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Version number
1.0.1
Branch
Main
Modded/unmodded
Yes, I used mods.

GOOGLEPOX

Recruit
Summary:

Hello, I must be first and foremost that this issue does involve mods as the issue never appears in the vanilla game. However, I am concerned that this might be a bug that simply is unnoticed due to the vanilla Main_map scene.

In the process of updating new kingdom mods for 1.0.1, I've noticed a possible bug that sinkpoint (author of the World Map Merger mod) previously mentioned.

Basically, it seems that if there are too many game_entity objects in Main_map's scene.xscene file, there is an uncaught exception on a new game.

I've personally updated the scene merger for 1.0.1 and the code is sound, since merging 2 or 3 kingdom mods works perfectly fine. However, merging 4 or 5 kingdom mods including Calradia Expanded (which adds an exorbitant amount of game_entity objects) the game crashes.

How to Reproduce:

Add hundreds of game_entity objects to Main_map's scene.xscene and it seems to crash with an uncaught exception on a new game.

Or simply try and save my merged scene.xscene after opening it in the scene editor and it will crash the editor.

Have you used cheats and if so which: No
Scene Name (if related): Main_map
Media (Screenshots & Video): Merged Main_map scene.xscene
Computer Specs:
OS: Windows 11
GPU: AMD Radeon 5700XT
GPU Driver Version:
CPU: AMD Ryzen 7 2700X
RAM: 64GB DDR4
Motherboard: ASUS ROG STRIX B-350F
Storage Device (HDD/SSD): Samsung SSD 970 EVO 1TB
 
Hey, i have been informed that there is a limit around 512k for game entities. I have also informed the issue about the crashes, they will look further into the issue for improvements. Thank you for reporting it in.
 
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