is there a special sound effect when player gets a block stun?

正在查看此主题的用户

Roadpork

Veteran
Sometimes I feel delay after I did a block. I guess it's the stun. Similar to WB, when you blocking heavier weapons sometimes you get stunned.
If so, how do we know if it's a block stun or its just a network delay? They look the same.
 
Sometimes I feel delay after I did a block. I guess it's the stun. Similar to WB, when you blocking heavier weapons sometimes you get stunned.
If so, how do we know if it's a block stun or its just a network delay? They look the same.
The game has two different types of blocks. Regular and perfect block. They do different stan timing for defender and attacker. And yes, they have different sounds.
 
He's not talking about the "perfect block". He's talking about if there's any difference of sound for when a normal block gets hit by a held attack from a heavier weapon or not.

I haven't tested it a lot, but I think there might be a heavier metallic sound for when you block a held attack, particularly against a heavier weapon.



In this video, there are lighter metallic sounds when normal attacks are blocked, but when a "stronger" attack is blocked, it plays a heavier metallic sound, which might not just be random. You can see that it stunned the weapon, because it created one of those moments where both players are staring at each other and doing nothing. And I don't think there was any visual indication. The sparks are held off for other features. Most people will probably find out the weapon is stunned when they're clicking the mouse and the game isn't doing anything, which is a really annoying feeling.

Maybe you can learn to expect when weapon stunning is likely to occur? Yet it doesn't really look like the enemy's weapon was held for very long. It was possibly the speed of the swing as the player was spinning slightly that turned it into the equivalent of a held attack to stun the weapon.



In this video, my shield was hit by a 2h weapon, and I believe there was stunning. It wouldn't let me attack, and something dodgy is happening in the animation. I don't think there was any particular difference of sound.
 
He's not talking about the "perfect block". He's talking about if there's any difference of sound for when a normal block gets hit by a held attack from a heavier weapon or not.

I haven't tested it a lot, but I think there might be a heavier metallic sound for when you block a held attack, particularly against a heavier weapon.



In this video, there are lighter metallic sounds when normal attacks are blocked, but when a "stronger" attack is blocked, it plays a heavier metallic sound, which might not just be random. You can see that it stunned the weapon, because it created one of those moments where both players are staring at each other and doing nothing. And I don't think there was any visual indication. The sparks are held off for other features. Most people will probably find out the weapon is stunned when they're clicking the mouse and the game isn't doing anything, which is a really annoying feeling.

Maybe you can learn to expect when weapon stunning is likely to occur? Yet it doesn't really look like the enemy's weapon was held for very long. It was possibly the speed of the swing as the player was spinning slightly that turned it into the equivalent of a held attack to stun the weapon.



In this video, my shield was hit by a 2h weapon, and I believe there was stunning. It wouldn't let me attack, and something dodgy is happening in the animation. I don't think there was any particular difference of sound.


Yes, that is what I mean... Thank you!
 
最后编辑:
后退
顶部 底部