Isn't this a bit too much ? (Bandits)

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The amount of Bandits/looters in mid/late game is astounding and becomes a bit irritating for me. I understand that during the early game they are essential for leveling/making money etc. I like killing them too early on, but If there was some mechanic where you could reduce the amount of these guys - for example maybe if you keep taking out their bases near one region they eventually stop spawning/going there and you get a relationship bonus with people from that region - or If I'm too keen on it just entirely eliminating bandits from Calardia. It would also make clearing these hideouts and fighting the looter parties more interesting if you were actually making a difference. As it stands now when you take out a hideout it is back in minutes and it doesn't affect the number of bandit parties crawling around the place. I was never a fan of bandits in Warband either.

I know some people like constantly fighting Looters and Raiders but If there was an option - perhaps a quest that would let you remove the vermin from the map it would be awesome. Maybe one Quest for Each type of bandits - Woodland/Mountain/Sea/Desert/Steppe/Looter.

Heres how large chunks of my map look atm and this really drives me nuts. I'd really rather play on a map with very few bandits or no bandits at all.
20200411132106-1.jpg
 
You can see 2 hideouts in your picture, my guess is they spawn from there. You need to clear them out.
There's probably not many lords walking through that particular area, that's why so many piled up.
 
There is a lot but if you should lose your army building a new one those bandits will come in handy even in late game.
 
You can see 2 hideouts in your picture, my guess is they spawn from there. You need to clear them out.
There's probably not many lords walking through that particular area, that's why so many piled up.
Possible, but they come back very fast and they're all over the map. There are instances where I clear one and as soon as I move away another one spawns - in less than 10 seconds. Plus even if it took time I just don't want to keep fighting these guys endlessly, so an option to take them out for those of us who are irritated by it would be nice.
 
I think it's too easy for them to create hideout.

In a region with many bandits if you destroy a hideout... Come back 2min later and other very small bandits party (4-5 maybe) create another hideout at the exact same spot...

Since I destroy all of them and hire mercenaries to patroll my land I don't have huge problem but my land is small and it was hard to get them out (i think I had to attack the boring hideout 15 times...)
 
This happens every game, in same location. I do not kill the hideouts though as I uses this area for lvling troops. Bandits ect do not hold their grown they only assault. This makes for easy troop lvling as they are fragile and predictable. Not to mention your not starting a war during peace times.
 
This happens every game, in same location. I do not kill the hideouts though as I uses this area for lvling troops. Bandits ect do not hold their grown they only assault. This makes for easy troop lvling as they are fragile and predictable. Not to mention your not starting a war during peace times.
Yes, It is highly dependent on the playstyle, hence why I'm asking for an option to reduce it not to nerf bandits in general. What I do is send out my clan parties with recruits and then cannibalize their high Lvl troops as they level up, I'd love to clear the territories close to my town/castles of bandits entirely and then send my parties to faraway lands for leveling.

The way I started playing recently is just Merchant/General style where I do very little fighting myself and mostly spend time trading or sitting back on the battlefield with a bow/crossbow. I try to get into a few big battles rather than many little skirmishes which after 5000hrs of M&B don't really do it for me anymore. But I understand that I'm not the typical player. Hell, I'm one of those rare cases that loved VC much more than Native.
 
Im not sure how this could be fixed to accomodate 2 opposite play styles though.

If you reduce hideout spawn rates, it will make it harder for battle-oriented players to upgrade their armies.
If you don't reduce it, it will irritate players that don't care about armies.

At the moment i think the number of players who play as a warrior/commander of armies is a lot bigger, so we probably need to cater to the majority.
 
Perhaps enable based on renown the ability to purchase the hideouts?

If Criminal you can gain crime points that will enable hideouts of different tiers to join you, lowest being looters then Sea raiders later on. This would enable crime lords, and you would also gain loyalty of the Gang-leaders.
 
Im not sure how this could be fixed to accomodate 2 opposite play styles though.
What I'm saying would do exactly that - an optional quest with 2 outcomes depending on your choice similar to current Empire/anti-empire quest - one reduces/eliminates bandits the other does not.

Perhaps enable based on renown the ability to purchase the hideouts?

If Criminal you can gain crime points that will enable hideouts of different tiers to join you, lowest being looters then Sea raiders later on. This would enable crime lords, and you would also gain loyalty of the Gang-leaders.
That could work too. All I'm really asking is having a choice to get rid of them or keep them depending on what player chooses. You like bandits ? great have at it. You want to eliminate/reduce the numbers? You can do that too.
 
Just imagine running a smuggling empire with your caravan as a cover business...Then they could add missions like supplying weapons to the enemy, stealing high end horses, or even kidnapping nobles children for ransom.
 
By the way, how would you directly benefit from decreased bandit numbers? You still have a standing army, correct? ( i see 109 in your pic). All bandit groups will avoid you anyway. Or do you want to be able to move around with 1 guy and 1000 horses?
 
Just imagine running a smuggling empire with your caravan as a cover business...Then they could add missions like supplying weapons to the enemy, stealing high end horses, or even kidnapping nobles children for ransom.
That sounds great - I mean the game has the potential to expand in so many ways. King of the bandits playthrough would be interesting or a Robin Hood type character. As would a Robber baron like Crassus a sort of focused on trading and buying power/armies through wealth and diplomacy rather than running around with a sword.
 
You can see 2 hideouts in your picture, my guess is they spawn from there. You need to clear them out.
There's probably not many lords walking through that particular area, that's why so many piled up.
That's the thing I want to be the one running around with 10 people trading, without constantly getting stopped. I wrote earlier I don't like playing as a skirmishing Captain it gets a bit boring for me. Rather a Merchant/General type, Smithing/Caravans is also a lovely addition for those of us who love trading.
 
My ultimate dream is that they add in a Sea Raiders chain to the game where you arrive by ship pillage and plunder, and eventualy are assigned the task of starting a settlement for which the Sea Raiders could start an actual invasion from. But alas, i am derailing this thread, yes having a slider bar to control number of bandits would be a nice feature.
 
That's the thing I want to be the one running around with 10 people trading, without constantly getting stopped. I wrote earlier I don't like playing as a skirmishing Captain it gets a bit boring for me. Rather a Merchant/General type, Smithing/Caravans is also a lovely addition for those of us who love trading.
That's where balance of the game gets tricky though. Should you be able to do that? It doesn't make much sense that 10 rich dudes in medieval age would be able to travel the world without getting robbed on the road.
 
Also hideouts are so boring and repetitive. I hope it is just incomplete and they will expand and adjust that.
This multi-stage arcade style design is not that great... better off just letting the player infiltrate bandit bases. Stealth/ assault/ multiple entrances, bigger hideouts, etc.
 
That's where balance of the game gets tricky though. Should you be able to do that? It doesn't make much sense that 10 rich dudes in medieval age would be able to travel the world without getting robbed on the road.
I mean If we're speaking balance Lords shouldn't be constantly getting imprisoned by looters wearing potato sacks but here we are. Plus Romans constantly boasted about their famed roads being(reasonably for their era) safe for travelers/Merchants. Again I'm not saying they should nerf the bandits - Just allow players with different playstyle to also enjoy the game by allowing more trade/economy-oriented playthrough by cutting down the number of bandits on the map.

My ultimate dream is that they add in a Sea Raiders chain to the game where you arrive by ship pillage and plunder, and eventualy are assigned the task of starting a settlement for which the Sea Raiders could start an actual invasion from. But alas, i am derailing this thread, yes having a slider bar to control number of bandits would be a nice feature.
We're still in very early EA but all those Islands look soo tasty for a potential naval expansion/invasion.
 
they need to merge up into bigger parties as they spawn. and slow them down so lords don't spend days chasing them down.
 
I was thinking the same thing with the raiders on the east side of the map, once you progress into the game for a large number of days the map just gets swamped with bandits
 
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