Resolved is my rig ment to be Above 60 fps ?

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As of now, very much so, I'd imagine. It's why it's still in EA. Optimizations very rarely happen until the end of the development cycle, once it's known not only what, exactly, the game will or will not need to do, but also how it's best to do it. Any optimizations made early on in a dev cycle are likely to simply need to be undone, overwritten, or handled a completely different way. It would be a rather big waste of time to try to "iron out" the issues while the thing is still being sewn together.




Not 100% sure. I don't see any difference at all performance-wise between the two modes, but I definitely don't try to play either mode in 4K. (Are you sure you're playing in 4K using a 960??? :shock: )

As for the maybe why, the single player game is handling a lot of AI, whereas the multiplayer is mostly worried about simply syncing players on the server. So, a battle of several hundred NPCs on each side, each of which needs pathing, damage modeling, individual attack and defense moves, target tracking, morale levels...etc., etc., etc.,...not to mention all of the graphical load...all of which must be handled by a single CPU. That can definitely create more slowdown than the CPU simply managing the packets it's receiving -- pre-processed by the server for the most part. All it's really doing for MP is displaying the final results. Also, all of the assets for MP modes are pre-cached at the start of the match. No need to load in things it wasn't expecting. That's a lot quicker than trying to account for the thousands upon thousands of asset combinations possible in any SP battle.

Performance in games like this is extremely CPU heavy. There are lots of factors that can affect how "smoothly" a game runs besides just the graphics. I'm guessing the stutter people are seeing will coincide with CPU spikes, not GPU spikes.
I still don't understand why in custom battle the game can run so smooth with barely any stuttering, and its still singleplayer where the AI needs path finding, damage modeling, etc . Even the sieges battle are very smooth in custom battle. In campaign i can barely play with 200 troops and in custom battle i can play with 500 troops.
 
So yeah, 2700 can't handle 200 vs 200 battles at 60 fps, which is really weird as it isn't really a POS processor. With 3800X I have fluid everything and all. Just upgraded yesterday.

(Promised I'll post after upgrade so here it is)
 
SigilFey would you mind sharing with us your settings? I want to get steady fps and since I have a similar setup I think it will be helpful

Yup! Everything at 1080p Ultra, except:
AA = FXAA
Battle Size = 500

^ Very importantly: after experimenting with Fullscreen vs. Windowed, I've discovered Fullscreen gives much more consistent performance. I only switched to Borderless here to be able to snip the screens without issues.

Another important point -- Frame Cap: Be sure this is set to something that compliments your monitor's refresh rate. For example, mine being 60 Hz, I need to gauge the cap to "60". In some cases, I'll drop it to 58 (if I'm experiencing mouse lag). In others, I'll lock it at 60, or I'll go a few frames higher (never more than 72). At 60, the game experienced occasional "chop". Not really a "stutter" so much as a single hitch every 10-15 seconds. A sign that it's looking for frames. By raising it to 64 (divisible by 8...) it hasn't happened once. The only stutter I see is upon initially loading into a new area, where the first 2-3 seconds will stutter noticeably, then it's smooth as butter.



I still don't understand why in custom battle the game can run so smooth with barely any stuttering, and its still singleplayer where the AI needs path finding, damage modeling, etc . Even the sieges battle are very smooth in custom battle. In campaign i can barely play with 200 troops and in custom battle i can play with 500 troops.

Also, because the rest of the game is not loaded. Far fewer potential conflicts and things that need to be stored in RAM when playing a single, random battle than when playing a battle within an overland campaign that will affect not only the troops that will be spawned, but modifications to the relationships of factions and sub-factions in a persistent scenario. The big, campaign games can't simply "forget" what's going on in the wider game because a battle has loaded.

And again, all graphical assets for a random, skirmish battle will be pre-chached...not called up the instant that particular combination of thousands upon thousands of assets are called for. The game won't have to worry about anywhere near that potential number of variables.
 
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I have a similar build, 1060 with a slightly better cpu and 8gb ddr4 ram, running at low is okay, higher than med will cause big ol FPS drops even in multiplayer.
 
I have a similar build, 1060 with a slightly better cpu and 8gb ddr4 ram, running at low is okay, higher than med will cause big ol FPS drops even in multiplayer.

Hmmm. That doesn't sound right. What resolution are you running at? Are you using unlimited frames / G-Sync / Freesync?

Also, the 1060 is not that far behind a 980 ti. I would guess you should be able to get between 50-60 FPS with a mixture of Med-High on that. Bust the resolution down to 720p, and I'd imagine it could do pretty much everything at max.

Where, exactly, are you seeing the FPS drop off? Like, what's happening on the screen at exactly that moment?
 
Hmmm. That doesn't sound right. What resolution are you running at? Are you using unlimited frames / G-Sync / Freesync?

Also, the 1060 is not that far behind a 980 ti. I would guess you should be able to get between 50-60 FPS with a mixture of Med-High on that. Bust the resolution down to 720p, and I'd imagine it could do pretty much everything at max.

Where, exactly, are you seeing the FPS drop off? Like, what's happening on the screen at exactly that moment?
Combat primarily. It seems fine when everything's idle, occasionally there's some skipping, but the minute that more than 5 units start fighting my FPS will start tanking. I think it's my CPU or Memory bottlenecking it, that's what the task manager implies. My GPU can run games like The Witcher 3 with HD retextures without any FPS drops.

I limit the amount of units on screen to around 200.

Also to answer your first questions I'm at 1920x1080 (I think, will correct later if wrong), frames limited at 60, I always enable v-sync if it's a option but don't know about G-Sync or FreeSync
 
Combat primarily. It seems fine when everything's idle, occasionally there's some skipping, but the minute that more than 5 units start fighting my FPS will start tanking. I think it's my CPU or Memory bottlenecking it, that's what the task manager implies. My GPU can run games like The Witcher 3 with HD retextures without any FPS drops.

A non-GPU bottleneck is exactly what I was thinking, or a particular process that your GPU doesn't like...

Try disabling these things in the following order (re-enabling each before testing the next one):

1.) Ambient Occlusion
2.) Anti-Aliasing
3.) Shadows (all)
4.) Reflections (in water and stuff)
5.) Vsync (also setting Frame Cap to something like 120)

At this stage, my guess is one of these things will show a sudden, massive boost in FPS. Or maybe more than one. It should make tweaking easier from there. If none of these show any major difference, I'd believe the performance issue is not graphics-related.


I limit the amount of units on screen to around 200.

Truly, I'd imagine the engine should be capable of handling at least the default 500 -- even on minimum specs. More, actually, although I'm not playing with it yet for stability's sake. I'd probably return it to the default while testing. Just so any changes really stand out more.


Also to answer your first questions I'm at 1920x1080 (I think, will correct later if wrong), frames limited at 60, I always enable v-sync if it's a option but don't know about G-Sync or FreeSync

That sounds good to me. Sometimes, CPU-intensive games have issues with unlimited frames / G-Sync. If you don't have such a monitor, though, that's definitely not the problem. ? Plus, 1080p might be a bit demanding for a game like this, but I doubt that's high enough to bring performance to its knees or anything.

What processor are you using?

Also, where is the game installed? (Meaning directory path.)
 
Hey! I'm going to mark this thread as resolved. If the problem persists, please let me know. Cheers!
 
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