jrawlings
Recruit

Let's be honest. Mount&Blade is an excellent game for doing mounted/unmounted combat. Going into battle makes this game. Everything else, is ancillary to this. I'm not saying this as a criticism! I say that if you are going to do something do it well, and M&B has done just that with the combat. Perusing the suggestions forum I've seen ideas on expanding the # of factions and the quests, linking faction quests to real-time changes on the world map, making the mercantile industry more provocative etc etc...
So, given what M&B is and what it may become (I'm sure we all have our view of it) should Armagan and co focus their efforts on refining the combat system even more, or add to the depth of the game in other areas?
I realize that these options may not be mutually exclusive, but I do hope it sparks discussion!
So, given what M&B is and what it may become (I'm sure we all have our view of it) should Armagan and co focus their efforts on refining the combat system even more, or add to the depth of the game in other areas?
I realize that these options may not be mutually exclusive, but I do hope it sparks discussion!