I've Got An Infinite Number of Places To Go

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The problem is somewhere to stay.

Why doesn't a warrior have a place to call his own? A place he could fix up, tell war stories, garden and keep a few horses and hunting dogs?

edit: house, estate, reward, own, upgrade
 
I would love to have a 'home base' at Zendar. A modest abode where I could sleep for free, store a lot of my unused stuff, and keep my horse tied up outside. Maybe you could even buy other property in different towns, much like in the GTA series.
 
I would love to see a Morrowind kind of scenario on this, you know, get to the rank of knight of what have you, and be awarded some land to construct your own castle or estate. Get some warriors to protect it.

This could also do to resolve the 'too much cash, to little to do' problem. You know, make every upgrade or slab of work cost you about 400k.

Please? :P
 
Yes, that would seriouslyt kick some ass.

But change it up from morrowind, you get one gaurd, just ONE!? WTF?

We should be able to put a garrison there, id say about 50 men max. And on a previous thread there was a siege idea that was to everyones liking, you can have enemies have those siege parties and everyonce in a while your castle/fortress would come under siege

This would take awhile to implement, but it would be oh so worth it.

And yes, make it like 400k, it would givv us somthin to work for
 
I agree.
It would be nice if you could leave troops there as guards to, for when you need to travel a bit faster. So you could pick them up later, and you should still need to pay there wages when there at your home to.
 
And at th same time, you would have a powerful tools that allow you to have your own unique design of your castle, defensive wall, tower, oil pouring, and way your castle is built with given specific tower, wall with different material (wood, brick, stone, or toughen heavy stone with specific costs), while placing limited number of men on each of towers or wall when being under siege with specific type of soldiers.

For example, I'd have 10 of tower with unique angle of wall being connected to 10 of tower, while having villages, farm, road, and castle at middle, along with very heavily defended area at castle area, which would give enemy very hard time to conquest my place. But by then, it'd cost me over million to have that accomplished. And also, when you build trading and marketting, you'd be able to grow steady economic unless you bring alot of stolen armor, weapons, and horses while giving them to your market people to sell them to increase economic by 5 to 10 percent per 100 weapons, armor, and 30 of horses.

I know it'd take forever to develop it, but it'd be worth it, to have your own castle and village being protected by your own design of wall with specific material, tower with specific weapons (arrow, bastilla, stone, or boiled oil) while everything would always cost you to build them.

For light defensive system and wooden wall, it'd cost you about 10,000 to 30,000 while your built of market and trading would give you about 250 dallors per day. But, when you build a road, then trading would be increased by 5 percent. When you decided to upgrade your village, castle, wall, and tower into next level, which contains more number of arrow (You can always buy limited number of archer, while buying them specific types of arrow and bow. I'd say 10 to 12 of archers per tower, but you'd update them after they kill number of enemy trying to set up siege against your town.), while updating your wall into brick or light stone for 50,000 dallors. And then your market and trading system would be improved while giving you about 500 to 1,000 per day after building paved road. But when you want to give it to maxium level up, or upgrade it into imperial castle, with huge city, you'd update your tower with their limited number of archer from 12 to 20, for 400,000 to 600,000. When you build highway, while improving village and trading system, you'd get about 10,000 per day, depending on how much you give weapons, armor, and horses to your marketting place.

What you think of it? I'm trying to keep it simple as possible, when setting up your own place after setting up siege over one of city, or developing zender into your own city if you pay them well?

cheers!


Eagle out...
 
Its a superb idea but, lets not kid ourselves, it would take a hell of a lot of coding to make something like this possible.

However, if it was made using sets of buildings...

For example having say four difference types of tower and walls, gates and houses, so four models per set and say 2 or 2 sets depending on which faction you currently work for. As you gain higher ranks the sets could open themselves up to you.

Adding a garrison would be fairly easy, just have soldiers patrolling the walls, and if a seige was encountered, the landscape could be a castle courtyard or the like, maybe inside a great hall.

Just a thought..
 
I got an idea perhaps:
First there is a battle at a wall with archers on top (and perhaps a moat with some shallow parts). The attackers have to destroy the gate while the archers fire at them. When the gate is broken all attackers have to move inside. When all attackers (all waves too) are gone, either by dying or by entering the gate, this phase of the battle is over.

The next phase is a battle inside a hall, like Reverie suggested.
There won't be any horses, so all knights will start dismounted.
Some defending archers can start in a gallery above the hall.
The rest will battle it out in the hall in waves.
At the end of the hall is a door, if they get to that door the attackers win.

Or something like that ;)
 
Should´nt the castle courtyjard and the bailey area(the area between the outer wall and the inner wall where the village lies) be the second phase, you would start from the inner wall, or the bailey and would need to defend the gate. Gates could be broken by hacking or slahing it, or by a new skill called siege? Run up to the gate and press and hold f for a few seconds and you would get a cutscene where your men bash the gate with a ram.

Then, if the castles were to be added, there should be all the things that are in towns. Tavern to hire paesants as soldiers, armoury to take weapons and armour from(thats right, take. you could also bring there stuff. The castle blacksmith would occasionally create weapons and armour there.) The stable to bring or take horses. A slave trader, Merchant, maybe mercenary captain to hire some more effective stuff like khergits, dark hunters, bandits.... Barracks where you could take, leave and recruit veterans for vaegir and footmen for swadia. Maybe even a possibility to get married and see the ladyship of the castle running around the halls and the town! the possibilities are endless.

The barracks could update as you progress throught the ranks in the army like this:

Vaegir: Knight: Veterans, skirmishers Swadians: Footmen, Skirmishers
-------------------------------------------------------------------------------------
each line of these--- means a rank with nothing new.

Vaegir: Horsemen, infantry, archers Swadians: men at arms, infantry, crossbows
-------------------------------------------------------------------------------------

Vaegir: sergeants , what is the last vaegir archery unit? Swadia: Sergeants, sharpshooters.
-------------------------------------------------------------------------------------
And ultimately for a high cost, knights. but only few at a time. and each new "tier" has all the units from the previous tiers. :wink: :D
 
Although all your suggestions are interesting and most of them sound cool indeed, I am not as ambitious. Some of our ideas would seem to require a bit more work-hours to accomplish than a small company could afford.

So I was hoping for more modest symbols of achievement that I think would be more practical for the creators:

* A 2D picturesque representation of our upgradable property. We start with a lean-to, shack, small wooden house, minor gentry home w/stables, etc. Additional 2D drawings of stables, cultivated lands, our bodyguards, family.
* A 2D picturesque screen with our titles, political office, achievements, statistics.

More similar to our inventory screens and our character screens and less similar to the interactive 3d environment. That seems more practical and achievable.

As it is now, I hate to say it, I'm tired of fighting with no point to it anylonger. I have 800,000 denars and I've nothing to spend it on. no levels more to go for, no weapons/armor I don't already have or can get, and several characters. I love the game but I need a reason to play it now.
 
tsuken said:
I got an idea perhaps:
First there is a battle at a wall with archers on top (and perhaps a moat with some shallow parts). The attackers have to destroy the gate while the archers fire at them. When the gate is broken all attackers have to move inside. When all attackers (all waves too) are gone, either by dying or by entering the gate, this phase of the battle is over.

The next phase is a battle inside a hall, like Reverie suggested.
There won't be any horses, so all knights will start dismounted.
Some defending archers can start in a gallery above the hall.
The rest will battle it out in the hall in waves.
At the end of the hall is a door, if they get to that door the attackers win.

Or something like that ;)

Nooo...when the attackers kill or capture the City Lord or Count or whatever you wanna name him THEN they win...

Man, would I love being a defender in such a scenario...making a last stand and all :D
 
well, these ideas could generate an interesting corollary: why not the possibility of making a third royal family trying to conquer everything? instead of a single castle with the village around, an entire nation to defend, to expand and to rule (and to tax).
 
I really like this "my own place" idea.

It could be a mountain cave, or a wooden fort, or..even a forest dwelling like robin hood.

Or all of them, depending on what stage you're at in the game..
 
I can imagine coming over to the robin-hood style camp, and at the start, you'd have say, yourself, at the campfire.

But as time goes on, the clearing fills with men, huts, and so on.

It sounds like a big job though.
 
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