Been working hard the last few days wrapping up the items file, as of right now 90% of native and added armors have been renamed for regions, attached to a specific region(s), added new strength requirements, and minor stat tweaks to accompany the new strength requirements. This chart below is what I have based it on, there are a few armors here and there with a bit of room as far as strength reqs, not all of the boots and gloves have been given regions or changed yet. Would like to get more feedback about plate/chain/ boots and who they should belong to. Right now I see a huge difference in shops after the item overhaul. I have uploaded the new items file to the drop for our testers to take a look at, and I will continue to update the drop. There will be some revision I'm sure after some feedback, I figure since we have character abilities and tokens to upgrade, the strength reqs should be better and more balanced.
Today I have started going over weapons charts and building a base strength platform for them, and making weapons region specific, as well as renaming them.
Armor base strength requirements:
ARMOR TIERS
Strength Requirements:
T5 = 24-20 T5 Plate armors. "No armors require 24, just gave myself some room in case"
T4 = 19-17 T4 Chain mail/Lamellar
T3 = 16-13 T3 Heavy leather/padded mail
T2 = 12-10 T2 Light leather/heavy padded
T1 = 7-0 T1 Light padded/cloth
HELM TIERS
Strength Requirements:
T4 = 18-15 T4 Full helms
T3 = 15-12 T3 Half helms
T2 = 12-9 T2 Light helms
T1 = 7-0 T1 Cloth helms/hats
GAUNTLET TIERS
Strength Requirements:
T3 = 16-14 T3 Plate Mittens/Gauntlets
T2 = 13-11 T2 Lamellar/Scale Gauntlets
T1 = 10-0 T1 Chain Mittens/Leather Gloves
BOOT TIERS
Strength Requirements:
T3 = 16-14 T3 Iron Greaves
T2 = 13-10 T2 Chainmail Boots
T1 - 9-0 T1 Leather Boots/shoes/leggings