Hello all,
I have been working with .txt modding of Mount and Blade Warband for some time now and am trying to work custom audio into the game.
While successful, the audio I added for a new skin (referred to as Nameless) to take place of the troop sounds; _yell.ogg, _hit.oggg, _victory.ogg, and _die.ogg during any given battle are at Maximum+ volume, can be heard anywhere across any battlefield, and loop indefinitely until the battle is ended. Note: these sounds play continuously over all other audio and even if any given Nameless has died.
I have no experience in Python or the Mod System and was sincerely hoping if someone among this valiant community had any answers for me. Any and all help would be greatly appreciated. I've already posted in the Q&A thread, but I was basically told to just give up and use the module system. If I can help it, Id rather stick to .txt modding for now.
I have been working with .txt modding of Mount and Blade Warband for some time now and am trying to work custom audio into the game.
While successful, the audio I added for a new skin (referred to as Nameless) to take place of the troop sounds; _yell.ogg, _hit.oggg, _victory.ogg, and _die.ogg during any given battle are at Maximum+ volume, can be heard anywhere across any battlefield, and loop indefinitely until the battle is ended. Note: these sounds play continuously over all other audio and even if any given Nameless has died.
I have no experience in Python or the Mod System and was sincerely hoping if someone among this valiant community had any answers for me. Any and all help would be greatly appreciated. I've already posted in the Q&A thread, but I was basically told to just give up and use the module system. If I can help it, Id rather stick to .txt modding for now.



