Lord Grainwad
Recruit
Last I played banneerlord was 6 months ago, and back then smithing was a broken source of income. Is this still the case or is it fixed?
niceit's still broken.
You are being so negative! Read the nice anniversary announcement (including helpful simp references) and get on the releaseLast I played banneerlord was 6 months ago, and back then smithing was a broken source of income. Is this still the case or is it fixed?
That is most definitely not the only way to fix it.This is actually quite difficult to fix.
Reasons:
1. The value of items in the game is much too high.
2. Javelins do too much damage.
3. The base value of a weapon is determined in large part by how much damage it does.
If you let players craft powerful weapons, they will always be worth too much money. The only way to fix this would be to reduce the overall value of items in the game and reduce the amount of damage the most powerful weapons do. I highly doubt Taleworlds will do either, making this problem unfixable.
There is a mod that reduces the value of items in the game and that mod will reduce the value of crafted items. This is the only fix that I am aware of.
I hope it never gets fixed, it's a source of income and it's a great source of xp points that really help with the grind that is leveling.Last I played banneerlord was 6 months ago, and back then smithing was a broken source of income. Is this still the case or is it fixed?
For starters, there is no reason why the main determinant of the value of a weapon has to be how much damage it does. It should be mostly base material and smithing difficulty, as well as quality of the work itself.
What's impossible about changing the value formula? If it's crazy, they can change it to be not crazy.This hasn't been fixed yet as it isn't an easy thing to do. The games item valuating is just crazy and it is the main thing making this nigh on impossible to address.
It's an exploit that will eventually get fixed. It devalues all the other ways you can earn money, making the game objectively less fun. That's why exploits are not features.Or leave it as is, and the people who are annoyed by it can simply not "exploit" it instead of demanding the option of having fun this way is removed entirely for everyone.
You can still just cheat money if this is fixed and you still want to cheese the game, no worries.Or leave it as is, and the people who are annoyed by it can simply not "exploit" it instead of demanding the option of having fun this way is removed entirely for everyone.
It's an exploit that will eventually get fixed. It devalues all the other ways you can earn money, making the game objectively less fun. That's why exploits are not features.
Or leave it as is, and the people who are annoyed by it can simply not "exploit" it instead of demanding the option of having fun this way is removed entirely for everyone.
You already have an option for exploiting easily the game: use cheats.
Keeping gameplay exploits in the game for make it easier does not make any sense for me.
Actually, it turns out that, yes, players need to be shielded from themselves when they abuse mechanics to get an unfair advantage. This is why exploits are actually fixed, same as bugs.Do we have to wrap players in bubblewrap to protect them vs themselves? If a player chose to exploit mechanics in a game that is their choice and not forced upon them. It's a single player game,