Issues with Sounds.txt: Extremely Loud and Looping audio problems

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Jarnefeldt

Recruit
Hello all,

I have been working with .txt modding of Mount and Blade Warband for some time now and am trying to work custom audio into the game.

While successful, the audio I added for a new skin (referred to as Nameless) to take place of the troop sounds; _yell.ogg, _hit.oggg, _victory.ogg, and _die.ogg during any given battle are at Maximum+ volume, can be heard anywhere across any battlefield, and loop indefinitely until the battle is ended. Note: these sounds play continuously over all other audio and even if any given Nameless has died.

I have no experience in Python or the Mod System and was sincerely hoping if someone among this valiant community had any answers for me. Any and all help would be greatly appreciated. I've already posted in the Q&A thread, but I was basically told to just give up and use the module system. If I can help it, Id rather stick to .txt modding for now.
 
I know you said you don't want to use the module system but using .txt for this is not a good idea at all...
for instance, this is how one sound looks like... (txt)
插入代码块:
snd_man_yell 1840 32 647 0 648 0 649 0 650 0 651 0 652 0 653 0 654 0 655 0 656 0 657 0 658 0 659 0 660 0 661 0 662 0 663 0 664 0 665 0 666 0 667 0 668 0 669 0 670 0 671 0 672 0 673 0 674 0 675 0 676 0 677 0 678 0

now here is what a code looks like in the module sytem> (not necessarily the same one, but still)
插入代码块:
("man_yell",sf_priority_3|sf_vol_7, ["man_yell_4.ogg","man_yell_7.ogg","man_yell_9.ogg"]),

Looking at the .txt I have to say I have no idea what I am looking at really... i don't really know what to change. To fix one of your volume problem you would turn down the sf_vol_number but in the .txt file I don't think you can. The loop is simply you doing something that you shouldn't have but I don't know what since your using .txt files to edit your stuff.

There might be someone who knows what they are doing without the module system but until they come along your on your own.

good luck. 
 
The loop can also be a tag.

As said in the Q&A thread, your much better off using the module system. I started off just .txt editing and it a painful job! Sooner or later you will realise you cant do what you need so will end having to either give up or learn the proper way of doing it.

I guess now is probably that time...
 
Soundeffects need to be mono. If they're stereo they can be heard anywhere on the map/scene.
You should probably keep them at max volume, since that's what native sounds are (several of them are actually somewhat distorted)
 
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