1. Open up your BRF file.
2. Clone your item.
3. Assign a new material to it.
4. Define the material.
5. Assign the new texture to it. (this texture should have a proper image to show ingame on the exact same place as where your model is mapped)*
*very difficult to do, unless you're using banners or tableau materials. Suggest remapping and making a dedicated texture.
Doing the mapping stuff in BRFedit: no!
*while you were posting a new reply has been posted*
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