[ISSUE] Underground Interiors Throws Float Compression Error

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Hi, we are working on underground interiors for our MP mod called Persistent Empires. But the problem with this, if you in a underground (below terrain) interrior and if a player attacks from up direction console turns to red, underground interiors are crucial for our mod. Any fix could be really appreciated.
Here is the dump of the console

WARNING: Invalid encoding in Float_compression_info::encode_safe. min: -10.230000. max: 10.230000. input: 24.460003. [07:42:38.291] #FairyTale.Library.pdb@{48DBBE1F6889491D9409607E1EF396F7} (1): 0:18853 #FairyTale.Library.pdb@{48DBBE1F6889491D9409607E1EF396F7} (1): 0:23629 #Rgl.pdb@{8F32D9B8DE42453A8E2A3A166800FA78} (1): 0:3530739 #Rgl.pdb@{8F32D9B8DE42453A8E2A3A166800FA78} (1): 0:1397049 #FairyTale.Library.pdb@{48DBBE1F6889491D9409607E1EF396F7} (1): 0:121206 #FairyTale.Library.pdb@{48DBBE1F6889491D9409607E1EF396F7} (1): 0:339802 #Game.pdb@{FF1B1652E60E43C49CE0CBF99B537039} (1): 0:853700 #Game.pdb@{FF1B1652E60E43C49CE0CBF99B537039} (1): 0:1236512 #Game.pdb@{FF1B1652E60E43C49CE0CBF99B537039} (1): 0:481848 #Game.pdb@{FF1B1652E60E43C49CE0CBF99B537039} (1): 0:473660 #Game.pdb@{FF1B1652E60E43C49CE0CBF99B537039} (1): 0:902192 @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function #coreclr.pdb@{6A2385472FCD4444804D8DBE3AD205CE} (1): 0:1388896 #Rgl.pdb@{8F32D9B8DE42453A8E2A3A166800FA78} (1): 0:3644805 #Rgl.pdb@{8F32D9B8DE42453A8E2A3A166800FA78} (1): 0:3644105 #Rgl.pdb@{8F32D9B8DE42453A8E2A3A166800FA78} (1): 0:3575456 #Rgl.pdb@{8F32D9B8DE42453A8E2A3A166800FA78} (1): 0:3502597 #Rgl.pdb@{8F32D9B8DE42453A8E2A3A166800FA78} (1): 0:3501819 #Rgl.pdb@{8F32D9B8DE42453A8E2A3A166800FA78} (1): 0:3506247 #ucrtbase.pdb@{012A78335BB70F0E966EBE286E536474} (1): 0:139258 #kernel32.pdb@{07EFA0465AFB4214CBD5328B0B5ED084} (1): 0:96628 #ntdll.pdb@{B1344DF1AA8CE4EB4CEDF6B2C234B241} (1): 0:434801 ----------------------------------------------- #TaleWorlds.DotNet.AutoGenerated.pdb@{967EF89EBA56423598D55EAFC8E91F64} (1): 100663315:0 #TaleWorlds.MountAndBlade.pdb@{65CDC380E319428DA601BE86CE7A477F} (1): 100671043:453 #TaleWorlds.MountAndBlade.pdb@{65CDC380E319428DA601BE86CE7A477F} (1): 100671042:279 #TaleWorlds.Core.pdb@{FC86EB6D7E0B4A408D95127527C2C06A} (1): 100664925:25 #TaleWorlds.MountAndBlade.pdb@{65CDC380E319428DA601BE86CE7A477F} (1): 100673230:473 #TaleWorlds.DotNet.pdb@{4C68EA10501749B6A8E534F3FDA2A687} (1): 100663425:56 [07:42:38.295] rgl_post_warning_line: RGL WARNING - Invalid encoding in Float_compression_info::encode_safe. min: -10.230000. max: 10.230000. input: 24.460003. [07:42:38.295] [07:42:38.295] Working Memory: 398 MB [07:42:38.295] Commit Memory: 660 MB [07:42:38.295] Page Allocator Memory: [07:42:38.295] DumpTimeStamp: /2022-11-05_14.42.38 [07:42:38.295] AutoReport: Enabled [07:42:38.298] Skipping dump generation. Dump generation disabled.
If there is a fix for this please let me know. If you guys now how to hide an interior in midair from outside eyes please let me know. Here is my discord mentalrob#4076
 
Big issue, most large "scenes" for buildings were underground in PW/PK. Don't see how it can be developed around if this isn't fixed (besides no large scenes). Sad!
 
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