It is so easy to make peace with any faction (maybe too easy)

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voncritic

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Tell me that I'm dumb if this information is completely useless. I remember that someone asked to put "Offer Peace" option in kingdom management. However, like how it was in Native, making peace is super easy.

When you have negative relationship with a faction, go to a castle (or a town) of that faction, meet with the Lord inside, select "I want to make peace with...", you will be offered a price to arrange it (money is not a problem in Native Expansion, is it?)

Also, if your troop is stronger than the enemy troop in open field (you can tell that if they run from you), you will have that option too.

Only 1 exception: you can make peace with DK.

I played with it all the time: Take my first town as a neutral force -> build my kingdom -> offer peace to the enemy faction -> get a big army -> declare war. Calradia politics is just cake. LOL
 
It should really cost you something to make peace, i.e. be painful.

Similar to someone else being awarded the castles you have captured when you're a vassal: they should take your biggest enemy on the opposing faction and make you give up a castle to him.

Alternatively, if you have only your initial first castle, making peace with that faction should put you 50,000 denars in the hole...that is your balance reads -50,000, ie ensure you have to graft to get back to the point where you're comfortable money-wise, you're taking morale hits etc.

Off topic -  I've read here that some people have 700K denars in the bank. I have only been using expensive mercenaries and top tier troops so far, but given that you can only make max 8,000 out of each trip to town, how on earth do you accumulate that much?
 
In the Europa Universalis series, there is a 'rogueness' factor (called 'BadBoy'), which will make other nations hate you if you declare war a little too often.

Every hostile action raises this factor, making it more difficult to achieve peace with other nations, and making them actually more likely to group up against you, as you are more and more perceived as a global threat.

The only way to decrease this factor is... to behave like a good boy, or to be seen as a loser.  :wink:

Truly, such a feature would be a must in M&B.



Josef_the_Pretender said:
It should really cost you something to make peace, i.e. be painful.

Similar to someone else being awarded the castles you have captured when you're a vassal: they should take your biggest enemy on the opposing faction and make you give up a castle to him.


I definitely second that!
 
1. Money is power. I like the way it is currently

2. So basically even if I am annihalating the swadians and khergits, the people the vaegirs, nords, a rhodoks hate, they are going to percieve me as a threat rather then an ally?

3. Politics does need to be added (I mean come on, who the **** expects me to give up a city to Sanjar Khan? For peace I could pay a quarter of a cities value!) but not as lame, or as simple as "Be good, and everyone will like you" In medieval times, if someone was going around thrashing your enemies, while saving your soldiers, you wouldn't go "ZOMFG SOMEONE ELSE I HAVE TO WAR WITH!" you would go "****, he's doing what I couldn't, lets try and ally with him, or to at least snivvle up to him"

4. With some real politics there would be another way to rule calradia... By throwing your money around, greasing fingers, some subterfuge... A bit of black mailing here and there.. I mean, imagine getting the remaining rhodok lords to turn on their king and join the much more liked, and honorable, person who is royally kicking their asses.
 
DamienZharkoff said:
1. Money is power. I like the way it is currently

I agree. But peace should cost A LOT more. Just to prevent those stupid OP schemes.

2. So basically even if I am annihalating the swadians and khergits, the people the vaegirs, nords, a rhodoks hate, they are going to percieve me as a threat rather then an ally?

EU's BadBoy was just a hypothetical solution. But we could indeed make 'BadBoy' to not affect the allies. The condition being that a more complex diplomatic system exists, with the possibility to ally.


3. Politics does need to be added (I mean come on, who the **** expects me to give up a city to Sanjar Khan? For peace I could pay a quarter of a cities value!) but not as lame, or as simple as "Be good, and everyone will like you" In medieval times, if someone was going around thrashing your enemies, while saving your soldiers, you wouldn't go "ZOMFG SOMEONE ELSE I HAVE TO WAR WITH!" you would go "****, he's doing what I couldn't, lets try and ally with him, or to at least snivvle up to him"

Yes, you would go "ZOMFG SOMEONE ELSE I HAVE TO WAR WITH!". If he is not your ally, a warlord trashing your ennemies -although being pretty useful at the moment- is likely to turn against you anytime.


4. With some real politics there would be another way to rule calradia... By throwing your money around, greasing fingers, some subterfuge... A bit of black mailing here and there.. I mean, imagine getting the remaining rhodok lords to turn on their king and join the much more liked, and honorable, person who is royally kicking their asses.

I totally second that.
 
DamienZharkoff said:
2. So basically even if I am annihalating the swadians and khergits, the people the vaegirs, nords, a rhodoks hate, they are going to percieve me as a threat rather then an ally?

Of course they are. You may be an ally but you're also a threat. Let's say (for the sake of argument, c'mon) Canada starts massively developing its army and military capabilities. Then they rush off and take Greenland from the Nords Danes. You don't think the US would be looking askance at this new power on its borders?
 
Josef_the_Pretender said:
Of course they are. You may be an ally but you're also a threat. Let's say (for the sake of argument, c'mon) Canada starts massively developing its army and military capabilities. Then they rush off and take Greenland from the Nords Danes. You don't think the US would be looking askance at this new power on its borders?

SHHHH!!!!!  You're going to ruin everything!

/Canadian
 
Nah. America and Canada are really close allies. I mean, we've had the longest undefended border in the world for a while, have had good relations since like 1820, and look at the sacrifices they've made for us! They gave us their tank for Afghanistan.

Joking aside though, I doubt that the U.S. and Canada would have a major souring of relations if Canada decided to annex Greenland. The UN might have issues with it, but meh. It's the UN.
 
Josef_the_Pretender said:
DamienZharkoff said:
2. So basically even if I am annihalating the swadians and khergits, the people the vaegirs, nords, a rhodoks hate, they are going to percieve me as a threat rather then an ally?

Of course they are. You may be an ally but you're also a threat. Let's say (for the sake of argument, c'mon) Canada starts massively developing its army and military capabilities. Then they rush off and take Greenland from the Nords Danes. You don't think the US would be looking askance at this new power on its borders?
You are looking at modern mentality dear. Someone writes with their left hand during science class, do you stab them, and then the teacher for teaching stuff of the devil?
 
Back on topic, I wouldn't mind seeing the cost to make peace based on a sliding scale of how good in relations you were with the particular lord you're doing the negotiations with, it'd give me a reason to do that beyond for the potential purposes of recruiting them later.  Even a minor negative relation should offer me a price but much higher then if we were friends and still of course amplified by the current national relation level too.  Army count could impact that as well, if they know I've got a dozen lords with 200 man armies and they're down to a city they should be paying me for peace instead, and vice versa they'll charge me a fortune if they know they can crush me.
 
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