Is loot cool now?

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This would make the cheat mode list approximately 5 times longer so that probably won't happen. Console commands are also unlikely but I will bring it forward for discussion.

Glad you guys are enjoying the change overall! We did notice loot being just a bit too powerful for early game and not as varied as we would like it to be in the mid&late game so there will be some tweaks coming.

As more variation means more gold in most cases due to higher tier troops being equipped with expensive gear, balancing the gold gained from loot and loot variety is a delicate matter. You can expect to see more small tweaks regarding this topic as we hear from you guys in the future.
Yeah, thought so, but it would be great if you could at least add it as a console command (or better yet, implement it as a feature where you need to talk to weapon/armor etc. vendors to upgrade your item's modifier to the next stage for a cost, just like in Viking conquest).
 
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Glad you guys are enjoying the change overall! We did notice loot being just a bit too powerful for early game and not as varied as we would like it to be in the mid&late game so there will be some tweaks coming.
The addition of upgraded armor has made a huge difference to the game. Apart from making the loot interesting and useful, it allows you a bit of fashion. Pieces that you wouldn't use due to their low defense can now be considered, if you get a Lordly version in a loot.

Maybe it could be adjusted using roguery's ability. The higher the level of roguery, the % chance of quality of the drop increases, not just the quantity.
 
The 30+ Splint boots and gloves I pinched from some poor second tier noble have gone a long way towards feeling appropriately armoured now, which should please many.

It is entirely possible with the additional mastercrafted and quality armours, to stand up to full blooded glaive swings. Seeking out these kinds of improvements along with banners has given plenty of purpose to late game grind when previously you'd have already maxed out your character.

The longer you play a game, the more of these next level equipment you find/acquire. Which is a great quality of progression addition.
 
The 30+ Splint boots and gloves I pinched from some poor second tier noble have gone a long way towards feeling appropriately armoured now, which should please many.

It is entirely possible with the additional mastercrafted and quality armours, to stand up to full blooded glaive swings. Seeking out these kinds of improvements along with banners has given plenty of purpose to late game grind when previously you'd have already maxed out your character.

The longer you play a game, the more of these next level equipment you find/acquire. Which is a great quality of progression addition.
I am very happy to read this. It is always good to have some goals to strife for in all stages of the game.

Can you command on the income balance? Is selling loot still making other sources of income trivial?
 
Can you command on the income balance? Is selling loot still making other sources of income trivial?
I'd say the issue is arguably "worse" now, getting around 6k worth of loot from a reasonably small battle. With 150 roguery I was getting over 10k from a caravan for average loot, even higher if some good weapons dropped. However, I'm enjoying the game a lot more with the current system so I really hope they don't end up changing it but rather make the passive income systems not so bad in comparison.
 
I wouldn't say worse... I'd say about the same, because you're getting less overall loot and the value spread is even between really low value and occasional high value items. But the economy is taking me some time to get used to now anyway. With horses ranging in value from 20K to 20.

Tournament rewards also now include a lot more high value items too it seems. Not so many ambassadors and kinghts falls.
 
I am very happy to read this. It is always good to have some goals to strife for in all stages of the game.

Can you command on the income balance? Is selling loot still making other sources of income trivial?
I'd say the issue is arguably "worse" now, getting around 6k worth of loot from a reasonably small battle. With 150 roguery I was getting over 10k from a caravan for average loot, even higher if some good weapons dropped. However, I'm enjoying the game a lot more with the current system so I really hope they don't end up changing it but rather make the passive income systems not so bad in comparison.

Horse trading seems heavily nerfed while other trade goods sell for a bit more, but mostly trading is still terrible and that's the main problem I think. Early in the game you can make some okay money if you have pre-knowledge or talk to tavern people for tips, since there's huge variances, but once the economy levels out a bit trade kinda becomes massively tedious (favors large parties that move slow but carry tons of goods rather than caravan-ish party size) for very little reward.

I would say many quests and side activities aren't rewarding enough for the time investment as well. Roguery and charm are still good skills, but they should probably be more directly useful for making money. Dealing with city gangs for example, is terrible - you have fairly high risk fights unless you're very good at combat and/or cheese, then have to wait multiple days for a very small reward..
 
Horse trading seems heavily nerfed while other trade goods sell for a bit more, but mostly trading is still terrible and that's the main problem I think. Early in the game you can make some okay money if you have pre-knowledge or talk to tavern people for tips, since there's huge variances, but once the economy levels out a bit trade kinda becomes massively tedious (favors large parties that move slow but carry tons of goods rather than caravan-ish party size) for very little reward.
I wish the devs increased the pre-generated economic activity to 5 years (it's 2 years iirc). Currently there's deflation until the 2nd-3rd year, and prices don't seem to stabilize until the 7th year.
I would say many quests and side activities aren't rewarding enough for the time investment as well. Roguery and charm are still good skills, but they should probably be more directly useful for making money. Dealing with city gangs for example, is terrible - you have fairly high risk fights unless you're very good at combat and/or cheese, then have to wait multiple days for a very small reward..
They will probably nerf combat loot a bit I assume, and one of the devs responded to me that they're planning on increasing and diversifying the plunder from raiding, which is a good thing imo.
 
I am getting things like "Masterwork Fine Steel Spear" in my loot now which gives a slight dilemma; sell, use or smelt? masterwork items usually get sold after I try them out in battle; lesser items get smelted
 
I wish the devs increased the pre-generated economic activity to 5 years (it's 2 years iirc). Currently there's deflation until the 2nd-3rd year, and prices don't seem to stabilize until the 7th year.

They will probably nerf combat loot a bit I assume, and one of the devs responded to me that they're planning on increasing and diversifying the plunder from raiding, which is a good thing imo.

What's nice about loot is you can get pretty great "scores" due to RNG modifiers that make it more rewarding to get a particularly great item.
I think the overall value of loot could be reduced while keeping this aspect.

More damaged, less normal, but don't reduce the chance at various positive modifiers too much. That'd do it. Diversifying would be nice as well, my companions are all wearing fairly similar gear due to common high armor drops... especially footwear lol.
I am getting things like "Masterwork Fine Steel Spear" in my loot now which gives a slight dilemma; sell, use or smelt? masterwork items usually get sold after I try them out in battle; lesser items get smelted

I keep masterwork items if they're best in slot(with consideration for weight/skill requirement/civilian usable) or close enough to it to give to companions, otherwise, it's either sell or smelt. Having a nice modifier doesn't mean much if it's still worse stats.
 
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