Requirements
2 teams
Default clothes
One javelin in the middle
Free 1h weapons
A keeper with a sword and board for each team.
A referee with a lot of javelins and a horse
A pitch (beta) - http://www.mediafire.com/?2mylmmz4yzx
beta2:
beta2.1:
Rules
You must score points by getting the javelin into the goal.
When you have the javelin you must hold it in your hand.
When the keeper catches the "ball" a new javelin is thrown in and the keeper gets to do the "kickoff".
If the javelin is thrown off the pitch the other team gets a throw-in.
Throwing the javelin into someone is a foul.
Hitting someone without the javelin is a foul.
Not having the javelin equipped when you get tackled is a foul.
If you get killed in any way you are off the pitch until the end of the play.
A foul = an end of play so if you get killed by a foul your straight back on. However the person who made the foul is off.
The advantage rule, called by the captain and seconded by the referee.
The offside rule.
Only the person who makes the tackle can pick up the javelin and everyone else must back off to 10 yards. As soon as he picks up the javelin he is fair to take though.
End of play = the ball leaves the pitch, a foul, a goal, goal kick after a save.
If the referee gets in the way he must throw the javelin between two people the first one to it wins the javelin.
You must go for the javelin, not the player. Do not pull out your weapon until the opponent has picked up the javelin.
The keeper can kill anyone in his area even if they do not have the javelin.
The game ends when the time is up AND the ball has gone out of play. Like rugby.
If the keeper saves it with his body and not his shield it is a goal if his corpse falls into the goal, a foul if not (defenders favour).
---
The referee's interpretation of the rules. Sometimes it may be deemed better to keep playing or the referee may be lenient with some rules and not others. This is his decision, he is the referee. Do not argue.
-----
Our second game, the rules have changed and evolved somewhat since this but I think it gets the idea across:
http://www.youtube.com/watch?v=er7bpStxDeQ
We played it in today's training from 6-7pm then we had a match. After the match we played more javelinball. We played until 1.30am, it was epic. If any teams want to get together for a game 22nd will be up for it
Whether it is public players forming a team or a clan that wish to play with us, it is all good.
If not we will keep playing with each other
Dedicated Server:
We now have a dedicated javelinball server!
The password is "balljav".
Make sure you join our teamspeak3 if you want to play and enter the javelinball channel: 178.63.27.21 port: 9987
I recommend you try and organise yourselves some "pub teams" if you want to play properly. We found 5 or 6 a side is best when learning to play but as you get better larger games are possible.
Bear in mind if we have organised a game we may kick you all off or force you to watch in the stands.
Also good luck actually trying to get people to play properly! It may be tricky but I figure we can let you try
Referees:
Obviously referees will be needed if you want to play properly, I am willing to give out admin rights to people who prove themselves to be trustworthy and capable of refereeing. We will not hesitate in rmeoving these rights if they are abused. Details pending.
Steam Group:
To facilitate better organisation I have made a steam group. It is a public group called "Warband Javelinball". http://steamcommunity.com/groups/javelinball
---
Also some credit goes to the Bulldog clan! I read about their Shieldball and I decided to (in my opinion) improve upon it. So thank you Bulldog clan! Without you guys I would not have thought this up.
2 teams
Default clothes
One javelin in the middle
Free 1h weapons
A keeper with a sword and board for each team.
A referee with a lot of javelins and a horse
A pitch (beta) - http://www.mediafire.com/?2mylmmz4yzx
beta2:
Rules
You must score points by getting the javelin into the goal.
When you have the javelin you must hold it in your hand.
When the keeper catches the "ball" a new javelin is thrown in and the keeper gets to do the "kickoff".
If the javelin is thrown off the pitch the other team gets a throw-in.
Throwing the javelin into someone is a foul.
Hitting someone without the javelin is a foul.
Not having the javelin equipped when you get tackled is a foul.
If you get killed in any way you are off the pitch until the end of the play.
A foul = an end of play so if you get killed by a foul your straight back on. However the person who made the foul is off.
The advantage rule, called by the captain and seconded by the referee.
The offside rule.
Only the person who makes the tackle can pick up the javelin and everyone else must back off to 10 yards. As soon as he picks up the javelin he is fair to take though.
End of play = the ball leaves the pitch, a foul, a goal, goal kick after a save.
If the referee gets in the way he must throw the javelin between two people the first one to it wins the javelin.
You must go for the javelin, not the player. Do not pull out your weapon until the opponent has picked up the javelin.
The keeper can kill anyone in his area even if they do not have the javelin.
The game ends when the time is up AND the ball has gone out of play. Like rugby.
If the keeper saves it with his body and not his shield it is a goal if his corpse falls into the goal, a foul if not (defenders favour).
---
The referee's interpretation of the rules. Sometimes it may be deemed better to keep playing or the referee may be lenient with some rules and not others. This is his decision, he is the referee. Do not argue.
-----
Our second game, the rules have changed and evolved somewhat since this but I think it gets the idea across:
http://www.youtube.com/watch?v=er7bpStxDeQ
We played it in today's training from 6-7pm then we had a match. After the match we played more javelinball. We played until 1.30am, it was epic. If any teams want to get together for a game 22nd will be up for it
Whether it is public players forming a team or a clan that wish to play with us, it is all good.
If not we will keep playing with each other
Dedicated Server:
We now have a dedicated javelinball server!
The password is "balljav".
Make sure you join our teamspeak3 if you want to play and enter the javelinball channel: 178.63.27.21 port: 9987
I recommend you try and organise yourselves some "pub teams" if you want to play properly. We found 5 or 6 a side is best when learning to play but as you get better larger games are possible.
Bear in mind if we have organised a game we may kick you all off or force you to watch in the stands.
Also good luck actually trying to get people to play properly! It may be tricky but I figure we can let you try
Referees:
Obviously referees will be needed if you want to play properly, I am willing to give out admin rights to people who prove themselves to be trustworthy and capable of refereeing. We will not hesitate in rmeoving these rights if they are abused. Details pending.
Steam Group:
To facilitate better organisation I have made a steam group. It is a public group called "Warband Javelinball". http://steamcommunity.com/groups/javelinball
---
Also some credit goes to the Bulldog clan! I read about their Shieldball and I decided to (in my opinion) improve upon it. So thank you Bulldog clan! Without you guys I would not have thought this up.