By changing the siege defenders' reinforcement point from one spot in a town's courtyard to several reinforcement points that that adapt to the attacker's advance by moving closer and closer to the keep, the game can finally have street battles in towns. Since the new patch will make it so that if the player attempts to retreat when they are defending a castle or a town, it will cause the player to surrender, a progressive reinforcement system would make both the siege offence more fun and varied, as well as making the siege defence much more immersive by portraying a desperate defence getting crushed further and further.

