Where do you plan to be this
Saturday 12:00 CET
?
Brytenwalda Multiplayer Test
The multiplayer addon is finally completed, but... we need experienced players to help us test it and balance things out.
If you have the time we would love to see you this Saturday at 12:00 CET. Just make a post and we'll sign you up. No PM needed.
If in doubt 12:00 CET is Central Europe - 1 hour ahead of Greenwich (Copenhagen, Berlin, Paris, Rome, Madrid...).
If you're not sure you have the time then don't sign up. We expect to be playing 1 hour.
(Should there be too many interested in this we'll just go chronologically after who applied first.)
This is your chance to - literally - kick me and Idibil at our own game, and that shouldn't be too difficult
Details:
In order to play this addon we will send you the necessary files Friday and ask you to install them in your Brytenwalda folder.
The server to play on is called Brytenwalda, so it's very important your mod is also called that. Not Brytenwalda1.39 or something.
The server is in (northern) Spain so the ping will depend on how far you away you are.
We will not be using 'teamspeak' or the like, so we will ask you to observe the game and give feedback afterwards.
Of course there's the ingame chat, but it's not suited for elaborate conversation so to speak.
Before the event at 11:30 we'll send you a link to a chat so we can organize it.
The battle:
The game will be a classic battle on a relatively open field/scene, and we encourage players to stick together Dark Age style.
The scene is just one of many multiplayer scenes - and there are some surprises in store.
New features:
The new features very much change the way combat plays out in multiplayer so your feedback is paramount to a fair and balance game.
Our goal has been to encourage players to follow the 'rules' of the Dark Age battle system, and that is reflected in the new features...
Dark Age Battle System
There are no men whom fear does not touch.
Battles require a strong organization or you will falter.
Heavy infantry is the core of the army.
They advance throwing javelins or darts, form a shield wall and charge.
Cavalry and light infantry then flank the enemy.
Ranged units avoid melee attack and provide cover.
Saturday 12:00 CET
?
Brytenwalda Multiplayer Test
The multiplayer addon is finally completed, but... we need experienced players to help us test it and balance things out.
If you have the time we would love to see you this Saturday at 12:00 CET. Just make a post and we'll sign you up. No PM needed.
If in doubt 12:00 CET is Central Europe - 1 hour ahead of Greenwich (Copenhagen, Berlin, Paris, Rome, Madrid...).
If you're not sure you have the time then don't sign up. We expect to be playing 1 hour.
(Should there be too many interested in this we'll just go chronologically after who applied first.)
This is your chance to - literally - kick me and Idibil at our own game, and that shouldn't be too difficult
Details:
In order to play this addon we will send you the necessary files Friday and ask you to install them in your Brytenwalda folder.
The server to play on is called Brytenwalda, so it's very important your mod is also called that. Not Brytenwalda1.39 or something.
The server is in (northern) Spain so the ping will depend on how far you away you are.
We will not be using 'teamspeak' or the like, so we will ask you to observe the game and give feedback afterwards.
Of course there's the ingame chat, but it's not suited for elaborate conversation so to speak.
Before the event at 11:30 we'll send you a link to a chat so we can organize it.
The battle:
The game will be a classic battle on a relatively open field/scene, and we encourage players to stick together Dark Age style.
The scene is just one of many multiplayer scenes - and there are some surprises in store.
New features:
The new features very much change the way combat plays out in multiplayer so your feedback is paramount to a fair and balance game.
Our goal has been to encourage players to follow the 'rules' of the Dark Age battle system, and that is reflected in the new features...
Dark Age Battle System
There are no men whom fear does not touch.
Battles require a strong organization or you will falter.
Heavy infantry is the core of the army.
They advance throwing javelins or darts, form a shield wall and charge.
Cavalry and light infantry then flank the enemy.
Ranged units avoid melee attack and provide cover.