Resolved is my rig ment to be Above 60 fps ?

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benjibob99

Recruit
i5-4590k
gtx 960
12 gb ram ddr3
windows 10
x64 bit i have changed graphics options around i cant seem to get a stable 60 fps :l
 
What does SSD have to do with anything? Are you saying that the game is loading stuff from the hard disk on the fly?

If anything, SDD help with loading time (same, change of areas). It has nothing to do with FPS, at least it should not on a computer with enough RAM.
 
Yes you can run the game above 60 IF you have SSD.
Not true, i have the same build as him except i have i5 4460 which is a bit worse , and i get more than 60 fps mostly on medium-high with a 1tb hdd. THe SSD may help a very bit with general performance , but mostly it only speeds up the loading times .

That said , the game is not optimised and has memory leaks but so far it works decent on mine
 
I have a build that should be able to run this game on high graphics but after this last patch I can't seem to get above 60 fps either. I had no performance issues before but now I can't run even the lowest settings.
 
Not true, i have the same build as him except i have i5 4460 which is a bit worse , and i get more than 60 fps mostly on medium-high with a 1tb hdd. THe SSD may help a very bit with general performance , but mostly it only speeds up the loading times .

That said , the game is not optimised and has memory leaks but so far it works decent on mine
Its is possible your HDD is more RPM than his.
 
i5-4590k
gtx 960
12 gb ram ddr3
windows 10
x64 bit i have changed graphics options around i cant seem to get a stable 60 fps :l
U can put more in `Performance -> Texture Streaming Budget` its should load less on the fly i gess.
 
Its is possible your HDD is more RPM than his.

Once again, check your system performance and you'll see what is the bottleneck.

It is very unlikely that hard drive are involved. It would be terrible game that would rely on hard drive to do anything that has consequences on FPS. That is exactly why RAM exists.
(And the number of RPM of an hard drive says little about it's actual speed to deliver data - at least mentioning SATA version is more meaningful)
 
i5-4590k
gtx 960
12 gb ram ddr3
windows 10
x64 bit i have changed graphics options around i cant seem to get a stable 60 fps :l

1.) Not consistently. My rig is a i7-4790K with a GTX 980 ti (6 GB VRAM) and 16 GB G.Skill Ripjaws. I'll get around 45-60 at 1920x1080 Ultra (aside from AA set to FXAA, and I left battle size at 500 for now). Nice and smooth, but I doubt most scenes will play much over 60 on our systems. If that level of performance is what you're after, I would lower the the graphical settings to minimum, then lower the Resolution down to something between 1600x900 and 1280x720. If you can get, say, 80-120 FPS at that config, you're in business, but it will require you to play in the smaller draw-space, lower the resolution scale, or reconfigure your actual desktop to that resolution in order to use the whole screen at 1:1 scale. (I recommend disabling scaling and simply playing with crisp graphics in the smaller screen area. At least that way, graphics will not be pixelated / blurry.)

Using the technique above with many demanding games in the past, I've often been able to begin turning graphics settings back up to High-Ultra while still getting smooth FPS. I also strongly recommend using Vsync, as it will keep the game from fluctuating wildly between very high and much lower FPS every few seconds in demanding scenes. And it will prevent screen tearing, of course. In the end, it's consistent FPS that creates the experience of smooth gameplay, not high FPS.

2.) Another thing of note is that your screen cannot draw anything over its max Refresh Rate. So, if you have a 60 Hz monitor, you're only ever going to see a maximum of 60 FPS. It doesn't matter what the GPU is rendering, it will only ever be able to draw 60. Hence, 120 Hz means 120 FPS max, 144 Hz means 144 FPS max, and so on. This is where Vsync off / G-Sync / Freesync comes into play, as it will render partial frames as they are available, then draw just those areas onto the screen before getting another partial frame. This is what creates "screen tearing", but that may be preferable to having the FPS plummet when things get busy, making it feel as if control input and response time is lagging.

3.) The SSD consideration is an important one, but not for performance directly. Having an SSD will allow for game assets to be more efficiently called upon and loaded into RAM / VRAM. This will not affect your FPS during play; it will make loading screens go by much more quickly. Having faster RAM (not more RAM) and having a more powerful CPU and GPU are what will make the game crank out more FPS with higher settings. The SSD will not affect this...unless the game makes a call for something during gameplay that wasn't cached when the level initially loaded. At that point, you're not going to see an FPS drop, but rather "hitching" or "stuttering" as the assets are loaded in. It's not the GPU struggling, it's the game engine being forced to stop drawing anything to the screen because important assets are not loaded yet. It is true that an SSD will make that process faster, but the hitching will still occur no matter what. Until they work on the engine some more, at least. (All of that being said, you do want to make the jump to an SSD if you can. In many cases, what would take an HDD 1+ minutes to load something will often become literally 5-10 seconds.)
 
My rig is an i7-4790K with a GTX 980 ti (6 GB VRAM) and 16 GB G.Skill Ripjaws. I'll get around 45-60 at 1920x1080 Ultra (aside from AA set to FXAA, and I left battle size at 500 for now).

Is it overclocked though? My rig is an i7 4790k @ OC 4.5GHz stable with a GTX 1080 8GB VRAM, SSD, and 16GB RAM. Nevertheless, I always get frame drops and stuttering in battles, be it normal battles be it siege battles. In custom battles with 500 troops, I usually got 30-45 fps. Now, with the patches, I can just config 200 troops in battles. I get 50 fps with 200 troops, and 45 in sieges. What is curious is that my CPU and GPU are not being 100% used. The frame drops and stutters especially occur when the troops clash in battle and in some other occasions in sieges.


Your ram is DDR4 or DDR3? Do you think it will make a difference?

I am trying to find the culprit for the laggy performance during battles.
 
Is it overclocked though? My rig is an i7 4790k @ OC 4.5GHz stable with a GTX 1080 8GB VRAM, SSD, and 16GB RAM. Nevertheless, I always get frame drops and stuttering in battles, be it normal battles be it siege battles. In custom battles with 500 troops, I usually got 30-45 fps. Now, with the patches, I can just config 200 troops in battles. I get 50 fps with 200 troops, and 45 in sieges. What is curious is that my CPU and GPU are not being 100% used. The frame drops and stutters especially occur when the troops clash in battle and in some other occasions in sieges.


Your ram is DDR4 or DDR3? Do you think it will make a difference?

I am trying to find the culprit for the laggy performance during battles.

Nope. I don't overclock anything.

I did have a few battles that suddenly became stutter-fests for no graphical reason. Only about 20 vs. 20 against Looters in one case. Meanwhile, I've been online in long, siege battles that had to be at least 40 vs. 40 and they never so much as hiccuped. This type of performance issue is likely down to the engine having fits about something unrelated to graphics.

Overclocking can knock things out of sync. Always disable all overclocking when troubleshooting something. Even if it's normally stable, it's still using the hardware other than the way it was designed. That can create layers of complication when trying to figure out why a program isn't performing well / correctly.

My guess would be you may be seeing frame-timing hitching. A 1080 should be able to handle a solid 60, at least. Try managing your Vsync and Frame Cap. Use divisibles of 8, and try to keep things locked to around 60. See if it smooths out the stuttering. Also try the same at 120. What's your monitor's Refresh Rate?
 
DDR4 RAM can clearly makes massive difference over DDR3.
Nope. I don't overclock anything.

I did have a few battles that suddenly became stutter-fests for no graphical reason. Only about 20 vs. 20 against Looters in one case. Meanwhile, I've been online in long, siege battles that had to be at least 40 vs. 40 and they never so much as hiccuped. This type of performance issue is likely down to the engine having fits about something unrelated to graphics.

Overclocking can knock things out of sync. Always disable all overclocking when troubleshooting something. Even if it's normally stable, it's still using the hardware other than the way it was designed. That can create layers of complication when trying to figure out why a program isn't performing well / correctly.

My guess would be you may be seeing frame-timing hitching. A 1080 should be able to handle a solid 60, at least. Try managing your Vsync and Frame Cap. Use divisibles of 8, and try to keep things locked to around 60. See if it smooths out the stuttering. Also try the same at 120. What's your monitor's Refresh Rate?

It really looks that all the massive stutters and FPS drop are completely unrelated to RAM and graphical options.
Everything point to the CPU being spammed by broken IA, impossible to find path/actions for the units.
Hence no problem in multiplayer, hence no change depending on graphical options, hence problem appearing after a patch that claimed to improve AI pathfinder or something like that.
 
DDR4 RAM can clearly makes massive difference over DDR3.


It really looks that all the massive stutters and FPS drop are completely unrelated to RAM and graphical options.
Everything point to the CPU being spammed by broken IA, impossible to find path/actions for the units.
Hence no problem in multiplayer, hence no change depending on graphical options, hence problem appearing after a patch that claimed to improve AI pathfinder or something like that.

Frankly, I don't think it's anything to worry about. Just optimization. However, if people are experiencing it constantly, that's almost certainly down to system config.

I've also had hitching problems with The Witcher 3 and Warhammer Total War (though just the cinematics). Seems some games are not that big of a fan of i7 / i9 / Ryzen processors. My guess is that it's down to the way the game is handling hyperthreading. Still, playing right now at a very steady 50-60.

Also, try running in either Windowed or Borderless. Seems that performance is much more consistent overall in any window. Not much gain in FPS...but loading stutter is less noticeable.

(I do repeat, though, nothing except engine optimization is going to stop the stuttering on entering a new area. All of the M&B games have done that. The reason we don't really see much of it anymore with the older games is because the hardware has become fast enough since Warband was released to simply load pretty much everything upfront. In about 7-10 years, that will be the case for Bannerlord, as well.)
 
I've also had hitching problems with The Witcher 3 and Warhammer Total War (though just the cinematics). Seems some games are not that big of a fan of i7 / i9 / Ryzen processors. My guess is that it's down to the way the game is handling hyperthreading. Still, playing right now at a very steady 50-60.

With my rig, I don't have frame drops in both of these games and most of the AAAs right now in the market. I know I7 is a little old, but it is handling exceptionally well until now. I think there are optimization issues because there are players with older setups than mine having better performance. Moreover, the frame drops and stuttering occur just when the troops collide...
 
With my rig, I don't have frame drops in both of these games and most of the AAAs right now in the market. I know I7 is a little old, but it is handling exceptionally well until now. I think there are optimization issues because there are players with older setups than mine having better performance. Moreover, the frame drops and stuttering occur just when the troops collide...

Yup. Every rig will be different. Most of my games run flawlessy. Built this thing in 2015 to last, and there is still not a game on the market I can't run at 1080p a pretty solid 60 FPS with everything at Ultra. (I'll often tone down the AA, mostly because I don't care for how it makes many scenes look. Too blurry.)

The issues with TW3 and Warhammer are very odd ones. For TW3, I need to cap frames at exactly 48 to avoid the stutter. 47 or 49, and it immediately returns. Obviously nothing that's directly GPU related. (And I do NOT have that problem on my laptop or another desktop I installed it on, both of which have significantly lower specs.)

For Bannerlord, everything is smooth sailing so far. Only one crash so far, and only lost one save. Performance is great with everything maxed.
 
For Bannerlord, everything is smooth sailing so far. Only one crash so far, and only lost one save. Performance is great with everything maxed.

Can you please state what is your memory frequency?
 
i5-4590k
gtx 960
12 gb ram ddr3
windows 10
x64 bit i have changed graphics options around i cant seem to get a stable 60 fps :l
After the first update, my Fps dropped a lot. I have an Amd Vegas 64, i7, 16 Ram and SSD. it's too bad to play. I can put in the minimum details, that the Fps is still bad
 
After the first update, my Fps dropped a lot. I have an Amd Vegas 64, i7, 16 Ram and SSD. it's too bad to play. I can put in the minimum details, that the Fps is still bad

What resolution are you running at. Anything higher than 1080p will likely not perform very well on those specs. Still, that should be plenty of power to at least run things smoothly toning down the graphics.

The next, biggest resource hogs are going to be shadows and Anti-Aliasing. I'd recommend switching AA completely off to see just how many FPS are being gobbled up. The FXAA option is pretty fast.
 
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