item editor and teh module system

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LordRaglan

Sergeant
i'm working on a mod and wanted to know if changes made using the item editor would be overwritten the next time i click build_module in the module system

hmm, is that explained very well?

what i mean is are the changes made via the item editor perminatent or will they disapear when i next use the module system
 
Yes, they will be overwritten. Happened to me when I was just starting off aswell and I was very surprised and confused.
 
When you run the build_module.bat it replaces all the "text" in the documents.. Therefore does it always overwrite what you did with things like the troop editor
 
yeah thats what i thought, i thankfully thought it through before making the mistake

so how does it work with maps etc?
 
Changes made by the map editor is overwritten too but theres a tool that converts the stuff in map.txt to MS code so you can paste it in MS. I dunno where it is though.
 
the map.txt that is created with the unofficial map editor will not be overwritten by build_module.bat.  However, if you move or rename parties on the world map than that will be overwritten.  I wrote this tool to copy data from parties.txt into module_parties.py and kt0 has another code that converts parties.txt directly to MS code.
http://forums.taleworlds.com/index.php/topic,45772.0.html
 
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