Personally, I block arrows and lances, sword strikes and axe blows, also mace swings and other stabby/hurty implements with my muscles.
Ruler of Calradia 说:I hope it is possible, just so difficult that even most skilled people get shot at more than they block. Shields and armor are what protect you against arrows really well, swords don't.
Precisely. Ranged weapons by themselves don't win battles unless it is rare expection that then becomes so well known because it was something extraordinary. Ranged weapons can do somewhat little against soldiers who wear protection. But any arrow you shoot at them increases your chances of winning the melee fight. That is (one reason) why many Byzantine Cataphracts carried bows and even were said to have javelin which they would throw at enemy. War darts were also very common, basically being more advanced version of throwing rocks. And slings were propably quite common even among non-ranged units not because they were super effective, but because how incredibly easy it is to carry around and how plentiful ammunition is for it (even though professional/dedicated slingers did use shots which were more advanced than just rocks which you pick up anywhere).Do not look here 说:Can we not? Even their most famous battles were won only after long and gruesome melees.
Ranged weapons are something any army should always have. But they don't win the battle themselves. Even if your army is entirely focused on ranged combat, it still needs to close into melee sooner or later.
If ranged weapons in medieval era before gunpowder won battles, they were expections. And expectional stories often become more popular than average every day stuff.
I would like to see lot of, at least high tier, melee soldiers in most armies in Bannerlord being armed with basic ranged weapons. Some have war darts, some have slings, some have bows or throwing javelins. They should not cause many losses, but they would soften up the enemy a bit. And ofc melee soldiers should always loose to dedicated ranged soldiers in any ranged combat.
Not all heavy cavalry should have crossbow, but few of them. Say every 5th maybe, with far lower skills with it than dedicated ranged troops.
Don't double post, please. -Orion

Honved 说:Many of the melee troops in original M&B carried absurd numbers of throwing weapons: axes, knives, javelins. Historically, they would have carried one or two at most, unless they were a lightly armored skirmisher with an armload of objects to throw. Sea Raiders and Nords in particular, could wreck opposing troops from the same range as longbows and crossbows, fire faster while the ammo lasts, and do more damage per hit (with +100% bonus damage to shields).
I REALLY hope that the range of throwing weapons is reduced in Bannerlord.
Orion 说:The range problem is actually an accuracy and thus proficiency problem, with a bit of AI limitation thrown in. Troops with lower proficiency will be less accurate, making them less effective over increasing range. Getting the AI to not waste their throwing weapons then requires a smaller range threshold at which the AI will decide to use throwing weapons. A combination of the two would be sufficient to address your concern, without meddling with ammo count & causing a cascade of other balance issues.

Blongo 说:
Harmi 说:Blongo 说:
Not in Mount & Blade. If the armors were as effective as they for real were, the fights would be really long and boring. Also everyone would always be 100% armored, which would make the game boring, at least on multiplayer.
Lolbash 说:
You said you wish it provided protection. It does, 50% damage reduction from arrows that hit shield on the back to be precise. Noone said anything about making you 100% immune from arrows that hit it in the back, right?Blongo 说: