't be the same as the "normal" skills (as in that you can't go to the skill screen and increase it every time you level).

I don't know about #1 or #3 though.
 
Hrm, I kinda figured that.  If an animation for punching can be used with a weapon, than it could be hacked.  That would provide for a simpler - but less interesting - system.  I don't know the scripting, or coding in general.  Haven't even looked at it really.  But with a bit of studying, I'm sure I could figure out if it's possible.

Well, it was just a passing idea anyways.  I let it roll around my head for too long, and it got me thinking.  I've just always loved the AD&D concept of a monk class.  Not enough games use it.

Had another concept for ninjas, not enough good ninja games out there.  But mount and blade just couldn't pull off the necessary badassedness of a ninja.  Not bashing M&B, just saying that it's like comparing apples and school buses.  A basic Martial Arts system could be a decent replacement though.
 
1) Increased agility increases the speed of all attacks.  However, increasing the speed of JUST punch speed can't yet be implemented.

2)  No.

3)  In Hero And Blade Mod this was done.  The mummies wield an  invisible weapon that uses the punching animation.  I would suggest making a one handed weapon in python that looks like this.

["unarmed","unarmed_strike", [("nothing",0)], itp_type_one_handed_wpn|itp_melee|itp_primary|itp_secondary, itc_longsword, 3,weight(0)|spd_rtng(120)|weapon_length(5)|swing_damage(10,blunt)|thrust_damage(10,blunt),imodbits_none],

Note: the item mesh "nothing" can be found in the Star Wars Mod Resources file.  You have permission to use it.

-Grocat
 
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