BL 3D Art Items show correctly in Modding tool but not in game

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So in have imported and checked so modified base game assets in the modding tool. Within the modding kit they appear correctly (I.e. they equip to the head of the model). However when I load a game save two of them are showing either too far forward or too far back. Any aid please?
Please request files if you want to check
 
Okay just double checked and One works fine. The other is broken completely :sad: which is annoying as its one I wanted to make.
The Crown works fine with animations but within the game it is sitting within the characters hair and jutting out over their forehead.
The Phynecian Helm I made which is loosely based on the Corinthian Helm is the one that is completely broken
 
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John_M

Subforum Moderator
M&BWBWF&SNWVC
You double checked in the model viewer or in game? It'll help find the root of the issue.

Chances are there is an issue with your rigging or you are exporting with leaf bones.
 
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John_M

Subforum Moderator
M&BWBWF&SNWVC
You double checked in the model viewer or in game? We still need to know where the issue is :p

You have to use Taleworlds rig, that doesn't mean there isn't problems with it.

Also screenshots of the issue would help.
 
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John_M

Subforum Moderator
M&BWBWF&SNWVC
Depends on your level of experience with rigging. If you have never done it before, I suggest watching some videos on blender rigging/weight painting.

What we want to know is what bones the helmet is rigged to, a good test is to go into pose mode on the skeleton and start moving bones around to see if anything can move the helmet besides the head bone.
 
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Ok I decided to remake the mesh when i got home and it works in the Model Viewer with Animations. So I will test in game in the morning and hopefully it works!
 
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