RenegadeAngel
Recruit

There's been alot of back and forth on the forums between people outraged about the game and people trying to defend TW. I make this post as someone who bought Warband 3 months after its release, fell in love with it, played it for 700+ hours, played all the DLCs and Expansions (With Fire and Sword is unironically amazing), and have cared more about this game more than almost any other game in my life and for 10 years of my life. It's almost impossible to make a sequel that lives up to the original and even though I'm frustrated about the lack of content I get that it's Early Access and I expected it would need work.
It's relatively easy to forgive someone's mistake when there's a clear explanation. If someone makes you a house and there's a weird problem where if you turn on the 3rd floor shower and flush the basement toilet you can say "Oh well that's weird but I'm not necessarily angry at the guy because that's so hard to catch". However, if someone makes you a house and they put your bathroom doorknob on wrong so that the button that locks is on the outside and the keyhole is on the inside making it very probable you will lock yourself in, moreso than the defect itself it's infuriating that the guy either was so incompetent or just gave such little ****s that he didn't catch and correct that glaring error (this is actually something that happened to me).
Bannerlord feels like a bathroom door that has its doorknob screwed on the wrong way. There are bugs and issues that when you think about it the most basic of playtesting would have discovered. Something like the fact that archers don't fire in night battles or in woods until the enemy is point blank range is something it would have taken one or two batte tests to discover yet somehow it flew under the radar for a 3 year development cycle (to be fair to them I am only counting the time after they had built the engine and even then it's still unexcusable) and made it into the version they sold us for 50 dollars. The savegame corruption bug is even worse. If you've ever done an in-depth playtest of a game you know that save-scumming incredibly often is not just encouraged but mandatory. You need to be savescumming constantly and examining what every possible course of action does and if it works. Even one proper playtest of this game would have revealed that savegame corruption bug way faster than our playthroughs as buyers. If Taleworlds was ignorant of this issue it shows that they didn't test their game at all before releasing it. If they did know about it then they knowingly released a literally broken and unplayable game to the world and charged $50 for it. I'm not sure I can tell which is worse.
I'm gonna keep playing Bannerlord because I love this franchise way too much to put it down and I have hope that with the community reaction has lit enough of a fire under Taleworlds' ass to properly finish their game but there is no defense for the state of this game. Early Access doesn't cut it when there are flaws that can only be chalked up to either incompetence or intentional deception and i'd be lying if I said that this release has not shaken my trust in TW to some degree.
It's relatively easy to forgive someone's mistake when there's a clear explanation. If someone makes you a house and there's a weird problem where if you turn on the 3rd floor shower and flush the basement toilet you can say "Oh well that's weird but I'm not necessarily angry at the guy because that's so hard to catch". However, if someone makes you a house and they put your bathroom doorknob on wrong so that the button that locks is on the outside and the keyhole is on the inside making it very probable you will lock yourself in, moreso than the defect itself it's infuriating that the guy either was so incompetent or just gave such little ****s that he didn't catch and correct that glaring error (this is actually something that happened to me).
Bannerlord feels like a bathroom door that has its doorknob screwed on the wrong way. There are bugs and issues that when you think about it the most basic of playtesting would have discovered. Something like the fact that archers don't fire in night battles or in woods until the enemy is point blank range is something it would have taken one or two batte tests to discover yet somehow it flew under the radar for a 3 year development cycle (to be fair to them I am only counting the time after they had built the engine and even then it's still unexcusable) and made it into the version they sold us for 50 dollars. The savegame corruption bug is even worse. If you've ever done an in-depth playtest of a game you know that save-scumming incredibly often is not just encouraged but mandatory. You need to be savescumming constantly and examining what every possible course of action does and if it works. Even one proper playtest of this game would have revealed that savegame corruption bug way faster than our playthroughs as buyers. If Taleworlds was ignorant of this issue it shows that they didn't test their game at all before releasing it. If they did know about it then they knowingly released a literally broken and unplayable game to the world and charged $50 for it. I'm not sure I can tell which is worse.
I'm gonna keep playing Bannerlord because I love this franchise way too much to put it down and I have hope that with the community reaction has lit enough of a fire under Taleworlds' ass to properly finish their game but there is no defense for the state of this game. Early Access doesn't cut it when there are flaws that can only be chalked up to either incompetence or intentional deception and i'd be lying if I said that this release has not shaken my trust in TW to some degree.


