The two suggestions below are both independent from each other and integrated with one another, so they can be added individually or together to the game.
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1. Who's the boss? You're the boss.
One thing I found sincerely lacking in the game while playing as the ruler of my own empire was the lack of an ability to issue orders to other clans and other armies.
As someone who played a bit of Total War, I know very well how effective just having a big army standing still somewhere not doing anything can be, strategically, to take a whole section of an enemy kingdom with another army.
Or also, how coordinated strikes can force an enemy to draw back all their armies from your territory not to lose their whole kingdom to you.
When you are the ruler of your own kingdom, you should be allowed to give orders to the parties and armies of your clans, or even force the creation of an army you are not a part of with the use of your own influence.
You could issue, to clans, orders like:
While to armies, you could issue orders on where they should strike and have a similar ability to program them in short term, like "Besiege [Location 1] IF [Army 2] is besieging [Location 2]".
This would give the ruler more control over the war front if he wishes to use said control, if not, the clans and armies would behave by the AI as they currently do.
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2. Tell me the news.
I always found it very weird that we can only know of what is happening in the world around our own character.
It could be interesting if, from time to time, certain sections of the map very far away from you also turned visible over conditions.
For example, from time to time, parties belonging to your clan and parties of other clans you have a high "Clan Affinity" or even the current system's "Relation" with could send you "Messengers" with "News of what is happening around them", and when you received that message, for about half to a whole full day, you would be allowed to see that party on the map and all of their field of vision as well.
You could also pay to hire spies in cities, villages and maybe even castles after getting in and walking around and they would do the same thing. As your parties, by showing a field of vision around where they are or show the location of enemy armies with no field of vision around that army.
They would also provide information on trade prices and quests available in NPCs within their fields of view or the settlement they are in.
These would affect your roguery levels and how much they cost by the day would also be influenced by your roguery skill.
These spies could also be used as an alternative way to free NPCs of your kingdom that are locked in the dungeons of a castle you have a spy in or to infiltrate a city you are at war with but has a spy inside.
They could even possibly be used to help you escape in a small mini-game when you are captured as a prisoner yourself.
These information could also be requested by paying influence in the kingdom screen to see what is happening inside the fields of view of every single party that belongs to your kingdom.
If the "Programmed Protocol" of the first suggestion on ordering armies around is added, your armies could also take information acquired by this method to trigger "IF" conditions.
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These would severely help the players both when they are and they are not the rulers as you'd have more access to information around the map when you are not and more control over your kingdom when you are.
It makes sense that a ruler can give an order and that anyone can send a message telling what is happening around them, specially spies.
In the matter of spies, the AI would also make use of them to acquire information on your activity and each other kingdoms activity.
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deGoucan Scrolls Index
______________________________________________________________________________________________________________________
1. Who's the boss? You're the boss.
One thing I found sincerely lacking in the game while playing as the ruler of my own empire was the lack of an ability to issue orders to other clans and other armies.
As someone who played a bit of Total War, I know very well how effective just having a big army standing still somewhere not doing anything can be, strategically, to take a whole section of an enemy kingdom with another army.
Or also, how coordinated strikes can force an enemy to draw back all their armies from your territory not to lose their whole kingdom to you.
When you are the ruler of your own kingdom, you should be allowed to give orders to the parties and armies of your clans, or even force the creation of an army you are not a part of with the use of your own influence.
You could issue, to clans, orders like:
- Patrol this route and create the specific route yourself while also selecting which parties of which clans are gonna be patrolling that specific route.
- Stand guard "Here" and choose a place on the map.
- You could even set parameters like "Engage"(Looters, Desert Bandits, Enemy Parties, etc), "If"(Above X troops, Has another party within X distance) and the likes. Maybe even several parameters in a sequence, making your own "Programmed Protocol" that parties should follow.
- Maybe even combine all three in one big algorithm. "Stand X time [Location 1] Patrol to [Location 2]..." with the parameters mentioned above for each section.
This would give the ruler more control over the war front if he wishes to use said control, if not, the clans and armies would behave by the AI as they currently do.
______________________________________________________________________________________________________________________
2. Tell me the news.
I always found it very weird that we can only know of what is happening in the world around our own character.
It could be interesting if, from time to time, certain sections of the map very far away from you also turned visible over conditions.
For example, from time to time, parties belonging to your clan and parties of other clans you have a high "Clan Affinity" or even the current system's "Relation" with could send you "Messengers" with "News of what is happening around them", and when you received that message, for about half to a whole full day, you would be allowed to see that party on the map and all of their field of vision as well.
You could also pay to hire spies in cities, villages and maybe even castles after getting in and walking around and they would do the same thing. As your parties, by showing a field of vision around where they are or show the location of enemy armies with no field of vision around that army.
They would also provide information on trade prices and quests available in NPCs within their fields of view or the settlement they are in.
These would affect your roguery levels and how much they cost by the day would also be influenced by your roguery skill.
These spies could also be used as an alternative way to free NPCs of your kingdom that are locked in the dungeons of a castle you have a spy in or to infiltrate a city you are at war with but has a spy inside.
They could even possibly be used to help you escape in a small mini-game when you are captured as a prisoner yourself.
These information could also be requested by paying influence in the kingdom screen to see what is happening inside the fields of view of every single party that belongs to your kingdom.
If the "Programmed Protocol" of the first suggestion on ordering armies around is added, your armies could also take information acquired by this method to trigger "IF" conditions.
______________________________________________________________________________________________________________________
These would severely help the players both when they are and they are not the rulers as you'd have more access to information around the map when you are not and more control over your kingdom when you are.
It makes sense that a ruler can give an order and that anyone can send a message telling what is happening around them, specially spies.
In the matter of spies, the AI would also make use of them to acquire information on your activity and each other kingdoms activity.
______________________________________________________________________________________________________________________
deGoucan Scrolls Index