Is there any way to....

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I guess you mean some kind of sprint action. What you could do is that you trig a button (let's say P)
. So when you press "P". You will temporary gain like +10 riding skill... and then you will ride faster.
 
bjorne.'s solution sounds a bit like some spells in the magic mod (these had stat increases) but I don't know if the module files are available to look this up.
 
bjorne. said:
I guess you mean some kind of sprint action. What you could do is that you trig a button (let's say P)
. So when you press "P". You will temporary gain like +10 riding skill... and then you will ride faster.
You could also make it so that the horses speed itself is raised by a certain amount. This will only increase the speed of the horse and not maneuverability like raising your riding skill would. It would certainly make it more realistic than suddenly being able to ride a horse much better.
 
It would be a better option since skills max out.  Adding 10 to a maxed out skill may offer no benefit. 

The trigger would have to be made in mission_templates and should start with:

(0,0,0,[(key_pressed,key_o)],  ##Or what ever key you want to tie it to. 


The problem is, can you manipulate the stats of a horse in game?
 
you could probably do something along the lines of

horse_speed(YY)=horse_speed(XX+10))
where "(XX)" is the original speed of the horse and "(YY)" is the modified speed

I'm pretty new at the whole programing thing though
 
The question is, with the horse being an item, can you edit this specific stat during the game?  I think I read somewhere that you don't have access to change these values other than setting them in the tuple def.

I could be wrong (and in this case I hope someone proves me wrong)
 
could you not make a trigger that simple exhange the horse the a simular horse. With the only difference is that it is faster. And when the effect wears of it turns but into the first horse again?

I seen it done from item to scene_prop
 
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