Is this game feature complete?

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Are all intended mechanics and features already implimented and were just at balancing and bug hunting now or is there more stuff to add?

I onyl ask becaue it mostly seems exactly the same as warband with the exception of the odd little thing taken from warband mods.
 
I'm pretty sure it's far from feature complete. It has the skeleton in good working order but needs a lot more meat.
 
I'd say that most features aren't there yet, but the general idea probably wont change. So my expectation is that they will flesh things out, but there will be no major, groundbreaking changes done to the game.
 
Are all intended mechanics and features already implimented and were just at balancing and bug hunting now or is there more stuff to add?

I onyl ask becaue it mostly seems exactly the same as warband with the exception of the odd little thing taken from warband mods.

Short answer:
It's in early access, which normally means that there are more features to come.

Long answer:
They have built a complete game engine from the bottom up so to speak, which is going to have its own quirks with various hardware. So we are currently mostly just ironing out all of the "developer couldn't think of every edge-case that is going to cause trouble for somebody" code and testing core-feature designs.

I can definitely understand your perspective it might look like that, but the game is mostly in an infant state, so think of it as something called a "vertical-slide", it simply projects the most fundamental aspect of the game and its mechanics to give us an insight into what the game could be down the line.
 
No, the game is not feature complete. It's an early access title. The devs have been very open about this. Also, that's the reason there are two separate branches: Stable and Beta
 
No its not feature complete, whole systems are missing, try reading the Early Access tab on the steam page, it mentions some of the things missing. Some of the things we know to be missing: Rebellions, Kingdom Management, Diplomacy and the full smithing system. Likely others i have forgotten.
 
No the features are not fully implemented I think multiplayer is the best example of this.

Road map would be nice, would help everyone confusing this for a game that is completed.
 
Definitely not feature complete (thank goodness).

There are a lot of features I want that I am pretty sure are coming later, hopefully. Kingdom management, politics, the whole dynastic part of the game, etc.
 
Ok, not ragging on ya here but this game is in Early Access and the developers have already stated this is like the bare bones beginning. They stated full release and completion of the game in 1-2 years so expect a lot more to come. If you are looking for a little bit more to help try modding on the stable game versions like 1.2. Until then you can expect them to update the game with more features and fixing the occasional bug.
 
Are all intended mechanics and features already implimented and were just at balancing and bug hunting now or is there more stuff to add?

I onyl ask becaue it mostly seems exactly the same as warband with the exception of the odd little thing taken from warband mods.

No one knows. I certainly hope what we have now isn't all were going to get. But I'm not exactly confident about that.
 
No one knows. I certainly hope what we have now isn't all were going to get. But I'm not exactly confident about that.
They have stated several times, even on the buy page, that several features are missing at ea launch, so i dont understand why you are not confident. They said game would be in ea for about a year and that features would come when we were a bit into it, but before full launch.
 
I thing the answer should be obvious. It is Early Access so obviously it isn't feature complete, not by a long shot. That being said, none of us really know what features they are still going to add or change.

Finally, I am not sure you can ever call a game that is designed from the ground up to be heavily modded by the end user community to be feature complete. In fact, I firmly believe that much of what is going to make this game great is going to come directly from the modder community, not the devs and that the devs are fully aware of this and have planned for it. I honestly wouldn't be surprised if Taleworlds isn't shooting for mostly just providing the "shell" or to put it another way, just focusing on the basic features and functionality of the game and expecting the modding community to fill out the features. In fact, if you really want to get down to it, the best part of Warband, wasn't Warband, rather it was mods like Prophesy of Pendor, Nova Ateas, A World of Ice and Fire, Floris, Perisno, A New Dawn, Suvarnabhumi Mahayuth, The Last Days, Warsword Conquest and others. Each and every one of these mods were hands down more feature complete and overall just better than the Warband Native experience.

This is what everyone needs to be excited about, the total conversion mods that will eventually be showing up.
 
I sure hope not. There's barely any quests, events, and even items in the game. Hell, some quests like help village against deserters and buy grain seem to disappear after the early game!
 
最后编辑:
well it sounds like people are confident theres more to come although it doesnt seem like thats based on much :razz: And to be clear, when i say mechanics and features - i mean actual new mechanics and stuff, not just more items or quests kingdom managment (which was available in warband btw).

Ill just keep my fingers crossed and watch :grin:
 
No one knows. I certainly hope what we have now isn't all were going to get. But I'm not exactly confident about that.
We do know.... you didnt read any of the EA information when you bought the game on steam? ( if you even bought it lol )

well it sounds like people are confident theres more to come although it doesnt seem like thats based on much :razz: And to be clear, when i say mechanics and features - i mean actual new mechanics and stuff, not just more items or quests kingdom managment (which was available in warband btw).

Ill just keep my fingers crossed and watch :grin:
We only know of the ones listen so far.

Unique Maps for Towns, Castles and Village: Although we plan to create unique maps for every town and castle in the game, it is a rather arduous process to create that many well designed maps and as such, different locations may share the same map during early access.

Quest Content: A portion of planned quests may be missing entirely, and those in the game may be using placeholder maps, animations, etc.

Balancing: Various aspects of the game may be poorly balanced. Parts of the game may be too easy or too hard.

Voice overs: Since the game uses a lot of dynamic text and hundreds of NPCs, we are planning to record voice-overs for only a limited subset of the dialog (greetings, companion introductions and main quest). Some of these planned voice overs may be missing or using placeholder versions during EA.

Savegames: We will strive to keep savegame compatibility during EA, however it may be technically infeasible to provide 100% backward compatibility in savegames and you may occasionally have to start a new game after updating to a new version.

Bugs and glitches: Although we strive to create a stable game experience, the game will be actively developed during early access and hence there will be a greater chance of bugs and glitches creeping up. It will of course be a priority to fix these.

Localization: Our current plan is to localize the game into the following languages: French, Italian, German, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, Spanish (Latin American) and Turkish. Other languages may be added later. During EA, localizations for these languages may be missing entirely or may be incomplete.

Multiplayer modes and features: The game currently supports several popular multiplayer modes, but we are planning to add more modes and features, possibly including ranked matchmaking.

Singleplayer Features: Several planned single player features may be missing or incomplete. These include but are not limited to: full game controller support, some skill and perk effects, crafting, some aspects of sieges, and clan, army and kingdom management.
 
No, the game isn't feature complete. One could argue that the game is still in a pre-alpha stage as large features are completely missing from the game, it's certainly not beta or a feature complete alpha. The single player is indeed a mile wide and an inch deep right now, shallow is would be an understatement but it's in development. Probably a bit earlier in development than a lot of people anticipated.
 
No, the game isn't feature complete. One could argue that the game is still in a pre-alpha stage as large features are completely missing from the game, it's certainly not beta or a feature complete alpha. The single player is indeed a mile wide and an inch deep right now, shallow is would be an understatement but it's in development. Probably a bit earlier in development than a lot of people anticipated.
Pre-alpha?!? Not even close. That’s normally indicative of the framework not even being finished.
 
Pre-alpha?!? Not even close. That’s normally indicative of the framework not even being finished.

Hey take it up with game development naming conventions and timelines not me.


Alpha[edit]

See also: Alpha release

Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished.[153] A game in alpha is feature complete, that is, game is playable and contains all the major features.[154] These features may be further revised based on testing and feedback.[153] Additional small, new features may be added, similarly planned, but unimplemented features may be dropped.[154] Programmers focus mainly on finishing the codebase, rather than implementing additions.[152] Alpha occurs eight to ten months before code release,[153] but this can vary significantly based on the scope of content and assets any given game has.
 
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