
Slightly related to this - does this mean...Hope this clears it up!
Thanks for the reply and infos. Keep up the good work!1) Metallurgy should work properly(decreasing the chance of negatively modified items, not increasing the chance of positively modified ones) however is probably is a bit OP at the moment, will keep an eye on it and tweak as necessary.
2) There is nothing in the game currently that increases the chance of positively modified items.
I do understand the desire for such a thing given how bad the drop rates were but the current implementation should eliminate the need for it.
For the bugs currently we know of 2 modifier/prefixes not working properly("Fine" for leather and "Lordly" for chain type of armors) and those will be fixed in the hotfix. If you know of more problems please do let me know.

Oh no don't nerf Metallurgy, grinding to 250 Engineering is hard enough as it is haha.1) Metallurgy should work properly(decreasing the chance of negatively modified items, not increasing the chance of positively modified ones) however is probably is a bit OP at the moment, will keep an eye on it and tweak as necessary.
2) There is nothing in the game currently that increases the chance of positively modified items.
I do understand the desire for such a thing given how bad the drop rates were but the current implementation should eliminate the need for it.
For the bugs currently we know of 2 modifier/prefixes not working properly("Fine" for leather and "Lordly" for chain type of armors) and those will be fixed in the hotfix. If you know of more problems please do let me know.

blade item modifiers“damage”don work1) Metallurgy should work properly(decreasing the chance of negatively modified items, not increasing the chance of positively modified ones) however is probably is a bit OP at the moment, will keep an eye on it and tweak as necessary.
2) There is nothing in the game currently that increases the chance of positively modified items.
I do understand the desire for such a thing given how bad the drop rates were but the current implementation should eliminate the need for it.
For the bugs currently we know of 2 modifier/prefixes not working properly("Fine" for leather and "Lordly" for chain type of armors) and those will be fixed in the hotfix. If you know of more problems please do let me know.
Thanks for the clarification in the edit, I was worried that income was even more skewed in favour of battle loot instead of income from fiefs.Hey Madijeis,
Loot drops and item modifiers saw significant changes in 1.9.0, to summarize the changes:
Hope this clears it up!
- Item drops have been tweaked to reduce the quantity of the items while increasing the value of each item dropped.
- Item modifiers were added to shops.
- Item modifiers have also been tweaked heavily to now make it much more likely compared to previous versions for you to come across positively modified items
- You are overall more likely to find negatively modified items from battles meanwhile you are also more likely to find positively modified or non-modified items from shops.
Edit: For the first point: the amount of "gold" gained from a given battle should be around the same as far as my testing goes, so the game should™ not be broken in terms of income from battles. However if you guys realize any problems with it in either direction feel free to let me know here.
If I'm not wrong,it seems you guys finally brought back the Warband item modifiers, I hope modifiers -like masterwork- too are brought back for weapons. It will be good if you bring back the horse modifiers as well, such as Champion/Heavy/Spirited/Stubborn ect.For the bugs currently we know of 2 modifier/prefixes not working properly("Fine" for leather and "Lordly" for chain type of armors) and those will be fixed in the hotfix. If you know of more problems please do let me know.
Thanks for the report, noted these for the hotfix.
Cheers, do let me know if you notice further skewage.Thanks for the clarification in the edit, I was worried that income was even more skewed in favour of battle loot instead of income from fiefs.
Masterwork is already among the modifiers for weapons! Can't say anything about horses yet but will bring it up for discussion.If I'm not wrong,it seems you guys finally brought back the Warband item modifiers, I hope modifiers -like masterwork- too are brought back for weapons. It will be good if you bring back the horse modifiers as well, such as Champion/Heavy/Spirited/Stubborn ect.

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Man, I didn't even know how much I missed being able to actually equip myself from loot and not just towns. This is from a very small skirmish against Sea Raiders, 4 of them, with my 12 guys. I have yet to see the results of large battles, but so far so good
I would like to suggest that the upgraded equipment image have an outline indicating that it is an upgraded item, with the traditional blue, green, purple and golden yellow that is commonly used. Something that helps to see quickly that you achieved something cool in a loot.Masterwork is already among the modifiers for weapons! Can't say anything about horses yet but will bring it up for discussion.

This would make the cheat mode list approximately 5 times longer so that probably won't happen. Console commands are also unlikely but I will bring it forward for discussion.