Is there a correlation between how weak enemy kingdom is and how likely clans will leave your kingdom?

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vadimuha

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I noticed that the less lords they have the more likely my clans will switch sides (which is absolutely stupid) Has anyone else noticed this? I fought against Aserai and after a *few* executions and negotiations we went from 3500 vs 4000 to 4000 vs 1500 and then they just started leaving me and we went back to 1000 vs 3500 and this sons of a **** took towns and castles with them
 
In the end they came out stronger than at he beginning. They won a war without winning a fight
 
I suspect your "few" executions, might have worsened your relation with those lords that ended up defecting you.

You reap what you sow they say...
 
I suspect your "few" executions, might have worsened your relation with those lords that ended up defecting you.

You reap what you sow they say...
You can improve relationships by supporting their clan. It costs 50 influence and gives about 2-4 relationship boost. If you have right policies and a lot of cities this is not a problem and I had +100 with every single lord in my faction
 
Well, if you did have 100 relation with all of them prior to them defecting you, it does sound strange.

Only thing I can think of is personalities (if the lords defecting you were dishonourable) and the Aserai were paying them good money... at the end of the day, it's the same thing you can do to them back and forth... it's all about the money. With 100 relation I would assume an honorable lord wouldn't defect you, but I suppose dishonourable ones will not care for relation value if offered enough money/fiefs?

Which to be honest leads to another point: It shouldn't be too easy to be swimming in gold, and it shouldn't be too easy to boost relations, it should take effort with quests and careful management of political choices and assisting who you want to befriend in battle or by any other means (the more, the better).
And it should obviously apply to AI as well. As a whole, it should be much harder to have a lord switch side, and not just a matter of having enough cash and winning a % chance with the charm skill, which if I am honest doesn't really add anything at all to the game.
It would be much better, as it would at least require a bit of planning, to force a player having a minimum relation with a lord you want to convince to join you prior to attempting to convince them, and then having to choose the right options based on their personality, not going for the one with the highest % being told to you by the game.
 
Well, if you did have 100 relation with all of them prior to them defecting you, it does sound strange.

Only thing I can think of is personalities (if the lords defecting you were disonhonorable) and the Aserai were paying them good money... at the end of the day, it's the same thing you can do to them back and forth... it's all about the money. With 100 relation I would assume an honorable lord wouldn't defect you, but I suppose disonhorable ones will not care for relation value if offered enough money/fiefs?
I think is just stupid to defect to a kingdom that's basically almost destroyed and have no chance of winning even offered a ton of money
 
I think it depends on which lord defected you first. If it was a powerful lord, with a few fiefs, he could have calculated that after the switch, the difference in power between the two factions would have no longer been that big, as you would lose those fiefs plus his army, and those would be sumed up to the other factions.
Other lords might have made the choice to switch afterwards, once the balance of power was more equal.

I think I get your point, but at the same time we would be assuming each lord would actually care for unifying the kingdom or the like, whereas most would only care about personal gain.

This is why lord personalities would be important to ensure there is enough variety about who will go on and change sides and those who won't, either for honour or because they are scared of doing so.
 
This sounds interesting. But first what does it mean a weak kingdom? Having less lords than the enemy overall, or having less fiefs + parties + money, or having less clans, or having lower tier clans....

Another question is if developers added a rule to balance power. I.e. in Warband there is a fixed number of lords and there is a tendency to distribute them evenly among kingdoms, although it isn't perfect. In Bannerlord I think the number of clans is fixed so to balance it they would tend to distribute clans evenly. Or to hire minor factions / mercenaries.

I don't know yet how this works
 
This sounds interesting. But first what does it mean a weak kingdom? Having less lords than the enemy overall, or having less fiefs + parties + money, or having less clans, or having lower tier clans....

Another question is if developers added a rule to balance power. I.e. in Warband there is a fixed number of lords and there is a tendency to distribute them evenly among kingdoms, although it isn't perfect. In Bannerlord I think the number of clans is fixed so to balance it they would tend to distribute clans evenly. Or to hire minor factions / mercenaries.

I don't know yet how this works
I meant how many lords they have and what their power level in diplomacy tab is
 
Ok. Another question is if the fiefs were distributed among clans. I wouldn't be surprised if clans without fiefs switched kingdoms.
 
Ok. Another question is if the fiefs were distributed among clans. I wouldn't be surprised if clans without fiefs switched kingdoms.
They were evenly distributed. I didn't want to risk having one overpowerd clan that's going to deflect. Aserai though. They had all their fiefs belong to a ruler. Every single one of them. He inherited them after his clans got destroyed
 
Then it could be the executions changed your traits to dishonorable or something, and this triggered a chain reaction when some honorable lords defected? I really don't know. We should know how the power level is calculated as well.
 
Then it could be the executions changed your traits to dishonorable or something, and this triggered a chain reaction when some honorable lords defected? I really don't know. We should know how the power level is calculated as well.
If it were because of my honor trait they shouldn't have joined in the first place. I was committing genocides way before creating my creating my own kingdom
 
BTW is there any way to declare war on other kingdom when you have hatched your own? The button "declare war" is grey and no one is going to attack me.
 
BTW is there any way to declare war on other kingdom when you have hatched your own? The button "declare war" is grey and no one is going to attack me.
The only way is to harass a kingdom. Raise a village or attack a lord (Sometimes you'll have to attack a few lords or raid a few villages)
 
The only way is to harass a kingdom. Raise a village or attack a lord (Sometimes you'll have to attack a few lords or raid a few villages)

It leads to relations diving into abyss and currently I don't know any way to fix relations. Thanks though.
 
It leads to relations diving into abyss and currently I don't know any way to fix relations. Thanks though.
There's no other way as of right now, and I doubt that declaring war through screen would yield different results. But you can attack and release lords. This way you won't have relationship penalties
 
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