HHUK
Veteran

Japan VS Mongolia mod, version 0.9
(Updated 4th May 2006)
Download links:
http://www.megaupload.com/?d=U98JM3LV
http://rapidshare.de/files/19604162/Japan_VS_Mongolia_0.9.rar.html
https://www.mbrepository.com/file.php?cid=7&id=205&PHPSESSID=feb36ad4d935ece96c8661338bd00624
Recommended Addon:
Chel's New Textures
http://forums.taleworlds.com/index.php/topic,11451.0.html
Okay guys, I've decided to release this as it is for now so hopefully I can get some feedback and some help. It's coming along nicely but I've suffered a crash but I think I found the root of the problem, it was to do with an easteregg I included which has now been disabled from spawning.
Credits
Uses Arenamod by Janus.
Uses Coposite Bow idea by Misterguymcdude
Uses Luigi's Weapon Models
Uses JiK's Weapon Models
Uses Septa Scarabae Scale Armour mod
Features
- 3 joinable factions, Japan, Mongolia, Russia.
-- Japan use blades, fast moving on foot, their armour means alot to them.
-- Mongolia use horses, alot of throwing weapons and bows, high HP but terrible armour.
-- Russia use a mix of weak blades, high powered pistols and some use horses. The perfect hybrid class.
- When you create your character you choose a nation.
-- Each nation has it's own characteristics.
-- Class skills re-evaluated.
-- I believe every Mongol gets a horse no matter what class they pick now.
-- Your nation has no effect on your disposition at the start of the game.
- Korean mercs, Turkish mercs, English mercs.
-- Each with their own upgrade tree, some bigger than others.
- Pirates to be designed to be more like pirates.
- New weapons, more asian styled.
-- Tweaked weapon frequency, western weapons are rarer to buy but still show up in merchants occasionally.
-- Multiple styles of katana.
- Hero units, leading certain war parties.
-- Each hero has a unique, powerful weapon.
-- Recognisable names, 3 Japanese heroes, 3 Mongolian heroes, 1 Russian hero. (Russian hero has fictional name for now.)
- Marnid and Borcha are now Japanese/Mongolian respectively.
-- Marnid is Samurai styled.
-- Borcha is in the style of a Mongolian warlord. Uses a unique axe. (Works well on horse and on foot.)
- Towns re-assigned to different nations.
-- Castle moved to balance out gameplay.
- Wandering slave trader you can buy many types of peasant from.
To do list
- Enable you to sell prisoners to the wandering slave trader.
- Need people to do new armour / weapon models.
- More heroes, specifically Russian, a Turk hero, an English hero and a Nordic hero.
-- Implement mercy, killing, capture as slave/party member options for heroes.
- Implement Tribal race. Ready to be put in but having trouble with their spawning for unknown reason.
- Add quests.
- Fix castle fights.
- More balancing. Easter eggs, etc.
(Updated 4th May 2006)
Download links:
http://www.megaupload.com/?d=U98JM3LV
http://rapidshare.de/files/19604162/Japan_VS_Mongolia_0.9.rar.html
https://www.mbrepository.com/file.php?cid=7&id=205&PHPSESSID=feb36ad4d935ece96c8661338bd00624
Recommended Addon:
Chel's New Textures
http://forums.taleworlds.com/index.php/topic,11451.0.html
Okay guys, I've decided to release this as it is for now so hopefully I can get some feedback and some help. It's coming along nicely but I've suffered a crash but I think I found the root of the problem, it was to do with an easteregg I included which has now been disabled from spawning.
Credits
Uses Arenamod by Janus.
Uses Coposite Bow idea by Misterguymcdude
Uses Luigi's Weapon Models
Uses JiK's Weapon Models
Uses Septa Scarabae Scale Armour mod
Features
- 3 joinable factions, Japan, Mongolia, Russia.
-- Japan use blades, fast moving on foot, their armour means alot to them.
-- Mongolia use horses, alot of throwing weapons and bows, high HP but terrible armour.
-- Russia use a mix of weak blades, high powered pistols and some use horses. The perfect hybrid class.
- When you create your character you choose a nation.
-- Each nation has it's own characteristics.
-- Class skills re-evaluated.
-- I believe every Mongol gets a horse no matter what class they pick now.
-- Your nation has no effect on your disposition at the start of the game.
- Korean mercs, Turkish mercs, English mercs.
-- Each with their own upgrade tree, some bigger than others.
- Pirates to be designed to be more like pirates.
- New weapons, more asian styled.
-- Tweaked weapon frequency, western weapons are rarer to buy but still show up in merchants occasionally.
-- Multiple styles of katana.
- Hero units, leading certain war parties.
-- Each hero has a unique, powerful weapon.
-- Recognisable names, 3 Japanese heroes, 3 Mongolian heroes, 1 Russian hero. (Russian hero has fictional name for now.)
- Marnid and Borcha are now Japanese/Mongolian respectively.
-- Marnid is Samurai styled.
-- Borcha is in the style of a Mongolian warlord. Uses a unique axe. (Works well on horse and on foot.)
- Towns re-assigned to different nations.
-- Castle moved to balance out gameplay.
- Wandering slave trader you can buy many types of peasant from.
To do list
- Enable you to sell prisoners to the wandering slave trader.
- Need people to do new armour / weapon models.
- More heroes, specifically Russian, a Turk hero, an English hero and a Nordic hero.
-- Implement mercy, killing, capture as slave/party member options for heroes.
- Implement Tribal race. Ready to be put in but having trouble with their spawning for unknown reason.
- Add quests.
- Fix castle fights.
- More balancing. Easter eggs, etc.





