Sergeant at Arms
I agree very much, so I've been posting on the forum. Because there is no interaction, it is easy to get tired. So every time I visit towns and castles, I can imagine a lot of stories. I really hope to have more RPG content and less rigid tasksI certainly agree that the scenery and atmosphere of the towns are beautiful, really well made.
However, there is no gameplay that you can do in towns, other than the bugged Spy Party quest lords will rarely give you. So unfortunately, I quickly get bored of wandering around town; there is nearly no interactivity.
The task given by TW is very simple. There is nothing to aftertaste and think about, and it can not even mobilize your emotions. There is no sadness, sigh, anger, helplessness, anger and moving. It is a cold, rigid and short task. Such a task can be compiled into a book for you by our 5-year-old children in China, It must be changed (Including facial animation, voice, action, atmosphere, body language and so on, they should cooperate with each other and be linked together. This is a person's basic behavior). I must say impolitely that all systems in TW are not organically linked and fight their own battles, which is obvious
To put it bluntly, TW has not done enough in non combat scenes such as visiting cities and towns, especially the residents' animation, living habits, work content and so on. For example, I didn't see the nobles go to the market to really buy things, the farmers to sell things, the craftsmen to make things, the transporters to transport things, the women to cook and clean up. All the NPCs stood there, like a wooden stake. Such a good urban atmosphere, but no one brought vitality. What a pity