Resolved Issue : Rival gang moving in

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Version number
1.6.0
Branch
Beta
Modded/unmodded
No, I didn't use any mods.

Spinozart1

Knight at Arms
Summary:
This bug is not related with 1.6.0. I have encountered it a few times since 1.5.6.
The game crashes if gang leader dies.
How to Reproduce: Gang leader must die during the fight
Have you used cheats and if so which: No
Scene Name (if related): any town
Media (Screenshots & Video): I'm posting the error report if it is of any help.
at TaleWorlds.CampaignSystem.Actions.KillCharacterAction.MakeDead(Hero victim, Boolean disbandVictimParty)
at TaleWorlds.CampaignSystem.Actions.KillCharacterAction.ApplyInternal(Hero victim, Hero killer, KillCharacterActionDetail actionDetail, Boolean showNotification, Boolean isForced)
at TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEndForPartyInternal(PartyBase party)
at TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEnd()
at TaleWorlds.CampaignSystem.MapEvent.FinalizeEventAux()
at TaleWorlds.CampaignSystem.PlayerEncounter.FinalizeBattle()
at SandBox.Quests.QuestBehaviors.RivalGangMovingInIssueBehavior.RivalGangMovingInIssueQuest.rival_gang_quest_after_fight_init(MenuCallbackArgs args)
at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)
at TaleWorlds.CampaignSystem.MenuContext.HandleStates()
at TaleWorlds.CampaignSystem.MapState.OnActivate()
at TaleWorlds.Core.GameState.HandleActivate()
at TaleWorlds.Core.GameStateManager.OnPopState(Int32 level)
at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
at TaleWorlds.Core.GameStateManager.PopState(Int32 level)
at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?22859295::OnApplicationTick_Patch1>(Module this, Single dt)
 
Sorry I don't have this information.
And it is quite difficult to reproduce this situation as the gang leader has to die during the fight...
 
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