Alfonso_M
Squire
Two handers classes has been the meta since the patch 1.5.0. It wasnt always like that, it was a time when archers and thrown weapons dominate the matches, but that was before they nerfed the speed to aim and make it imposible to cover with your shield while the javelin is on thrown mode ( which is something i agree) But right now, doesnt matter if it is Skirmish, Captain, TDM or Siege, two handers class are everywhere and dominate the game. So, beofre exposing my ideas about how rebalance this class, first lets take a moment to see this class (Sidenote: Some of this ideas could apply for weapons that are used by other classes like Ranger or Warrior)
Two handers class has:
-More health than anyone: 110. (except guards, 100)
-Faster than anyone in their faction. (Except aserai, they are equals to skirmish class)
-Deadliest weapons. (They deals a lot of damage with each hit, move faster than one handers and great length)
-A shield by default. (It has 20 hp, but it already protect them from 1 hit/javelin and 2 arrows. This, plus their speed, make the archers/javelins completely useless to counter them)
-Low prices. (120 gold is cheap to this unit is capable to do on the battlefield)
-Crushthrought. ( A broken feature, with more RNG than Skill to use)
-A ton variety of perks, some of them completely broken. (Thrown weapons like franceskas or pilas make them more lethals)
Obviously some of these feature were implemented to balance the game (shields to counter archers when they were the meta) or by class design (To break shields or eliminate cavalry efficiently) but each of this classes has suffer a nerf that make them unable to counter two handers.
So, here are some ideas to rebalance this broken class, if there are some that was already expose in this forum please, forgive my ignorance:
-Make their maximun health at 100.
-Take out the shield or make it a perk (Like voulgiers) but beside voulgiers, i dont want to eliminate their superior version of two hand weapon. instead, i propose to exchange the shield with one of their thrown weapons, and since javelins are already nerfed, I propose to switch it for Franceskas and Pilas.
-Lower swing speed and handling for two hands weapons. With this change i hope to make these weapons heavier, less spammeable and to avoid abusing feints, keeping its damage. Aside, two handers sword would not need this change.
-Slow their speed base, make them the second fastest class on the faction, below skirmish or recruits.
-Limit Crushthrougth to the point where it only avaible to affect with Up attack after holding for 2 seconds. (Just like Morningstars in Warband)
These are my ideas. I invite you to express your opinion about them down below whatever it is, and to share your ideas about the current state of this class.
Two handers class has:
-More health than anyone: 110. (except guards, 100)
-Faster than anyone in their faction. (Except aserai, they are equals to skirmish class)
-Deadliest weapons. (They deals a lot of damage with each hit, move faster than one handers and great length)
-A shield by default. (It has 20 hp, but it already protect them from 1 hit/javelin and 2 arrows. This, plus their speed, make the archers/javelins completely useless to counter them)
-Low prices. (120 gold is cheap to this unit is capable to do on the battlefield)
-Crushthrought. ( A broken feature, with more RNG than Skill to use)
-A ton variety of perks, some of them completely broken. (Thrown weapons like franceskas or pilas make them more lethals)
Obviously some of these feature were implemented to balance the game (shields to counter archers when they were the meta) or by class design (To break shields or eliminate cavalry efficiently) but each of this classes has suffer a nerf that make them unable to counter two handers.
So, here are some ideas to rebalance this broken class, if there are some that was already expose in this forum please, forgive my ignorance:
-Make their maximun health at 100.
-Take out the shield or make it a perk (Like voulgiers) but beside voulgiers, i dont want to eliminate their superior version of two hand weapon. instead, i propose to exchange the shield with one of their thrown weapons, and since javelins are already nerfed, I propose to switch it for Franceskas and Pilas.
-Lower swing speed and handling for two hands weapons. With this change i hope to make these weapons heavier, less spammeable and to avoid abusing feints, keeping its damage. Aside, two handers sword would not need this change.
-Slow their speed base, make them the second fastest class on the faction, below skirmish or recruits.
-Limit Crushthrougth to the point where it only avaible to affect with Up attack after holding for 2 seconds. (Just like Morningstars in Warband)
These are my ideas. I invite you to express your opinion about them down below whatever it is, and to share your ideas about the current state of this class.