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What type of game do YOU think Mount&Blade should be:

  • Same

    Votes: 0 0.0%
  • Real Time Strategy

    Votes: 0 0.0%

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  • Poll closed .

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JamTez

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Ok dudes/dudets, Post you'r problems (playing problems i mean, not bugs and gliches) here and i will get back to you
 
I'm actually getting tired of seeing the same skinned people... they should have at least 2-3 times as many troop types and make these people less nomad looking... ruins the whole medieval combat/era for me..


but thats just my opinion... and as the voting goes, I think the FPS/RPG model is fine

also I'd like to see jousting trounaments... that would be much nicer.... and a crowd on top of that..
 
Maybe some aspects of RTS if it were to be put in, Maintaining a castle ect, but all of the battles should be FPS, abeit on a larger scale.
 
This is what i would say but some of my mates who have also bought the game say that it would be a good RTS for BATTLES?!?!

Anyway, i think that there should be a bigger veraity of enemy models. I have versed many river pirates and most of them are topless and have beards, after you get to level 32+ they come in groups of 20+ but they dont prgress with weapons or armour, in fact, no NPC (except when they reach the top level) progress. And the enemy or team mates just attack!? In further updates i am hopin to see a AI improvement so that they act as one and not throw axes at my head (curse you Borcha :evil: )


:grin:
 
Perhaps an RTS\FPS hybrid, such as Battlezone, though without the ability to build troops it would be pointless. You wouldn't be getting anything you couldn't achieve by improving the command feature.
 
I'm happy for more strategy elements to be included but only if they are realistic. So, for me, no top-down view, no waypoints (unless very well done), and probably only simple and understandable (for troops) shouted orders.
 
I'm a tactician and combat instructor too:

Dynamite's Combat School: Basic Swordmanship

Step 1: Grab a two-handed sword. The heavier the better.
Step 2: Find a river pirate, Swadian knight, merchant etc.
Step 3: Drink some ale.
Step 4: Drink a lot of ale actually.
Step 5: Drink more.
Step 6: Just a few pints more...
Step 7: Well I guess we're ready now. So, lift the sword very high over your head with both hands.
Step 8: Swing the target (defined in step 2) as hard as you can.
Step 9: If you are not satisfied and/or the target (see step 2) you have several options:
a) Get a heavier sword
b) Wear less armour
c) Make your target wear less armour
Step 10: After that, repeat steps 3-8.
 
dude you got it all wrong! :lol:

1.) Were nothing at all (sell all armour or dont were it) and get a heavy double bladed axe (oh what fun :twisted: )
2.) Order you'r men to attack if you sh*t scared
3.) Repeat steps 3-6 in the pervious post
4.) Find a battlefield with water
5.) Go to water so horses slow down (if you are versing any horses)
6.) Take that axe and swing
7.) And again
8.) Try going for the head
9.) Still not dead? Swing at the body
10.) OK Now its getting annoying, get a throwible axe and implant it in his head
11.) Either im drunk or that guy still hits you :evil:
12.) Fire a bolt at him
13.) Throw jardin
14.) Throw stones
15.) Oh I see the problem now, its Borcha! I give him black armour (because when you are good like me you were things that look good :lol: make yourelf look like a mysterious warrior.

Oh Ye now for the real tactic (that wasnt just it?!) Do what it says in step 1 and verse weak people then getting stronger, if you can win battles wereing no armour then you could easly take a dark night or black khergit rider on!
 
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