Hey guys, I've offered to do the stats and price balancing of some of the items.
There are actually a lot of items here, and I can't test them out one by one, by myself:
Here's what I'm asking you guys to do: While playing the game, kindly take note of any quirks in the items and post them on this board. (No "OMG ITAMZ SO OVARPOWARD LOL!") Please be specific and take into account some items are meant to be a little "imbalanced".
Things I'm looking out for:
Thanks for your time and help.
There are actually a lot of items here, and I can't test them out one by one, by myself:
Here's what I'm asking you guys to do: While playing the game, kindly take note of any quirks in the items and post them on this board. (No "OMG ITAMZ SO OVARPOWARD LOL!") Please be specific and take into account some items are meant to be a little "imbalanced".
Things I'm looking out for:
- Inconsistencies in ranged weapon quantity-to-price ratios.
ex. 7-bag Javelin is the same price as 14-bag Javelin
- Item A is overall stronger than Item B but is much cheaper.
ex. Axe A is faster, has a longer reach, and deals the same damage as Axe B, but Axe B is more expensive.
- Item C is really weak/strong but really expensive/cheap.
ex. Seax A is 10000 gold.
ex2. Bearded Axe A is 50 gold.
- Item D has incorrect modifiers.
ex. Spangenhelm X has "tattered" modifier.
ex2. Tabard Y has "Rusty" modifier.
Thanks for your time and help.