Is Vlandia still op in TDM and siege now?

Is Vlandia still op in TDM and siege now?

  • yes,it should be nerfed more

    Votes: 10 50.0%
  • no,it has been balanced well

    Votes: 10 50.0%

  • Total voters
    20

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After update,the xbowers all become 10$ more expensive now,but almost all vlandia infs and their weapons get buffed:long sword,2 handed sword get buffed,Voulgier is cheaper,Sergeant get 2 handed sword with +5%movement speed and still have the best armor.After playing few rounds,i found players still voted vlandia again and again,and vlandia won most of their rounds of TDM and siege.I think vlandia is still the best choice for pro players to farm other players and kills the fun of TDM and siege,which should have been relaxing and multifarious.
Maybe,because vlandia was op in last patch,so players think it is till op now ,then more skillful players play vlandia,so vlandia seems still op now.But I think the way to avoid this is nerf vlandia a lot and buff it in patch 1.7.3 or later,this is the actual way to make players try other factions.
 
Xbows become more expensive, but they didn't get nerfed like other bowmen.
And also I think they buffed sergeant for some reason. Like they weren't already the most powerful infantry and only one with 2h weapon.
Only decreased looter perk's effect, but peasant still costs 80.

So yeah, they still OP in TDM/Siege imo.
 
I think Vlandia's in a good position now.

The Sword/Shield buff is definitely a welcome change considering that the Peasant Levy doesn't have any anti-cav at all, and sharpshooters are no longer the immortal one-hit bodyshotters that drove me to play that other game.... though tbh, archery in general did.

The Vlandian Vanguard does feel a bit underwhelming IMO, considering how terribad the Cavalry Mace is combined with the Improved Armor nerf.
 
Yes it's still probably the overall most powerful faction. I was hoping sturgia would get a buff but really only their tier 1 infantry did. They still suck against almost every other faction which is especially annoying when the server crashes every 10 minutes and the default on reboot is vlandia v sturgia.
 
The thing that makes vlandia overpowered is its peasants, allowing for extremely good economy, combined with its units all being above average. Maybe khuzait can have advantages over it in more cavalry focused gameplay, but that can't justify it beating out every other faction.

Let's go through each unit:

Peasant, +20 gold on death, cheap cost means get heaps of gold for single kill, which stacks with the perk for more gold too. Bad weapons don't matter as much as they should since they can just pick one up. Commit suicide three times for sergeant, which can easily take out three 100 cost units on its own. Broken.

Voulgier is decent, it's not stronger than comparable units but some factions, (khuzait and empire) don't have these types of units, and this type of unit is quite strong.

Crossbow units: Clearly strongest type of ranged unit in the game. Only weakness is when caught in the open against an archer (which never happens in siege). Is pretty strong close quarters too due to being able to instantly spin around and fire off a bolt. Plus it costs only a peasant and a half to get a crossbow. (it used to be absolutely ridiculous before, 120 gold cost meant every second death you were guaranteed a crossbow).

Sergeant: Strongest heavy infantry in the game. Shield is is more than twice as strong as the best sturgian shield, being able to take over 5 good swings from a sturgian 2H longaxe. Its axe is on the top end for damage, and is abnormally long.

The fact is vlandia has no weaknesses. It's stupid.
 
Peasant, +20 gold on death, cheap cost means get heaps of gold for single kill, which stacks with the perk for more gold too. Bad weapons don't matter as much as they should since they can just pick one up. Commit suicide three times for sergeant, which can easily take out three 100 cost units on its own. Broken.
Siege/TDM cost for Peasant Levy is actually 90. In most cases, you'll rarely ever want to pick anything other than Improved Armor/Village Militia, since the Looter perk is rarely ever worth having that shield, and Farmer really only exist "4 t3h m33mz l0l d!$ g@3m iz t3h r0xx0rz"
Voulgier is decent, it's not stronger than comparable units but some factions, (khuzait and empire) don't have these types of units, and this type of unit is quite strong.
Volgier's alright. Shock troops don't seem to be nearly as good as I remember, which I guess more or less puts all the good 2h specialists on the same tier as Vlandia's. I guess the Medium Infantry perk helps make up for the lack of anti-cav options for Peasant Levy which IMO is actually kind of a dumb design decision but since you're guaranteed +10 gold per Peasant Levy respawn, I guess it doesn't really matter in the long run?

The Volgier's Voulge has me wondering if the weapon's actually dealing blunt damage, with the cut damage type just being there for cosmetic purposes.
Crossbow units: Clearly strongest type of ranged unit in the game. Only weakness is when caught in the open against an archer (which never happens in siege). Is pretty strong close quarters too due to being able to instantly spin around and fire off a bolt. Plus it costs only a peasant and a half to get a crossbow. (it used to be absolutely ridiculous before, 120 gold cost meant every second death you were guaranteed a crossbow).
Archery definitely feels weaker than before. As i've mentioned in a thread i created about the Piercing damage type, the Sharpshooter's perk crossbows only do about 40-50 damage to heavy infantry units, and they are certainly more vulnerable to cut weapons than before, since two hits with a decent one-handed weapon can dispatch them without much effort. Before, they could survive 3 hits and still be able to get a lucky hit on you just cuz you've already been wounded by their arbalest and somehow didn't die from the first hit.
The fact is vlandia has no weaknesses. It's stupid.
I dunno about that. Shortbows can do a pretty decent job at suppressing crossbowmen, the Peasant Levy has no anti-cavalry options like other peasants, and surviving the death of your horse as either cavalry unit is next to impossible. I dunno if it'd be possible to have a "Better Weapon" perk that'd replace the Cavalry Mace/Cavalry Sword on Vanguard/Knight.
 
"Only 40-50 damage to heavy infantry units"
This made me laugh so hard. Other elite bowmen hit 20s to heavy infantry, and they nerfed them more with new update.
You can always see vlandia crossbowmen on top scores, but you will never see bowmen there (with very rare exceptional players). Vlandian crossbowmen dominate the siege/tdm games, other side bowmen die so easily to them.
If vlandia is defending, its actually waste of money to pick bowmen even.

Try playing the team against vlandia, if you truly want to understand how OP vlandia is in these gamemodes. Especially try when vlandia defends, which happens rarely (since vlandia gets more votes and becomes attacking team), but you will find it if you play every evening.

I am not even gonna go into Knight, Sergeant's ridiculous armor, weapon, health, horse armor, run perks.
Vlandia shouldn't have best heavy infantry in game, Empire must have it instead.
Vlandia shouldn't have best heavy cavalry in game, Khuzait must have it instead.
 
"Only 40-50 damage to heavy infantry units"
This made me laugh so hard. Other elite bowmen hit 20s to heavy infantry, and they nerfed them more with new update.
You can always see vlandia crossbowmen on top scores, but you will never see bowmen there (with very rare exceptional players). Vlandian crossbowmen dominate the siege/tdm games, other side bowmen die so easily to them.
If vlandia is defending, its actually waste of money to pick bowmen even.
Shortbows are actually pretty good at suppressing crossbowmen. If you have an infantry teammate with a decent one-handed weapon and shield while you pin the crossbowman down with a volley of arrows, they'll struggle to get a shot off before they get two-shotted by the shield user.

Try playing the team against vlandia, if you truly want to understand how OP vlandia is in these gamemodes. Especially try when vlandia defends, which happens rarely (since vlandia gets more votes and becomes attacking team), but you will find it if you play every evening.
I have played against Vlandia a couple of times. That's how i know that their heavy archers are two-shottable with a medium Raider Axe.

I am not even gonna go into Knight, Sergeant's ridiculous armor, weapon, health, horse armor, run perks.
I won't deny that Sergeant is kinda ridiculous at times, though Knights kinda feel underwhelming against any decent spearman. The moment they lose their horse, they become a free kill as I've mentioned a couple times.

I feel like the Knight should have a "Medium Cavalry" perk that downgrades their lance but gives a much better swingable weapon, but with the way perks are organized, I don't think such a perk would even be possible.
 
I agree with Wardrobe_fuat at most things, but as flashn00b said, knights deserves more love. Vlandia should have two things good, crosbows and knights, now they have top inf too, and that breaks things. But cavalery of vladia should be good on horse and wihout it, now it's not.
 
The reason for the unbalance is not the faction, its the players.

Good players joining the same team and often they pick Vlandia, not because OPness but because skin, 2h sword and xbows. You can join the team you want. Combine these issues and you end up with a massive unfair ****fest.

All factions have a strong class. My fav classes is the Khuzait t2 (movement speed and sword), Vlandia t2 (sword shield+movement speed), Empire t4 (movement speed + sword shield), Battania ranger (t3? agility and fast bow), Aserai t4 (range longbow + marksman or fast bow + shield)
 
Galdr, add me on steam and lets play Siege and TDM tonight. Deal?

Lets also compare each units of factions by their price, perk and stats with each other. I will prove to you that Vlandia has best heavy cavalry, heavy infantry and archers.
 
The reason for the unbalance is not the faction, its the players.

Good players joining the same team and often they pick Vlandia, not because OPness but because skin, 2h sword and xbows. You can join the team you want. Combine these issues and you end up with a massive unfair ****fest.

All factions have a strong class. My fav classes is the Khuzait t2 (movement speed and sword), Vlandia t2 (sword shield+movement speed), Empire t4 (movement speed + sword shield), Battania ranger (t3? agility and fast bow), Aserai t4 (range longbow + marksman or fast bow + shield)
Allways vlandia :smile:
 
Vlandian's heavy cav has 204 cm lance, 33dmg, 54 armor, 25 horse armor, 260 horse hp (with correctly chosen perks)
Khuzait's heavy cav can have 208 cm lance, 29 dmg, 43 armor, 15 horse armor, 250 horse hp.

Empire's heavy cav is the only one that might take on vlandia with their longer "heavy kontos" and heavy armor, but good luck staying alive against all vlandian snipers.

Similar comparisons hold true for vlandian heavy infantry and ranged units. Basically vlandia has the full package.

Worst of it all is, vlandian peasant's price being 80 and the looter perk. This allows vlandians to spam every siege/tdm games with peasants, sergeants and knights. Basically peasants earn coins by spawning and dying, and if they get a kill they get +10 gold.
 
Vlandian's heavy cav has 204 cm lance, 33dmg, 54 armor, 25 horse armor, 260 horse hp (with correctly chosen perks)
Khuzait's heavy cav can have 208 cm lance, 29 dmg, 43 armor, 15 horse armor, 250 horse hp.

Empire's heavy cav is the only one that might take on vlandia with their longer "heavy kontos" and heavy armor, but good luck staying alive against all vlandian snipers.

Similar comparisons hold true for vlandian heavy infantry and ranged units. Basically vlandia has the full package.

Worst of it all is, vlandian peasant's price being 80 and the looter perk. This allows vlandians to spam every siege/tdm games with peasants, sergeants and knights. Basically peasants earn coins by spawning and dying, and if they get a kill they get +10 gold.
î like how you mentioned 0 of the most relevant stats.
 
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