Illuminati
Squire

A very clever idea! Nice one! 



RealMephisto 说:From what i see the pitch is too big. Or not too many playahs![]()
Urist 说:The problem with this is that it needs some basic intellect, patience and disciplin from the participators which seems to be rare feats at the moment.
Urist 说:Also the jav is not visible enough for my old eyes. Maybe adding an on-hit trigger to it, that plays a particle effect when it hits the ground would help.
Could work just like the exploding arrow script, just with a bigger flame and without the lethality.
Also, I wonder if substituting the melee mode of the javelin with a second throw mode could be fun. The alternative throw could have a much slower shot speed but being alot more accurate. It could be used for short passes and precision goals.
["javelin", "Javelins", [("javelin",0),("javelins_quiver_new", ixmesh_carry)], itp_type_thrown |itp_merchandise|itp_primary|itp_next_item_as_melee
,itcf_throw_javelin|itcf_carry_quiver_back|itcf_show_holster_when_drawn,
300, weight(5)|difficulty(1)|spd_rtng(91) | shoot_speed(25) | thrust_damage(34 , pierce)|max_ammo(5)|weapon_length(75),imodbits_thrown,
[
(ti_on_missile_hit,
[
#pos1 - Missile hit position
(try_begin),
#(multiplayer_is_server),
(particle_system_burst, "psys_fireplace_fire_big", pos1, 200),
(try_end),
]),
]],

["javelin", "Javelins", [("javelin",0),("javelins_quiver_new", ixmesh_carry)], itp_type_thrown |itp_merchandise|itp_primary|itp_next_item_as_melee
,itcf_throw_javelin|itcf_carry_quiver_back|itcf_show_holster_when_drawn,
300, weight(5)|difficulty(1)|spd_rtng(91) | shoot_speed(25) | thrust_damage(34 , pierce)|max_ammo(5)|weapon_length(75),imodbits_thrown,
[
(ti_on_missile_hit,
[
#pos1 - Missile hit position
(try_begin),
#(multiplayer_is_server),
(particle_system_burst, "psys_fireplace_fire_big", pos1, 200),
(try_end),
]),
]],
["javelin_melee", "Javelins", [("javelin",0),("javelins_quiver_new", ixmesh_carry)], itp_type_thrown |itp_merchandise|itp_primary|itp_next_item_as_melee
,itcf_throw_javelin|itcf_carry_quiver_back|itcf_show_holster_when_drawn,
300, weight(5)|difficulty(1)|spd_rtng(97) | shoot_speed(12) | thrust_damage(3 , pierce)|max_ammo(5)|weapon_length(75),imodbits_thrown,
[
(ti_on_missile_hit,
[
#pos1 - Missile hit position
(try_begin),
#(multiplayer_is_server),
(particle_system_burst, "psys_fireplace_fire_big", pos1, 200),
(try_end),
]),
]],



